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{{LLQuote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}} | {{LLQuote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}} | ||
'''Masahiro Sakurai''' ( | '''Masahiro Sakurai''' (jap.: 桜井 政博) is a Japanese video game director and former [[HAL Laboratory]] employee. He is best known for his creation of the ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Nintendo]]'s HAL Laboratory hired Masahiro when he was nineteen years old in 1991.<ref name="Nsider">[http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left Hal Laboratory to pursue a career in freelance game design. | ||
==Original Employment by Nintendo== | ==Original Employment by Nintendo== |
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