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*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | *[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | *[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
*[[Spear | *[[Spear Guy]]s emits Zs when it is sleeping. | ||
*[[Boo]]s have a toylike design, with a face that slides to change expressions. | *[[Boo]]s have a toylike design, with a face that slides to change expressions. | ||
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink. | *[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink. | ||
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|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | |Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | ||
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|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear | |align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]] | ||
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | |Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | ||
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