Mine Cart: Difference between revisions

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{{redirect|Mine Car|the minigame also referred to as "Mine Car" in [[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]|[[Moleville Mountain]]}}
{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{item infobox
{{item infobox
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|latest_appearance=''[[Mario Kart Tour]]'' ([[Wario vs. Waluigi Tour]]) (2022)
|latest_appearance=''[[Mario Kart Tour]]'' ([[Wario vs. Waluigi Tour]]) (2022)
}}
}}
{{quote2|While riding a mine cart, you can jump or crouch to avoid obstacles. In some mine cart levels, Donkey Kong jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
{{quote2|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
'''Mine Carts''', also parsed '''Minecarts''' and referred to as simply '''carts''', are vehicles that are found in several [[Donkey Kong (franchise)|''Donkey Kong'']] and ''[[Mario (franchise)|Mario]]'' games. They often serve as a means of transportation in rollercoaster-type scenarios, where the characters are required to avoid incoming obstacles as the Mine Cart moves them forward.
'''Mine Carts''' (also formatted as '''mine carts''' and '''Minecarts'''), also referred to simply as '''carts''', are vehicles that appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] and [[Super Mario (franchise)|''Super Mario'' franchise]]. Characters ride on Mine Carts in a roller-coaster fashion while avoiding incoming obstacles.
==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country''.]]
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
Mine Carts debut in ''[[Donkey Kong Country]]'', where they are featured in [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Unlike most later appearances, Mine Carts in this game are made entirely of metal. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] will not have any control over the Mine Cart's speed and can only jump with the Mine Cart. As such, the [[Kong]]s must carefully jump over any obstacle, pitfall, or enemy that gets in their path. [[Krash]]es are a type of [[Kremling]] who ride a Mine Cart in the opposite direction of the Kongs, as an attempt to ram into them.
In ''[[Donkey Kong Country]]'', Mine Carts are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Mine Carts in this game are made of metal, unlike later games. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles aside from pits. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.


There are numerous tipped over Mine Carts throughout Mine Cart Carnage, acting as obstacles. These Mine Carts often appear at the dead-end of a rail, or on the very short rails before the level exit.
According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the minecart scene from ''{{wp|Indiana Jones and the Temple of Doom}}''.<ref>[https://twitter.com/Ghoulyboy/status/1197538865432711170 ''Gregg Mayles'' in Twitter (November 21, 2019)]</ref>


In Mine Cart Carnage, the Kongs use a single Mine Cart throughout the whole level, and they carry the Mine Cart as they jump. In Mine Cart Madness, they use multiple Mine Carts throughout the level and are able to jump out of them. The main purpose for doing so is to jump into the following Mine Cart positioned at the start of the next railing. Sometimes the following Mine Cart has a Krash in it, who sits motionlessly at the starting point of the rail. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.
Mine Carts are replaced by [[Roller Coaster]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Toboggan]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
 
Mine Carts are replaced by [[Roller Coaster]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Toboggan]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
{{br|left}}
{{br|left}}
====''Donkey Kong 64''====
[[File:DK64 Diddy Mine Cart Race.png|thumb|Diddy and Krash ride in Minecarts in ''[[Donkey Kong 64]]''.]]
Mine Carts reappear in ''[[Donkey Kong 64]]'' during the [[Mine Cart Ride]] challenges and also during the [[minigame]], [[Minecart Mayhem]]. There is a Mine Cart Ride in [[Jungle Japes]], [[Fungi Forest]], and [[Creepy Castle]], which are done by [[Diddy Kong]], [[Chunky Kong]], and [[Donkey Kong]] respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart in exchange for a Golden Banana.
Krashes reappear from ''Donkey Kong Country'', and reprise their role as enemies who ride in a Mine Cart. If the active Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch.
In the minigame Minecart Mayhem, the objective is for the Kong to ride their Mine Cart around the different rail paths and avoid crashing into another cart that is carrying a [[TNT Barrel]].
====''Donkey Kong Barrel Blast''====
[[File:DKBB ScorchingCanyon Cart.png|thumb|left|[[Donkey Kong]] riding a cart in ''Donkey Kong Barrel Blast''.]]
Minecarts reappear in ''[[Donkey Kong Barrel Blast]]'' only in the [[Scorching Canyon]] course. Toboggans also reappear in various courses. They function the same way as they did in previous ''Donkey Kong'' games.


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
[[File:BombsAway.png|thumb|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
[[File:BombsAway.png|thumb|left|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
Mine Carts reappears as a vehicle in ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] port, ''[[Donkey Kong Country Returns 3D]]'' in a total of six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. They are most common during the [[Cave]] world.
Mine Carts reappear as vehicles in ''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] port, ''[[Donkey Kong Country Returns 3D]]'' in a total of six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]]. They are most common during the [[Cave]] world.


Unlike its previous appearances, if the Kongs take damage even once in a Mine Cart, the vehicle is destroyed and the Kongs instantly lose a life. The Kongs usually jump with their Mine Cart just like in the level Mine Cart Carnage from ''Donkey Kong Country'', but in the levels Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump out of the Mine Cart. In these levels, the player can move the Kongs while they are airborne. They must carefully move the Kongs back into the Mine Cart, because if the Kongs miss, they fall directly through the track rails and lose a life. The Kongs cannot ride in the Mine Carts with blue crystals, as they bounce off the crystals by attempting to enter the Mine Cart. During the boss fight against [[Mole Miner Max]], the Kongs walk around on some Mine Carts that are filled to the brim with [[banana]]s.
Unlike its previous appearances, if the Kongs take damage even once in a Mine Cart, the vehicle is destroyed and the Kongs instantly lose a life. The Kongs usually jump with their Mine Cart just like in the level Mine Cart Carnage from ''Donkey Kong Country'', but in the levels Rickety Rails, Grip 'n' Trip, and Roasting Rails, the Kongs jump out of the Mine Cart. In these levels, the player can move the Kongs while they are airborne. They must carefully move the Kongs back into the Mine Cart, because if the Kongs miss, they fall directly through the track rails and lose a life. The Kongs cannot ride in the Mine Carts with blue crystals, as they bounce off the crystals by attempting to enter the Mine Cart. During the boss fight against [[Mole Miner Max]], the Kongs walk around on some Mine Carts that are filled to the brim with [[banana]]s.
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the Minecarts are featured in [[Moleville|Moleville Mines]]. The track consists of two parts: a "3D" maze-like course collecting speed-boosting mushrooms, and a "2D" portion collecting coins. The goal is to clear the mines in the fastest time possible. This marks their first appearance as a minigame in the ''Mario'' series.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', '''trolleys''', also referred to as '''mine cars''' (or '''mine-cars''' in the [[Super Mario RPG (Nintendo Switch)|remake]]), appear in the [[Mole Mines]]. Midway through the mines, if [[Mario]] takes a lower path with tracks, he will get knocked back by a trolley ridden by a [[Shy Guy]], who runs off leaving a [[Frog Coin]] behind after crashing. Another one is featured in the [[Moleville Mountain]] minigame. The track consists of two parts: a "3D" maze-like course collecting speed-boosting [[Dash Mushroom|mushroom]]s, and a "2D" portion collecting [[coin]]s. The goal is to clear the mines in the fastest time possible.
{{br}}
 
===''Donkey Kong 64''===
[[File:DK64 Diddy Mine Cart Race.png|thumb|Diddy and Krash ride in Minecarts in ''[[Donkey Kong 64]]''.]]
Mine Carts reappear in ''[[Donkey Kong 64]]'' during the [[Mine Cart Ride]] challenges in [[Jungle Japes]], [[Fungi Forest]], and [[Creepy Castle]], done by [[Diddy Kong]], [[Chunky Kong]], and [[Donkey Kong]] respectively. The main objective of each challenge is for the Kongs to collect 50 coins (or 25 in the final Creepy Castle challenge) while riding their Mine Cart for a [[Golden Banana]] reward at the end. If the Kong takes damage while in the Mine Cart, they lose some health and a few of their obtained coins. From the Mine Cart, they can also lean either left or right to activate a switch. Krashes from ''Donkey Kong Country'' return in the Mine Cart Ride challenges, retaining their role of riding Mine Carts. Mine Carts also appear in the [[minigame]] [[Minecart Mayhem]], in which the Kong has to ride their Mine Cart around the different rail paths and avoid crashing into a cart containing a [[TNT Barrel]].


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MLSS-Mysterious Mine Carts.png|frame|left|Mario and Luigi in Mine Carts in ''[[Mario & Luigi: Superstar Saga]]''.]]
[[File:MLSS-Mysterious Mine Carts.png|frame|left|Mario and Luigi in carts in ''[[Mario & Luigi: Superstar Saga]]''.]]
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', another minecart-themed game appears called [[Mysterious Mine Carts]], in which the brothers split up trying to collecting red and green diamonds while avoiding obstacles all at the same time.
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', another cart-themed game appears called [[Mysterious Mine Carts]], in which the brothers split up trying to collecting red and green diamonds while avoiding obstacles all at the same time.


===''Yoshi'' franchise===
===''Yoshi's Island'' series===
====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
[[File:YIDS Cart.png|thumb|A [[Yoshi (species)|Pink Yoshi]] riding in a Cart in ''Yoshi's Island DS'']]
[[File:YIDS Cart.png|thumb|A [[Yoshi (species)|Pink Yoshi]] riding in a Cart in ''Yoshi's Island DS'']]
{{quote|Tired of hoofing it? Then to hop in that cart and go for a ride! You can even jump in it when it's moving!|Message Block|Yoshi's Island DS}}
{{quote|Tired of hoofing it? Then to hop in that cart and go for a ride! You can even jump in it when it's moving!|Message Block|Yoshi's Island DS}}
Carts appear in ''[[Yoshi's Island DS]]'' in two levels: [[High-Speed Cart Race]] and [[Quit it Already, Tap-Tap!]]. When a [[Yoshi]] gets on a cart, it rides the track on its own. Yoshi can jump, but with the momentum of the cart he will always land back in it unless he lands on another platform. A cart is seen in a village hut in [[Spear Guys' Village Found!]], but is blocked off by walls.
Carts appear in ''[[Yoshi's Island DS]]'' in two levels: [[High-Speed Cart Race]] and [[Quit it Already, Tap-Tap!]]. When a [[Yoshi]] gets on a cart, it rides the track on its own. Yoshi can jump, but with the momentum of the cart he will always land back in it unless he lands on another platform. A cart is seen in a village hut in [[Spear Guys' Village Found!]], but is blocked off by walls.
{{br|left}}


====''Yoshi's New Island''====
====''Yoshi's New Island''====
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In ''[[Yoshi's New Island]]'', a Yoshi is able to transform into a Mine Cart by entering a [[Whirly Gate]] in certain levels. The form is controlled using the [[Nintendo 3DS]]'s gyroscope, while pressing any button causes the Yoshi to jump.
In ''[[Yoshi's New Island]]'', a Yoshi is able to transform into a Mine Cart by entering a [[Whirly Gate]] in certain levels. The form is controlled using the [[Nintendo 3DS]]'s gyroscope, while pressing any button causes the Yoshi to jump.


====''Yoshi's Crafted World''====
===''Donkey Kong Barrel Blast''===
[[File:YCW Mine Cart.png|150px|thumb|left|A Mine-Cart in ''Yoshi's Crafted World''.]]
[[File:DKBB ScorchingCanyon Cart.png|thumb|left|[[Donkey Kong]] riding a cart in ''Donkey Kong Barrel Blast''.]]
Mine-Carts appear in ''[[Yoshi's Crafted World]]'', in the level [[Mine-Cart Cave]]. Yoshi cannot stand inside them to ride them, but rather on top of them. Some Mine-Carts also contain [[spring]]s on them. Their main purpose in the level is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed.
Minecarts reappear in ''[[Donkey Kong Barrel Blast]]'' only in the [[Scorching Canyon]] course. Toboggans also reappear in various courses. They function the same way as they did in previous ''Donkey Kong'' games.
{{br}}


===''Paper Mario'' series===
===''Paper Mario'' series===
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl''====
{{main-external|SmashWiki|Minecart (vehicle)}}
[[File:MinecartSsbb.jpg|thumb|left|A Minecart in ''Super Smash Bros. Brawl''.]]
[[File:MinecartSsbb.jpg|thumb|left|A Minecart in ''Super Smash Bros. Brawl''.]]
Minecarts also appear in certain levels of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. To activate them, one must jump inside them. The arrow on it indicates the direction it is moving in.
Minecarts appear in varying roles throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. In ''[[Super Smash Bros. Brawl]]'', Minecarts appear in certain levels of [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], and to activate it, one must jump into the Minecart, which has an arrow that indicates the direction it is moving. In ''[[Super Smash Bros. for Wii U]]'', Minecarts from ''[[wikirby:Kirby Super Star|Kirby Super Star]]'' appear in [[The Great Cave Offensive]], which also appears in ''[[Super Smash Bros. Ultimate]]'', and the player can both ride in them as well as push them out of the way. In ''Super Smash Bros. Ultimate'', [[Steve (Minecraft)|Steve]] uses a [[Steve (Minecraft)#Minecart|Minecart]] from ''Minecraft'' for his side special move, which can be used to move faster or trap players.
 
====''Super Smash Bros. for Wii U''====
In the stage [[The Great Cave Offensive]] in ''[[Super Smash Bros. for Wii U]]'', the Minecarts from ''[[wikirby:Kirby Super Star|Kirby Super Star]]'' make an appearance. The player can ride in them. The player can also push them out of the way.
 
====''Super Smash Bros. Ultimate''====
Minecarts once again appear in The Great Cave Offensive in ''[[Super Smash Bros. Ultimate]]''. Additionally, [[Steve (Minecraft)|Steve]] uses a [[Steve (Minecraft)#Minecart|Minecart]] from ''Minecraft'' for his side special move, which can be used to move faster or trap players.
{{br}}
{{br}}


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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Minecarts return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' in the remade Wario's Gold Mine, however, they are no longer obstacles, since they are hovering on [[anti-gravity]] rails, and thus the players can gain [[Spin Boost]]s upon colliding with their wheels.
Minecarts return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' in the remade Wario's Gold Mine, however, they are no longer obstacles, since they are hovering on [[anti-gravity]] rails, and thus the players can gain [[Spin Boost]]s upon colliding with them.


====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
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During the credits of [[Episode 1]] and [[Episode 3]], [[Captain Toad]] and [[Toadette]] ride a Mine Cart together as they return home from their adventures. The Mine Cart travels through many locales based on previous levels the player has played in either episode, before landing in either the [[Mushroom Kingdom]] or the [[Sand Kingdom]] (Nintendo Switch and Nintendo 3DS only).
During the credits of [[Episode 1]] and [[Episode 3]], [[Captain Toad]] and [[Toadette]] ride a Mine Cart together as they return home from their adventures. The Mine Cart travels through many locales based on previous levels the player has played in either episode, before landing in either the [[Mushroom Kingdom]] or the [[Sand Kingdom]] (Nintendo Switch and Nintendo 3DS only).
In the Super Mario Mash-up of ''[[Minecraft]]'', regular minecarts are reskinned as Mine Carts from this game.


===''Mario Party 10''===
===''Mario Party 10''===
A Mine Cart looking similar to the ones in ''Donkey Kong Country Returns'' appears on the eastern side of the [[Donkey Kong Board]] in ''[[Mario Party 10]]'', where it moves on a circular rail, carrying some [[banana]]s. It only has a decorative purpose.
A Mine Cart resembling the ones in ''Donkey Kong Country Returns'' appears on the eastern side of the [[Donkey Kong Board]] in ''[[Mario Party 10]]'', where it moves on a circular rail, carrying some [[banana]]s. It only has a decorative purpose.


===''Mini Mario & Friends: amiibo Challenge''===
===''Mini Mario & Friends: amiibo Challenge''===
In ''[[Mini Mario & Friends: amiibo Challenge]]'', minecarts are useful vehicles that carry [[Mini Diddy Kong]] throughout his levels. They are spotted on small platforms, and the character can get a ride from these minecarts if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter ''Donkey Kong Country'' games.
In ''[[Mini Mario & Friends: amiibo Challenge]]'', minecarts are useful vehicles that carry [[Mini Diddy Kong]] throughout his levels. They are spotted on small platforms, and the character can get a ride from these minecarts if fallen inside. However, they cannot be controlled whatsoever, as they follow the paths they are currently preparing to roll on. It is best the player installs girder platforms above the pits encountered on the paths so that the minecarts can follow their ways undisturbed. They stop only after crashing into a ledge, and respawn on the same small platforms aforesaid. Minecarts borrow the appearance they had in the latter ''Donkey Kong Country'' games.
===''Minecraft''===
In the Super Mario Mash-up of ''[[Minecraft]]'', regular minecarts are reskinned as Mine Carts from ''Captain Toad: Treasure Tracker''.
===''Yoshi's Crafted World''===
[[File:YCW Mine Cart.png|150px|thumb|left|A Mine-Cart in ''Yoshi's Crafted World'']]
Mine-Carts appear in ''[[Yoshi's Crafted World]]'', in the level [[Mine-Cart Cave]]. Yoshi cannot stand inside them to ride them, but rather on top of them. Some Mine-Carts also contain [[spring]]s on them. Their main purpose in the level is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, one with red wheels and a flag appears in the background as a [[List of crafts in Yoshi's Crafted World|craft]]. There is also one that is a costume.
{{br}}


==Profiles==
==Profiles==
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==Gallery==
==Gallery==
===Artwork===
{{main-gallery}}
<gallery>
<gallery>
Mine Cart DKC artwork.png|''[[Donkey Kong Country]]''
YIDSCart.png|''[[Yoshi's Island DS]]'' sprite
DKC2 Mario & Diddy Kong Minecart.jpg|Diddy Kong pushing a Minecart with [[Mario]] riding in it as seen in the German GamePro magazine
Minecart CTTT.png|''[[Captain Toad: Treasure Tracker]]'' artwork
DKCScene2.jpg|''Donkey Kong Country''
LEGO SM-71425 Diddy Kong's Mine Cart Ride.png|''[[LEGO Super Mario]]'' set
DK64 Group Minecart Artwork.png|''[[Donkey Kong 64]]''
Donkey diddy minecart.gif|''Donkey Kong 64'' / ''Donkey Kong Country'' (Game Boy Advance)
DK64Scene2.jpg|''Donkey Kong 64''
MinecartDKCR.png|''[[Donkey Kong Country Returns]]''
Minecart CTTT.png|''[[Captain Toad: Treasure Tracker]]''
DKCTF Mine Cart.png|''[[Donkey Kong Country: Tropical Freeze]]''
MH Apr 1.svg|''[[Mario Hanafuda]]''
MH Apr 1.svg|''[[Mario Hanafuda]]''
</gallery>
SNW Donkey Kong coaster concept art.jpg|[[Super Nintendo World]]
 
===Sprites===
<gallery>
Mine Cart DKC.png|''Donkey Kong Country''
Mine Cart overturned DKC sprite.png|''Donkey Kong Country''
DKC GBC Mine Cart.png|''Donkey Kong Country'' ([[Game Boy Color]])
YIDSCart.png|''[[Yoshi's Island DS]]''
MKT Icon ClacketyKart.png|''Mario Kart Tour''
MKT Icon GoldClankyKart.png|''Mario Kart Tour''
</gallery>
 
===Screenshots===
<gallery>
Mine Cart DKCR early screenshot.png|The Kongs ride a Mine Cart in an early E3 2010 build of ''Donkey Kong Country Returns''
Play Nintendo MMFaC Items Mine Cart.png|Mini Diddy Kong entering a Mine Cart in ''Mini Mario & Friends: amiibo Challenge''
YCWcostume37.png|Mine Cart costume from ''Yoshi's Crafted World''
YMCcraft17.png|Mine Cart with a Flag craft from ''Yoshi's Crafted World''
</gallery>
 
===Miscellaneous===
<gallery widths=180>
Nintendo Facebook Mine 2013.jpg|An image posted on Nintendo's Facebook in March 2013, asking others if a mine in any video game reminds them of [[Mine Cart Carnage]], a level from ''Donkey Kong Country''; however, the Mine Cart artwork from ''Donkey Kong Country Returns'' is depicted at the bottom-right.
</gallery>
</gallery>


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|ChiR=Cǎi kuàng chē  
|ChiR=Cǎi kuàng chē  
|ChiM=Mine Cart
|ChiM=Mine Cart
|Ita=Carrello della miniera
|Ita=Carrello<br>Carrello minerario/Carrello della miniera<br>Vagoncino<ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Mine cart
|ItaM=Cart<br>Mine cart<br>Little wagon
|Spa=Vagoneta
|Spa=Vagoneta
|SpaM=Cart
|SpaM=Cart
|SpaA=Carro de mina<ref>''Club Nintendo'' (Chile) ''La Jungla de Donkey Kong: Edición Especial'', page 45.</ref>
|SpaA=Carro de mina<ref>''Club Nintendo'' (Chile) ''La Jungla de Donkey Kong: Edición Especial'', page 45.</ref>
|SpaAM=Mine cart
|SpaAM=Mine cart
|Fre=Chariot de mine<ref>[https://www.lego.com/fr-fr/product/diddy-kong-s-mine-cart-ride-expansion-set-71425]</ref>
|FreM=Mine Cart
|Ger=Wagen
|GerM=Cart
|Dut=mijnwagen
|DutM=mine cart
|Kor=광차
|KorR=Gwangcha
|KorM=Mine Car
}}
}}


==References==
==References==
{{NIWA|SmashWiki=Minecart (vehicle)|StarfyWiki=Mine-Car|WiKirby=Cart|ZeldaWiki=1}}
<references/>
<references/>


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[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Luigi: Superstar Saga objects]]
[[Category:Mario & Luigi: Superstar Saga objects]]
[[Category:Mario Kart Wii objects]]
[[Category:Mario Kart Wii objects]]