Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

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|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
|ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' game to omit the ESRB rating from its box art for the Middle East and Southeast Asia version; despite this, the first overall game to omit the rating is actually ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>
 
==Differences==
==Differences==
===Gameplay changes===
===Gameplay changes===
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit.
*Casual Mode has been added, with the following changes from Classic Mode:
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
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***[[Twilight City]]
***[[Twilight City]]
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*A Time Attack mode has been added<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*A Time Attack mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Donkey Kong Plus|Vs. Donkey Kong Plus]].
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages (though the music is retained and rearranged).<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref>
*Scoring has been removed.
*Scoring has been removed.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
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*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*Mario and Toad can now jump on [[Bird (Mario vs. Donkey Kong series)|Bird]]s.
*Mario and Toad can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
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**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
*Mario's [[Game Over]] animation has been altered.
*Mario's [[Game Over]] animation has been altered.
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It does not behave any differently than the other fireballs in the game.
*There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
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===Audio changes===
===Audio changes===
*The music has been rearranged like other [[reissue|remakes]].
*The music has been rearranged like other [[reissue|remake]]s.
**Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except [[Donkey Kong Plus]] and both sets of credits were also replaced.
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
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!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|-
|align=center|[[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Blue Fireball (Mario vs. Donkey Kong)|Blue Fireball]]s
|Icy versions of Fireballs that function the same but freeze Mario on contact.
|-
|-
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
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|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|-
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]]
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|-
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire Bird]]s
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire bird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]<ref name=JP/>
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/>
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|-
|align=center|[[File:MvsDK Switch Fireball.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Enemies that move from side to side on a platform and can burn Mario if he touches them.
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
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|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|-
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|Knight-like enemies that push the player(s) using their shield.
|-
|-
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|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|-
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|-
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|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|-
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Black Shy Guys that throw spanners at the player.
|Black Shy Guys that throw spanners at the player.
|}
|}
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|-
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|Objects that Birds can spawn from.
|Objects that birds can spawn from.
|-
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
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|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|-
|-
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref name="JP site">Official [https://www.nintendo.com/jp/switch/a97pa/index.html microsite] of ''Mario vs. Donkey Kong'' for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. ([https://web.archive.org/web/20240111011202/https://www.nintendo.com/jp/switch/a97pa/index.html Archived] January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」</ref><ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|-
|-
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