309
edits
Mario shroom (talk | contribs) No edit summary |
Mario shroom (talk | contribs) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 84: | Line 84: | ||
===Game modes=== | ===Game modes=== | ||
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials) | 200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). | ||
There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original. | |||
Offline VS Race now requires a minimum of four races per cup instead of three. Additionally, the versus race menu was entirely redesigned. | |||
===Items=== | ===Items=== | ||
Line 100: | Line 100: | ||
===Online=== | ===Online=== | ||
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]]. | Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. | ||
The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. | |||
There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. | |||
The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. | |||
The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]]. | |||
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]]. | Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]]. | ||
===Technical aspects=== | ===Technical aspects=== | ||
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer. | The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> | ||
The shadows present in the game are of higher quality in multiplayer. | |||
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes. | The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes. | ||
Line 3,519: | Line 3,529: | ||
==New items== | ==New items== | ||
[[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]] | [[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]] | ||
The [[Boo]] | The [[Boo]] item makes a return in this game, functioning as it had previously. The [[Cape Feather]] was added to Battle Mode only, and is impossible to obtain otherwise. All other items from the Wii U version return as well, with their item distributions altered. | ||
<center> | <center> | ||
{|class="wikitable"width=75% | {|class="wikitable"width=75% | ||
!colspan="2"| | !colspan="2"| | ||
=== | ===Coins=== | ||
|- | |- | ||
|align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]] | |align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]] | ||
Line 3,532: | Line 3,542: | ||
|- | |- | ||
!colspan="2"| | !colspan="2"| | ||
===New | |||
===New items=== | |||
|- | |- | ||
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]] | |align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]] |
edits