Mine Cart: Difference between revisions

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{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]|the minigame from [[Super Mario RPG: Legend of the Seven Stars]]|[[Mine Car]]}}
{{redirect|Mine Car|the minigame also referred to as "Mine Car" in [[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]|[[Moleville Mountain]]}}
{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{item infobox
{{item infobox
|image=[[File:DKCTF Mine Cart.png]]<br>A Mine Cart from ''[[Donkey Kong Country: Tropical Freeze]]''
|image=[[File:DKCTF Mine Cart.png]]<br>A Mine Cart from ''[[Donkey Kong Country: Tropical Freeze]]''
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}}
}}
{{quote2|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
{{quote2|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
'''Mine Carts''' (also formatted as '''mine carts''' and '''Minecarts'''), also referred to simply as '''carts''', are vehicles that appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] and [[Super Mario (franchise)|''Super Mario'' franchise]]. Mine Carts often serve as a means of transportation in rollercoaster-type scenarios, where the characters are required to avoid incoming obstacles as a Mine Cart moves them forward.
'''Mine Carts''' (also formatted as '''mine carts''' and '''Minecarts'''), also referred to simply as '''carts''', are vehicles that appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] and [[Super Mario (franchise)|''Super Mario'' franchise]]. Characters ride on Mine Carts in a roller-coaster fashion while avoiding incoming obstacles.
==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
In ''[[Donkey Kong Country]]'', Mine Carts are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Mine Carts in this game are made of metal, unlike later games. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way. In Mine Cart Carnage, only one Mine Cart is ever used, but in Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they jump out of the Mine Cart, rather than carry it while jumping like in Mine Cart Carnage, so that they can jump into the following Mine Cart at the start of the next railing. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart in the opposite direction of the Kongs to try and ram into them. In a few instances, the following Mine Cart has a Krash in it, which sits motionlessly at the starting point of the rail. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.
In ''[[Donkey Kong Country]]'', Mine Carts are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Mine Carts in this game are made of metal, unlike later games. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles aside from pits. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.


According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the mine cart scene from ''[[wikipedia:Indiana Jones and the Temple of Doom|Indiana Jones and the Temple of Doom]]''.<ref>[https://twitter.com/Ghoulyboy/status/1197538865432711170 ''Gregg Mayles'' in Twitter (November 21, 2019)]</ref>
According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the minecart scene from ''{{wp|Indiana Jones and the Temple of Doom}}''.<ref>[https://twitter.com/Ghoulyboy/status/1197538865432711170 ''Gregg Mayles'' in Twitter (November 21, 2019)]</ref>


Mine Carts are replaced by [[Roller Coaster]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Toboggan]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
Mine Carts are replaced by [[Roller Coaster]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Toboggan]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
{{br|left}}
{{br|left}}
====''Donkey Kong 64''====
[[File:DK64 Diddy Mine Cart Race.png|thumb|Diddy and Krash ride in Minecarts in ''[[Donkey Kong 64]]''.]]
Mine Carts reappear in ''[[Donkey Kong 64]]'' during the [[Mine Cart Ride]] challenges in [[Jungle Japes]], [[Fungi Forest]], and [[Creepy Castle]], done by [[Diddy Kong]], [[Chunky Kong]], and [[Donkey Kong]] respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart for a [[Golden Banana]] reward at the end. If the Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch. Krashes from ''Donkey Kong Country'' return in the Mine Cart Ride challenges, retaining their role of riding Mine Carts. Mine Carts also appear in the [[minigame]] [[Minecart Mayhem]], in which the Kong has to ride their Mine Cart around the different rail paths and avoid crashing into a cart containing a [[TNT Barrel]].


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
[[File:BombsAway.png|thumb|left|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
[[File:BombsAway.png|thumb|left|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
Mine Carts reappears as a vehicle in ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] port, ''[[Donkey Kong Country Returns 3D]]'' in a total of six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. They are most common during the [[Cave]] world.
Mine Carts reappear as vehicles in ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] port, ''[[Donkey Kong Country Returns 3D]]'' in a total of six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. They are most common during the [[Cave]] world.


Unlike its previous appearances, if the Kongs take damage even once in a Mine Cart, the vehicle is destroyed and the Kongs instantly lose a life. The Kongs usually jump with their Mine Cart just like in the level Mine Cart Carnage from ''Donkey Kong Country'', but in the levels Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump out of the Mine Cart. In these levels, the player can move the Kongs while they are airborne. They must carefully move the Kongs back into the Mine Cart, because if the Kongs miss, they fall directly through the track rails and lose a life. The Kongs cannot ride in the Mine Carts with blue crystals, as they bounce off the crystals by attempting to enter the Mine Cart. During the boss fight against [[Mole Miner Max]], the Kongs walk around on some Mine Carts that are filled to the brim with [[banana]]s.
Unlike its previous appearances, if the Kongs take damage even once in a Mine Cart, the vehicle is destroyed and the Kongs instantly lose a life. The Kongs usually jump with their Mine Cart just like in the level Mine Cart Carnage from ''Donkey Kong Country'', but in the levels Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump out of the Mine Cart. In these levels, the player can move the Kongs while they are airborne. They must carefully move the Kongs back into the Mine Cart, because if the Kongs miss, they fall directly through the track rails and lose a life. The Kongs cannot ride in the Mine Carts with blue crystals, as they bounce off the crystals by attempting to enter the Mine Cart. During the boss fight against [[Mole Miner Max]], the Kongs walk around on some Mine Carts that are filled to the brim with [[banana]]s.
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', '''trolleys''' appear in the [[Mole Mines]]. Midway through the mines, if [[Mario]] takes a lower path with tracks, he will get knocked back by a trolley ridden by a [[Shy Guy]], who runs off leaving a [[Frog Coin]] behind after crashing. Another one is featured in the minigame [[Mine Car]]. The track consists of two parts: a "3D" maze-like course collecting speed-boosting [[Dash Mushroom|mushroom]]s, and a "2D" portion collecting [[coin]]s. The goal is to clear the mines in the fastest time possible.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', '''trolleys''', also referred to as '''mine cars''' (or '''mine-cars''' in the [[Super Mario RPG (Nintendo Switch)|remake]]), appear in the [[Mole Mines]]. Midway through the mines, if [[Mario]] takes a lower path with tracks, he will get knocked back by a trolley ridden by a [[Shy Guy]], who runs off leaving a [[Frog Coin]] behind after crashing. Another one is featured in the [[Moleville Mountain]] minigame. The track consists of two parts: a "3D" maze-like course collecting speed-boosting [[Dash Mushroom|mushroom]]s, and a "2D" portion collecting [[coin]]s. The goal is to clear the mines in the fastest time possible.
 
===''Donkey Kong 64''===
[[File:DK64 Diddy Mine Cart Race.png|thumb|Diddy and Krash ride in Minecarts in ''[[Donkey Kong 64]]''.]]
Mine Carts reappear in ''[[Donkey Kong 64]]'' during the [[Mine Cart Ride]] challenges in [[Jungle Japes]], [[Fungi Forest]], and [[Creepy Castle]], done by [[Diddy Kong]], [[Chunky Kong]], and [[Donkey Kong]] respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart for a [[Golden Banana]] reward at the end. If the Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch. Krashes from ''Donkey Kong Country'' return in the Mine Cart Ride challenges, retaining their role of riding Mine Carts. Mine Carts also appear in the [[minigame]] [[Minecart Mayhem]], in which the Kong has to ride their Mine Cart around the different rail paths and avoid crashing into a cart containing a [[TNT Barrel]].


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
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===''Mini Mario & Friends: amiibo Challenge''===
===''Mini Mario & Friends: amiibo Challenge''===
In ''[[Mini Mario & Friends: amiibo Challenge]]'', minecarts are useful vehicles that carry [[Mini Diddy Kong]] throughout his levels. They are spotted on small platforms, and the character can get a ride from these minecarts if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter ''Donkey Kong Country'' games.
In ''[[Mini Mario & Friends: amiibo Challenge]]'', minecarts are useful vehicles that carry [[Mini Diddy Kong]] throughout his levels. They are spotted on small platforms, and the character can get a ride from these minecarts if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter ''Donkey Kong Country'' games.
===''Minecraft''===
In the Super Mario Mash-up of ''[[Minecraft]]'', regular minecarts are reskinned as Mine Carts from ''Captain Toad: Treasure Tracker''.


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
[[File:YCW Mine Cart.png|150px|thumb|left|A Mine-Cart in ''Yoshi's Crafted World''.]]
[[File:YCW Mine Cart.png|150px|thumb|left|A Mine-Cart in ''Yoshi's Crafted World'']]
Mine-Carts appear in ''[[Yoshi's Crafted World]]'', in the level [[Mine-Cart Cave]]. Yoshi cannot stand inside them to ride them, but rather on top of them. Some Mine-Carts also contain [[spring]]s on them. Their main purpose in the level is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed.
Mine-Carts appear in ''[[Yoshi's Crafted World]]'', in the level [[Mine-Cart Cave]]. Yoshi cannot stand inside them to ride them, but rather on top of them. Some Mine-Carts also contain [[spring]]s on them. Their main purpose in the level is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, one with red wheels and a flag appears in the background as a [[List of crafts in Yoshi's Crafted World|craft]]. There is also one that is a costume.
 
{{br}}
===Other appearances===
In the Super Mario Mash-up of ''[[Minecraft]]'', regular minecarts are reskinned as Mine Carts from ''Captain Toad: Treasure Tracker''.


==Profiles==
==Profiles==
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|SpaA=Carro de mina<ref>''Club Nintendo'' (Chile) ''La Jungla de Donkey Kong: Edición Especial'', page 45.</ref>
|SpaA=Carro de mina<ref>''Club Nintendo'' (Chile) ''La Jungla de Donkey Kong: Edición Especial'', page 45.</ref>
|SpaAM=Mine cart
|SpaAM=Mine cart
|Fra=Chariot de mine<ref>[https://www.lego.com/fr-fr/product/diddy-kong-s-mine-cart-ride-expansion-set-71425]</ref>
|Fre=Chariot de mine<ref>[https://www.lego.com/fr-fr/product/diddy-kong-s-mine-cart-ride-expansion-set-71425]</ref>
|FraM=Mine Cart
|FreM=Mine Cart
|Ger=Wagen
|GerM=Cart
|Dut=mijnwagen
|DutM=mine cart
|Kor=광차
|KorR=Gwangcha
|KorM=Mine Car
}}
}}