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{{italic title}}
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{{Infobox
{{split|Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine (Nintendo Entertainment System)|discuss=Talk:Mario's Time Machine#Split Mario's Time Machine (Nintendo Entertainment System) or...the Super Nintendo Entertainment version along with Mario is Missing!}}
{{game infobox
|title=Mario's Time Machine
|title=Mario's Time Machine
|image=[[File:Mario's Time Machine Box Art.jpg|250px]]
|image=[[File:MTMCoverDos.jpg|250px]]
|developer=The Software Toolworks<br>[[Radical Entertainment]]
|developer=The Software Toolworks<br>[[Radical Entertainment]]
|publisher=The Software Toolworks
|publisher=The Software Toolworks
|released='''MS-DOS:'''<br>1993, 1994 (re-release)<br>'''SNES:'''<br>December 1993<br>'''NES:'''<br>June 1994<ref name=List>Nintendo. [https://web.archive.org/web/20050501150012/https://www.nintendo.com/consumer/downloads/completeoldgameslist.pdf Complete List of Games]. Retrieved March 21, 2016.</ref>
|release='''MS-DOS:'''<br>1993, 1994 (re-release)<br>'''SNES:'''<br>December 1993<br>'''NES:'''<br>June 1994<ref name=List>Nintendo. [https://web.archive.org/web/20050501150012/https://www.nintendo.com/consumer/downloads/completeoldgameslist.pdf Complete List of Games]. Retrieved March 21, 2016.</ref>
|genre=[[Genre#Edutainment|Educational]]
|genre=[[Genre#Edutainment|Educational]]
|modes=Single-player
|modes=Single-player
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|platforms={{wp|MS-DOS}}, [[Super Nintendo Entertainment System|SNES]], [[Nintendo Entertainment System|NES]]
|platforms={{wp|MS-DOS}}, [[Super Nintendo Entertainment System|SNES]], [[Nintendo Entertainment System|NES]]
|media={{media|dos=1|snes=1|nes=1}}
|media={{media|dos=1|snes=1|nes=1}}
|input={{input|nes=1|snes=1|pcmouse=1}}
|input={{input|pcmouse=1|snes=1|nes=1}}
}}
}}
'''''Mario's Time Machine''''' is an [[Genre#Edutainment|edutainment]] title developed by [[Radical Entertainment]] that was released for MS-DOS and [[Super Nintendo Entertainment System|SNES]] in 1993; it was later released for the [[Nintendo Entertainment System|NES]] in June, 1994<ref name=List/> alternatively spelled ''Mario's Time Machine!'' It is the successor of ''[[Mario is Missing!]]'' It is meant to teach younger players basic world history and is the last ''[[Mario Discovery (series)|Mario Discovery Series]]'' game before discontinuation. The original PC release was distributed through floppy disks, but there was a ''Deluxe'' version provided as a CD-ROM in 1994 which added voice acting and a Library reference file featuring [[Bowser's mother]].
'''''Mario's Time Machine''''' is an [[Genre#Educational|educational]] game developed by [[Radical Entertainment]] that was released for MS-DOS and [[Super Nintendo Entertainment System|SNES]] in 1993, with an [[Nintendo Entertainment System|NES]] version later released in June 1994<ref name=List/> alternatively spelled ''Mario's Time Machine!'' It is the successor to ''[[Mario is Missing!]]'' It is intended to teach younger players basic world history and was the last game in the [[Mario Discovery (series)|''Mario Discovery'']] series. The original PC release was distributed via floppy disks, but there was a ''Deluxe'' version provided as a CD-ROM in 1994 which added voice acting and a Library reference file featuring [[Bowser's mother]].


==Story==
==Story==
In the year 1993, [[Bowser]] uses a time machine, traveling backwards to different points in [[Earth|human history]] and stealing significant artifacts to place in his personal [[Bowser's Museum|museum]] inside his [[Bowser's Castle|castle]]. With his collection nearly completed, Bowser gloats that not even Mario can stop him now. Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time.
In the year 1993 (1994 in the ''Deluxe'' re-release), [[Bowser]] uses a time machine called a "[[Timulator]]", traveling backwards to different points in [[Earth|human history]] and stealing significant artifacts to place in his personal [[Bowser's Museum|museum]] inside his [[Bowser's Castle|castle]]. With his collection nearly completed, Bowser gloats that not even Mario can stop him now. Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time.


The home console releases add that Bowser plans to destroy his time machine (called a ''[[Timulator]]'' in console manuals), deliberately planning to irreversibly damage history and send the world back to the Dark Ages. In the NES game, Bowser's Museum has been fully built and already established itself with history's greatest artifacts. [[Yoshi]] joins Mario in his quest to stop Bowser's plot, but instead gets captured when he scouts ahead. In addition to fixing the timeline, Mario must also rescue Yoshi from peril.
The home console manuals add that Bowser plans to destroy his time machine, deliberately planning to irreversibly damage history and send the world back to the Dark Ages.<ref>''Mario's Time Machine'' SNES/NES instruction booklet, page 1.</ref> In the NES game, Bowser's Museum has been fully built and already established itself with history's greatest artifacts. [[Yoshi]] joins Mario in his quest to stop Bowser's plot, but instead gets captured when he scouts ahead. In addition to fixing the timeline, Mario must also rescue Yoshi from peril.


==Gameplay==
==Gameplay==
===MS-DOS===
===MS-DOS===
[[File:MariosTimeMachineMario.png|right|thumb|140px|Mario time traveling]]
[[File:MariosTimeMachineMario.png|thumb|140px|Mario time traveling]]
The central hub of ''Mario's Time Machine'' is the museum within [[Bowser's Castle]]. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting [[mushroom]]s and avoiding hazards.
[[File:Malleo in Mario’s Time Machine (MS-DOS).png|frame|left]]
[[File:Malleo in Mario’s Time Machine (MS-DOS).png|thumb|50px]]
The central hub of ''Mario's Time Machine'' is the museum within [[Bowser's Castle|Bowser's castle]]. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting [[mushroom]]s and avoiding hazards.


When the player arrives in the time period, he must explore and converse with the various residents that live there. In doing so, the player learns about the artifact, the time period, and the person associated with it. To get more information, the player must receive items that some residents possess and give them to others in order to satisfy their needs. For example, in Vienna, one resident will complain about the heat until Mario retrieves a fan and hands it to the person, who will then continue to give information. After the player has talked to everyone, the player fills out a History answer sheet. The answer sheet consists of a two-page biography about the person associated with the artifact and the time period, with blanks replacing several words. The player must use the information they received to correctly fill in the blanks. If the player fills in the wrong answer more than twice, they are forced back into the present; if they succeed, Mario can return the artifact to its owner and return back to 1993. After all of the artifacts on a floor have been returned, Mario moves upward to the next floor.
When the player arrives in the time period, he must explore and converse with the various residents that live there. In doing so, the player learns about the artifact, the time period, and the person associated with it. To get more information, the player must receive items that some residents possess and give them to others in order to satisfy their needs. For example, in Vienna, one resident will complain about the heat until Mario retrieves a fan and hands it to the person, who will then continue to give information. After the player has talked to everyone, the player fills out a History answer sheet. The answer sheet consists of a two-page biography about the person associated with the artifact and the time period, with blanks replacing several words. The player must use the information they received to correctly fill in the blanks. If the player fills in the wrong answer more than twice, they are forced back into the present; if they succeed, Mario can return the artifact to its owner and return back to the present. After all of the artifacts on a floor have been returned, Mario moves upward to the next floor.


There are three different endings which are decided by how many points the player has scored and the order in which the artifacts are returned. If the player spends too much time returning all the artifacts or returns any artifacts in the wrong order, there is a non-standard [[Game Over]] in which Bowser escapes to "[[Paradise]]" using the time machine; or Mario gets sent to the Cretaceous period where he looks in different directions of the screen (both being notable for being the only ways to get a Game Over). A message reminding the player to return all the artifacts either in a more timely manner or in the correct order appears on the screen. After that, the player must start over from the beginning, or use a password to go back to a previous point. However, if they meet these two objective conditions, the time machine overloads, self-destructs and sends Bowser to the Cretaceous period where he gets stepped-on by a Tyrannosaurus Rex (humorously, right beforehand when he notices it, his eyes shrink with realization of what will happen to him and he meekly opens an umbrella in the hopes it will protect him), and a raptor then grabs his squished remains and throws them like a Frisbee.
There are three different endings which are decided by how many points the player has scored and the order in which the artifacts are returned. If the player spends too much time returning all the artifacts or returns any artifacts in the wrong order, there is a non-standard [[Game Over]] in which Bowser escapes to "[[Paradise]]" using the time machine; or Mario gets sent to the [[Cretaceous Period]] where he looks in different directions of the screen (both being notable for being the only ways to get a Game Over). A message reminding the player to return all the artifacts either in a more timely manner or in the correct order appears on the screen. After that, the player must start over from the beginning, or use a password to go back to a previous point. However, if they meet these two objective conditions, the time machine overloads, self-destructs and sends Bowser to the Cretaceous Period where he gets stepped-on by a Tyrannosaurus Rex (humorously, right beforehand when he notices it, his eyes shrink with realization of what will happen to him and he meekly opens an umbrella in the hopes it will protect him), and a raptor then grabs his squished remains and throws them like a Frisbee.


===SNES===
===SNES===
[[File:Mario in Mario's Time Machine.png|thumb|50px]]
[[File:Mario in Mario's Time Machine.png|frame|left]]
Being a port of the PC release, the SNES version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine. During the sequence on time's waves, Mario can move in all directions rather than just forward due to the use of Mode 7 on the water, and he must go in a [[whirlpool]] after collecting ten mushrooms. The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the T-Rex foot coming down on him.
Being a port of the PC release, the SNES version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine. During the sequence on time's waves, Mario can move in all directions rather than just forward due to the use of Mode 7 on the water, and he must go in a [[whirlpool]] after collecting ten mushrooms. The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the T-Rex foot coming down on him.
{{br|left}}


===NES===
===NES===
[[File:Mario In Mario's Time Machine (NES).png|frame]]
[[File:Mario In Mario's Time Machine (NES).png|frame|left]]
Unlike ''[[Mario is Missing!]]'', the NES release is virtually a different game with little resemblance to its previous incarnations, traveling to very different time periods and restoring entirely different objects. Bowser's Museum is largely a hall with seven doors ending with Bowser's chamber. Behind each door is a ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game involving [[Koopa Troopa|Koopa]]s with a unique item that can be acquired if Mario defeats all of them. The Timulator is in the bottom center of each room, and it is a [[Warp Pipe]] with a transparent box. Inside the Timulator, Mario can select pre-determined time periods rather than input them manually, although the location is not disclosed. Once warped across time and space, Mario will arrive at a short platforming land with enemies (Koopas, [[Bodyslam Koopa]]s, and [[Walking Turnip]]s) and occasionally indigenous inhabitants of the time period. There are also [[Message Block|information box]]es which describe the location. Mario must take the item acquired in the mini-game and return it to the appropriate spot - if it is in the incorrect place then it will return to the clutches of the Koopas via a [[Bird (Mario's Time Machine)|bird]] (or [[UFO|flying saucer]] when on the [[moon]]), but if Mario is right then he will complete that area. There are two artifacts in each door, so Mario must enter a door at least twice before he can close that section of the museum. After all the doors of the museum are cleared, the deeper part of the castle is available after Mario passes a random History Test about what he's learned. After beating Bowser, a key will be released and Mario will free Yoshi from his cage. In the end, Mario and Yoshi pose next to a saddened, crying Bowser.
Unlike ''[[Mario is Missing!]]'', the NES release is virtually a different game with little resemblance to its previous incarnations, traveling to very different time periods and restoring entirely different objects. Bowser's Museum is largely a hall with seven doors ending with Bowser's chamber. Behind each door is a ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game involving [[Koopa Troopa|Koopa]]s with a unique item that can be acquired if Mario defeats all of them. The Timulator is in the bottom center of each room, and it is a [[Warp Pipe]] with a transparent box. Inside the Timulator, Mario can select pre-determined time periods rather than input them manually, although the location is not disclosed. Once warped across time and space, Mario will arrive at a short platforming land with enemies (Koopas, [[Bodyslam Koopa]]s, and [[Walking Turnip]]s) and occasionally indigenous inhabitants of the time period. There are also [[Message Block|information box]]es which describe the location. Mario must take the item acquired in the mini-game and return it to the appropriate spot - if it is in the incorrect place then it will return to the clutches of the Koopas via a [[Bird (Mario's Time Machine)|bird]] (or [[UFO|flying saucer]] when on the [[moon]]), but if Mario is right then he will complete that area. There are two artifacts in each door, so Mario must enter a door at least twice before he can close that section of the museum. After all the doors of the museum are cleared, the deeper part of the castle is available after Mario passes a random History Test about what he's learned. After beating Bowser, a key will be released and Mario will free Yoshi from his cage. In the end, Mario and Yoshi pose next to a saddened, crying Bowser.


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*1521 — [[Trinidad|Pacific Ocean]] ([[Ferdinand Magellan]]'s [[Astrolabe]])
*1521 — [[Trinidad|Pacific Ocean]] ([[Ferdinand Magellan]]'s [[Astrolabe]])
*1595 — [[London]] ([[Queen Elizabeth I]]'s [[Crown]])
*1595 — [[London]] ([[Queen Elizabeth I]]'s [[Crown]])
*1601 — [[Stratford-upon-Avon]] ([[William Shakespeare]]'s [[Skull]])
*1601 — [[Stratford-upon-Avon]] ([[William Shakespeare]]'s [[Skull (Mario's Time Machine)|Skull]])
*1610 — [[Padua]] ([[Galileo Galilei]]'s [[Telescope (Padua)|Telescope]])
*1610 — [[Padua]] ([[Galileo Galilei]]'s [[Telescope (Padua)|Telescope]])
*1687 — [[Cambridge]] ([[Isaac Newton]]'s [[Apple]])
*1687 — [[Cambridge]] ([[Isaac Newton]]'s [[Apple]])
Line 60: Line 62:
*1831 — London ([[Michael Faraday]]'s [[Magnet (Mario's Time Machine)|Magnet]])
*1831 — London ([[Michael Faraday]]'s [[Magnet (Mario's Time Machine)|Magnet]])
*1843 — London ([[Charles Dickens]]' [[Inkwell]])
*1843 — London ([[Charles Dickens]]' [[Inkwell]])
*1863 — [[Washington]] ([[Abraham Lincoln]]'s [[Spectacles (Washington, D.C.)|Spectacles]])
*1863 — [[Washington, D.C.]] ([[Abraham Lincoln]]'s [[Spectacles (Washington, D.C.)|Spectacles]])
*1879 — [[Menlo Park]] ([[Thomas Edison]]'s [[Filament]])
*1879 — [[Menlo Park]] ([[Thomas Edison]]'s [[Filament]])
*1885 — [[Paris]] ([[Louis Pasteur]]'s [[Flask (item)|Flask]])
*1885 — [[Paris]] ([[Louis Pasteur]]'s [[Flask (item)|Flask]])
*1915 — [[Tuskegee]] ([[George Washington Carver]]'s [[Crank Handle]])
*1915 — [[Tuskegee]] ([[George Washington Carver]]'s [[Crank Handle]])
*1947 — [[Calcutta]] ([[Mahatma Gandhi]]'s [[Flag (India)|Flag]])
*1947 — [[Calcutta]] ([[Mahatma Gandhi]]'s [[Flag (India)|Flag]])
*1994 — [[Novato]] ([[David Grenewetzki]]'s [[Floppy Disk]])
*1993/1994 — [[Novato]] ([[David Grenewetzki]]'s [[Floppy Disk]])


===SNES===
===SNES===
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*1521 — [[Trinidad|Pacific Ocean]] ([[Ferdinand Magellan]]'s [[Astrolabe]])
*1521 — [[Trinidad|Pacific Ocean]] ([[Ferdinand Magellan]]'s [[Astrolabe]])
*1595 — [[England]] ([[Queen Elizabeth I]]'s [[Crown]])
*1595 — [[England]] ([[Queen Elizabeth I]]'s [[Crown]])
*1601 — [[Stratford-upon-Avon]] ([[William Shakespeare]]'s [[Skull]])
*1601 — [[Stratford-upon-Avon]] ([[William Shakespeare]]'s [[Skull (Mario's Time Machine)|Skull]])
*1687 — [[Cambridge]] ([[Isaac Newton]]'s [[Apple]])
*1687 — [[Cambridge]] ([[Isaac Newton]]'s [[Apple]])
*1776 — [[Philadelphia]] ([[Thomas Jefferson]]'s [[Declaration of Independence]])
*1776 — [[Philadelphia]] ([[Thomas Jefferson]]'s [[Declaration of Independence]])
Line 108: Line 110:
*Julius Caesar claims that he is allergic to [[cat (Mario's Time Machine)|cat]]s; though his family line, in general, was afflicted with asthma,<ref>Cantani, Arnaldo. "Asthma." ''Pediatric Allergy, Asthma and Immunology'', Springer-Verlag Berlin Heidelberg, 2008, p. 724.</ref> Caesar is not known to have been allergic to or even afraid of cats.<ref>Hankins, Justine. "That Sinking Feline." ''The Guardian'', Guardian News and Media, 6 Nov. 2004, www.theguardian.com/lifeandstyle/2004/nov/06/weekend.justinehankins. Retrieved December 20, 2017.</ref>
*Julius Caesar claims that he is allergic to [[cat (Mario's Time Machine)|cat]]s; though his family line, in general, was afflicted with asthma,<ref>Cantani, Arnaldo. "Asthma." ''Pediatric Allergy, Asthma and Immunology'', Springer-Verlag Berlin Heidelberg, 2008, p. 724.</ref> Caesar is not known to have been allergic to or even afraid of cats.<ref>Hankins, Justine. "That Sinking Feline." ''The Guardian'', Guardian News and Media, 6 Nov. 2004, www.theguardian.com/lifeandstyle/2004/nov/06/weekend.justinehankins. Retrieved December 20, 2017.</ref>
*Caesar also boasts about having conquered {{wp|Pompeii}}, despite the town having been acquired by Roman general {{wp|Sulla}} during the {{wp|Social War (91–88 BC)|Social War}} in 89 BC,<ref>Santangelo, Federico. "Warfare and Politics: Sulla in Italy." ''Sulla, the Elites and the Empire: A Study of Roman Policies in Italy and the Greek East'', vol. 8, Brill, 2007, pp. 68–69. Impact of Empire.</ref> before Caesar held any power.
*Caesar also boasts about having conquered {{wp|Pompeii}}, despite the town having been acquired by Roman general {{wp|Sulla}} during the {{wp|Social War (91–88 BC)|Social War}} in 89 BC,<ref>Santangelo, Federico. "Warfare and Politics: Sulla in Italy." ''Sulla, the Elites and the Empire: A Study of Roman Policies in Italy and the Greek East'', vol. 8, Brill, 2007, pp. 68–69. Impact of Empire.</ref> before Caesar held any power.
*One of Cleopatra's guards asks Mario to give one of Cleopatra's handmaidens a [[Wooden Snake]] to demonstrate his love for her, and after receiving the gift, she makes a comment about being bitten by the "love scarab". Neither animal is associated with romance or love: snakes are the aggressive guardians of royalty,<ref>Arnold, Dorothea. "49. Cobra on Pharaoh's Forehead." ''An Egyptian Bestiary'', Metropolitan Museum of Art, 1995, p. 43.</ref> that can also symbolize chaos.<ref>Pinch, Geraldine. "Magic Figurines and Statues." ''Magic in Ancient Egypt'', University of Texas Press, 1995, p. 103.</ref> and scarabs symbolize the arrival of the Sun and the reincarnation of humans<ref>Pinch, Geraldine. "Amulets." ''Magic in Ancient Egypt'', University of Texas Press, 1995, p. 109.</ref>
*One of Cleopatra's guards asks Mario to give one of Cleopatra's handmaidens a [[Wooden Snake]] to demonstrate his love for her, and after receiving the gift, she makes a comment about being bitten by the "love scarab". Neither animal is associated with romance or love: snakes are the aggressive guardians of royalty,<ref>Arnold, Dorothea. "49. Cobra on Pharaoh's Forehead." ''An Egyptian Bestiary'', Metropolitan Museum of Art, 1995, p. 43.</ref> and can also symbolize chaos, <ref>Pinch, Geraldine. "Magic Figurines and Statues." ''Magic in Ancient Egypt'', University of Texas Press, 1995, p. 103.</ref> while scarabs symbolize the arrival of the Sun and the reincarnation of humans.<ref>Pinch, Geraldine. "Amulets." ''Magic in Ancient Egypt'', University of Texas Press, 1995, p. 109.</ref>
*Throughout several lines of dialogue, it is stated that "Ptolemy XI" is Cleopatra's father and "Ptolemy XII" is the brother that campaigns against Cleopatra. However, the numbers in their names are off by one: {{wp|Ptolemy XII Auletes|Ptolemy XII}} was the father and {{wp|Ptolemy XIII Theos Philopator|Ptolemy XIII}} was the brother.
*Throughout several lines of dialogue, it is stated that "Ptolemy XI" is Cleopatra's father and "Ptolemy XII" is the brother that campaigns against Cleopatra. However, the numbers in their names are off by one: {{wp|Ptolemy XII Auletes|Ptolemy XII}} was the father and {{wp|Ptolemy XIII Theos Philopator|Ptolemy XIII}} was the brother.
*Several characters also use dates with {{wp|Anno Domini|before Christ}}, for example when the handmaiden says that Caesar arrived in Egypt "in 48 B.C.". Though these dates are not incorrect, they would have not been used by people who lived close to fifty years before the birth of {{wp|Jesus}}, and furthermore, this dating system was not created until 525.
*Several characters also use dates with {{wp|Anno Domini|before Christ}}; for example, when the handmaiden says that Caesar arrived in Egypt "in 48 B.C.". Though these dates are not incorrect, they would have not been used by people who lived close to fifty years before the birth of {{wp|Jesus}}, and furthermore, this dating system was not created until 525.
*The history pages mention that Cleopatra had three sons with {{wp|Mark Anthony}}, despite one of them, {{wp|Cleopatra Selene II}}, being female.
*The history pages mention that Cleopatra had three sons with {{wp|Mark Anthony}}, despite one of her children, {{wp|Cleopatra Selene II}}, being female.


;[[Athens]] (369 BC)
;[[Athens]] (369 BC)
*[[Aristotle]] is depicted as an old man in-game, but as Aristotle was born in 384 BC,<ref>Boeckh, August (1858-1884). "August Boeckh's gesammelte kleine Schriften," page 195. B. G. Teubner, Leipzig.</ref> he would have only been fifteen years old. With that in mind, the rest of the interactions with him become anachronistic, as he only became Plato's student when he was seventeen or eighteen,<ref>Blits, Katherine C. (1999). "Aristotle: Form, function, and comparative anatomy". ''The Anatomical Record''.</ref> and thus, he has not yet formulated any of the theories that are discussed in-game.
*[[Aristotle]] is depicted as an old man in-game, but as Aristotle was born in 384 BC,<ref>Boeckh, August (1858-1884). "August Boeckh's gesammelte kleine Schriften," page 195. B. G. Teubner, Leipzig.</ref> he would have only been fifteen years old. With that in mind, the rest of the interactions with him become anachronistic, as he only became Plato's student when he was seventeen or eighteen,<ref>Blits, Katherine C. (1999). "Aristotle: Form, function, and comparative anatomy". ''The Anatomical Record''.</ref> and thus, he has not yet formulated any of the theories that are discussed in-game.
*A councilman mentions that [[Plato]]'s [[Academy]] was founded "in 387 B.C." - while technically correct, a dating system based on {{wp|Jesus}} would not have been used by someone who lived over three hundred before he was born.
*A councilman mentions that [[Plato]]'s [[Academy]] was founded "in 387 B.C." - while technically correct, a dating system based on {{wp|Jesus}} would not have been used by someone who lived over three hundred years before he was born.
*The same councilman also claims that the Academy will last for over nine hundred years. In reality, the Academy was destroyed in 86 BC.<ref>Reale, Giovanni, and John R. Catan (1990). ''A History of Ancient Philosophy: The schools of the Imperial Age'', pages 207-208. SUNY Press.</ref>
*The same councilman also claims that the Academy will last for over nine hundred years. In reality, the Academy was destroyed in 86 BC.<ref>Reale, Giovanni, and John R. Catan (1990). ''A History of Ancient Philosophy: The schools of the Imperial Age'', pages 207-208. SUNY Press.</ref>
*He also does not know whether the god of wine's name is {{wp|Dionysus}} or Bacchus, despite "Bacchus" being the name adopted by the Romans.
*He also does not know whether the god of wine's name is {{wp|Dionysus}} or Bacchus, despite "Bacchus" being the name adopted by the Romans.
Line 123: Line 125:
*The discovery of {{wp|calculus}} is attributed uniquely to Newton, despite {{wp|Gottfried Wilhelm Leibniz}} also discovering calculus around the same time as Newton, albeit independently; this led to a debate as to who should receive recognition for the discovery.<ref>Hall, Alfred Rupert. ''Philosophers at War: The Quarrel between Newton and Gottfried Leibniz''. Cambridge University Press, 1980.</ref>
*The discovery of {{wp|calculus}} is attributed uniquely to Newton, despite {{wp|Gottfried Wilhelm Leibniz}} also discovering calculus around the same time as Newton, albeit independently; this led to a debate as to who should receive recognition for the discovery.<ref>Hall, Alfred Rupert. ''Philosophers at War: The Quarrel between Newton and Gottfried Leibniz''. Cambridge University Press, 1980.</ref>
*Several characters state that Newton's [[Principia]] has not yet been published, for example, when [[Edmund Halley]] says that he is still working on the rough draft, but the book was published on July 5,<ref>Newton, Isaac. ''Philosophiæ Naturalis Principia Mathematica''. Jussu Societatis Regiae Ac Typis Josephi Streater, 1687. University of Cambridge Digital Library, cudl.lib.cam.ac.uk/view/PR-ADV-B-00039-00001/9.</ref> even though the game takes place on December 25.
*Several characters state that Newton's [[Principia]] has not yet been published, for example, when [[Edmund Halley]] says that he is still working on the rough draft, but the book was published on July 5,<ref>Newton, Isaac. ''Philosophiæ Naturalis Principia Mathematica''. Jussu Societatis Regiae Ac Typis Josephi Streater, 1687. University of Cambridge Digital Library, cudl.lib.cam.ac.uk/view/PR-ADV-B-00039-00001/9.</ref> even though the game takes place on December 25.
*Halley also says that he tracked a {{wp|Halley's Comet|comet}} orbited around the Earth in 1862. This is a typo; the comet passed by in 1682.<ref>Elizabeth Howell. "Halley's Comet: Facts About the Most Famous Comet." ''Space.com'', 19 Sept. 2017, 09:17pm ET, www.space.com/19878-halleys-comet.html. Retrieved December 19, 2017.</ref>
*Halley also says that he tracked a {{wp|Halley's Comet|comet}} which orbited around the Earth in 1862. This is a typo; the comet passed by in 1682.<ref>Elizabeth Howell. "Halley's Comet: Facts About the Most Famous Comet." ''Space.com'', 19 Sept. 2017, 09:17pm ET, www.space.com/19878-halleys-comet.html. Retrieved December 19, 2017.</ref>
*A lecturer says that, while Newton was in his twenties, he said that his mind was "remarkably fit for invention." This quote seems to have been sourced from Leon M. Lederman and Dick Teresi's ''{{wp|The God Particle (book)|The God Particle}}'',<ref>Lederman, Leon M., and Dick Teresi. ''The God Particle: If the Universe Is the Answer, What Is the Question?''. Houghton Mifflin Company, 1993, p. 100.</ref> but the actual quote is "All this was in the two plague years of 1665 and 1666, for in those days I was in the prime of my age for invention and minded Mathematics and Philosophy more than at any time since."<ref>Hall, Alfred Rupert. ''Philosophers at War: The Quarrel between Newton and Gottfried Leibniz''. Cambridge University Press, 1980, pp. 10-11.</ref>
*A lecturer says that, while Newton was in his twenties, he said that his mind was "remarkably fit for invention." This quote seems to have been sourced from Leon M. Lederman and Dick Teresi's ''{{wp|The God Particle (book)|The God Particle}}'',<ref>Lederman, Leon M., and Dick Teresi. ''The God Particle: If the Universe Is the Answer, What Is the Question?''. Houghton Mifflin Company, 1993, p. 100.</ref> but the actual quote is "All this was in the two plague years of 1665 and 1666, for in those days I was in the prime of my age for invention and minded Mathematics and Philosophy more than at any time since."<ref>Hall, Alfred Rupert. ''Philosophers at War: The Quarrel between Newton and Gottfried Leibniz''. Cambridge University Press, 1980, pp. 10-11.</ref>
*If Mario offers Halley an apple, he replies that he has already eaten one today "so as to keep the doctor away." The proverb of "{{wp|an apple a day keeps the doctor away}}," however, first appeared in the 1860s.<ref>Ely, Margaret. "History behind 'An Apple a Day'." The Washington Post, WP Company, 24 Sept. 2013, www.washingtonpost.com/lifestyle/wellness/history-behind-an-apple-a-day/2013/09/24/aac3e79c-1f0e-11e3-94a2-6c66b668ea55_story.html. Retrieved December 19, 2017.</ref>
*If Mario offers Halley an apple, he replies that he has already eaten one today "so as to keep the doctor away." The proverb of "{{wp|an apple a day keeps the doctor away}}," however, first appeared in the 1860s.<ref>Ely, Margaret. "History behind 'An Apple a Day'." The Washington Post, WP Company, 24 Sept. 2013, www.washingtonpost.com/lifestyle/wellness/history-behind-an-apple-a-day/2013/09/24/aac3e79c-1f0e-11e3-94a2-6c66b668ea55_story.html. Retrieved December 19, 2017.</ref>
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;[[Florence]] (1505)
;[[Florence]] (1505)
*An old fresco painter describes [[Leonardo da Vinci]] as a "Renaissance Man". Beyond how the term "Renaissance" was not used during the period.<ref name="Renaissance"/>, the whole expression first appeared in 1906<ref>"Renaissance Man." ''Merriam-Webster'', www.merriam-webster.com/dictionary/Renaissance%20man. Retrieved December 19, 2017.</ref>
*An old fresco painter describes [[Leonardo da Vinci]] as a "Renaissance Man". Beyond how the term "Renaissance" was not used during the period.<ref name="Renaissance"/>, the whole expression first appeared in 1906.<ref>"Renaissance Man." ''Merriam-Webster'', www.merriam-webster.com/dictionary/Renaissance%20man. Retrieved December 19, 2017.</ref>
*The history pages say that Europe was in a 1000-year "slumber" before the Renaissance, which brought a new age of science and art. However, this completely ignores how the Middle Ages contained Renaissances of its own, including the {{wp|Carolingian Renaissance}} and the {{wp|Renaissance of the 12th century}}.
*The history pages say that Europe was in a 1000-year "slumber" before the Renaissance, which brought a new age of science and art. However, this completely ignores how the Middle Ages contained Renaissances of its own, including the {{wp|Carolingian Renaissance}} and the {{wp|Renaissance of the 12th century}}.


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*A young boy says that [[Michael Faraday]]'s first lecture within the {{wp|Royal Institution Christmas Lectures}} was ''{{wp|The Chemical History of a Candle}}''. However, not only did he give several lectures before this one, he gave it in 1848.<ref name="Christmas Lectures">"History of the CHRISTMAS LECTURES." ''Royal Institution'', 2014, www.rigb.org/christmas-lectures/history. Retrieved December 19, 2017.</ref>
*A young boy says that [[Michael Faraday]]'s first lecture within the {{wp|Royal Institution Christmas Lectures}} was ''{{wp|The Chemical History of a Candle}}''. However, not only did he give several lectures before this one, he gave it in 1848.<ref name="Christmas Lectures">"History of the CHRISTMAS LECTURES." ''Royal Institution'', 2014, www.rigb.org/christmas-lectures/history. Retrieved December 19, 2017.</ref>
*He also talks about how [[Charles Dickens]] wrote about Faraday's lectures, which he only did after Faraday had presented ''The Chemical History of a Candle''.<ref>Melville, Wayne. "Michael Faraday's Popular Science Lectures, Percival Leigh, and Charles Dickens: Science for the Masses in 'Household Words' (1850-51)." ''The Victorian Web'', 17 June 2010, www.victorianweb.org/authors/dickens/faraday2.html. Retrieved December 19, 2017.</ref>
*He also talks about how [[Charles Dickens]] wrote about Faraday's lectures, which he only did after Faraday had presented ''The Chemical History of a Candle''.<ref>Melville, Wayne. "Michael Faraday's Popular Science Lectures, Percival Leigh, and Charles Dickens: Science for the Masses in 'Household Words' (1850-51)." ''The Victorian Web'', 17 June 2010, www.victorianweb.org/authors/dickens/faraday2.html. Retrieved December 19, 2017.</ref>
*He also says that he is in line to become the King of England, but wants to become a scientist instead. This character is most likely intended to be either {{wp|Albert, Prince Consort}} (who only became king after marrying {{wp|Queen Victoria}} in 1840,<ref>Darby, Elisabeth and Nicola Smith. "In Mourning for Prince Albert." ''History Today'', vol. 33, no. 10, Oct. 1983, p. 22. EBSCOhost.</ref> who he only met in 1836<ref>Hobhouse, Hermione. "'The Little Fellow Is the Pendant to the Pretty Cousin'." ''Prince Albert: His Life and Work'', Hamish Hamilton Limited, 1983, pp. 15–16.</ref>) or {{wp|Edward VII}} (who was born in 1841<ref>"History - Edward VII." BBC, BBC, 2014, www.bbc.co.uk/history/historic_figures/edward_vii_king.shtml. Retrieved December 19, 2017.</ref>); as such, neither candidate fits the time period.<ref>"Was There a King of England, or an Heir to the Throne, in 1831 Who Idolized Michael Faraday?" ''History.stackexchange.com'', 31 Aug. 2017, history.stackexchange.com/q/39949/23764. Retrieved December 19, 2017.</ref>
*He also says that he is in line to become the King of England, but wants to become a scientist instead. This character is most likely intended to be either {{wp|Albert, Prince Consort}} (who only married {{wp|Queen Victoria}} in 1840 and was never King,<ref>Darby, Elisabeth and Nicola Smith. "In Mourning for Prince Albert." ''History Today'', vol. 33, no. 10, Oct. 1983, p. 22. EBSCOhost.</ref> who he only met in 1836<ref>Hobhouse, Hermione. "'The Little Fellow Is the Pendant to the Pretty Cousin'." ''Prince Albert: His Life and Work'', Hamish Hamilton Limited, 1983, pp. 15–16.</ref>) or {{wp|Edward VII}} (who was born in 1841<ref>"History - Edward VII." BBC, BBC, 2014, www.bbc.co.uk/history/historic_figures/edward_vii_king.shtml. Retrieved December 19, 2017.</ref>); as such, neither candidate fits the time period.<ref>"Was There a King of England, or an Heir to the Throne, in 1831 Who Idolized Michael Faraday?" ''History.stackexchange.com'', 31 Aug. 2017, history.stackexchange.com/q/39949/23764. Retrieved December 19, 2017.</ref>
*[[Charles-Gaspard de la Rive]] discusses a lecture in which Faraday demonstrates an electromagnet by throwing a shovel, a pair of tongs, and a poker at it. Not only did this lecture take place in 1856, but he threw a {{wp|coal scuttle}} and not a shovel.<ref>Thompson, Silvanus P. "Royal Institution Lectures." ''Michael Faraday: His Life and Work'', Cassell and Company, 1901, p. 237.</ref>
*[[Charles-Gaspard de la Rive]] discusses a lecture in which Faraday demonstrates an electromagnet by throwing a shovel, a pair of tongs, and a poker at it. Not only did this lecture take place in 1856, but he threw a {{wp|coal scuttle}} and not a shovel.<ref>Thompson, Silvanus P. "Royal Institution Lectures." ''Michael Faraday: His Life and Work'', Cassell and Company, 1901, p. 237.</ref>
*[[Sarah Barnard]] characterizes Faraday's former mentor, {{wp|Humphry Davy}}, as someone who was utterly jealous of Faraday's success and generally rude towards him, but that view  is careless, ignoring much of the relationship between Davy and Faraday.<ref>Fraser, James. "Gallery of Literary Characters. No. LXIX. Michael Faraday, F.R.S., HON. D.C.L. OXON, Etc. Etc." ''Fraser's Magazine for Town and Country'', Feb. 1836, p. 224.</ref><ref>Knight, David M. "Davy and Faraday: Fathers and Sons." ''Faraday Rediscovered'', 1985, pp. 33–49., doi:10.1007/978-1-349-11139-8_3.</ref>
*[[Sarah Barnard]] characterizes Faraday's former mentor, {{wp|Humphry Davy}}, as someone who was utterly jealous of Faraday's success and generally rude towards him, but that view  is careless, ignoring much of the relationship between Davy and Faraday.<ref>Fraser, James. "Gallery of Literary Characters. No. LXIX. Michael Faraday, F.R.S., HON. D.C.L. OXON, Etc. Etc." ''Fraser's Magazine for Town and Country'', Feb. 1836, p. 224.</ref><ref>Knight, David M. "Davy and Faraday: Fathers and Sons." ''Faraday Rediscovered'', 1985, pp. 33–49., doi:10.1007/978-1-349-11139-8_3.</ref>
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*A hotel owner mentions Edison's creation of an {{wp|alkaline battery}}, which he only patented in 1904.<ref>Edison, Thomas. Edison Storage Battery Co. ''Alkaline Battery''. No. US 827297 A, 1904.</ref>
*A hotel owner mentions Edison's creation of an {{wp|alkaline battery}}, which he only patented in 1904.<ref>Edison, Thomas. Edison Storage Battery Co. ''Alkaline Battery''. No. US 827297 A, 1904.</ref>


;[[Novato]] (1994)
;[[Novato]] (1993/1994)
*In the PC version, Mario travels to 1994 and helps the development team ''Mario's Time Machine'' finish the game, despite the SNES version having been released in 1993. However, even that release carries a 1994 copyright.
*In the PC version, Mario travels to 1993 (1994 in the ''Deluxe'' re-release) and helps the development team finish the "Time Machine" game.


;[[Orleans]] (1429)
;[[Orleans]] (1429)
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;[[Vienna]] (1791)
;[[Vienna]] (1791)
*[[Constanze Mozart]] says that [[Wolfgang Amadeus Mozart]]'s father, {{wp|Leopold Mozart}}, died "three years ago", when it was actually four years ago in 1787.<ref>Bjornstad, William. "Leopold Mozart (1719-1787)." ''Find A Grave Memorial'', 4 June 1998, www.findagrave.com/memorial/3017.</ref>
*[[Constanze Mozart]] says that [[Wolfgang Amadeus Mozart]]'s father, {{wp|Leopold Mozart}}, died "three years ago", when it was actually four years ago in 1787.<ref>Bjornstad, William. "Leopold Mozart (1719-1787)." ''Find A Grave Memorial'', 4 June 1998, www.findagrave.com/memorial/3017.</ref>
*An opera singer claims to be preparing to act in Wolfgang's {{wp|Così fan tutte}}, even though performances for the opera ended in 1790 and only began anew in 1794.<ref>Brown, Bruce Alan. "The myth of the failed premiere." ''W.A. Mozart: Cosi€ fan tutte'', Cambridge University Press, 1995, pp. 163–164.</ref>
*An opera singer claims to be preparing to act in Wolfgang's ''{{wp|Così fan tutte}}'', even though performances for the opera ended in 1790 and only began anew in 1794.<ref>Brown, Bruce Alan. "The myth of the failed premiere." ''W.A. Mozart: Cosi€ fan tutte'', Cambridge University Press, 1995, pp. 163–164.</ref>
*The same singer also mentions that the opera was commissioned by "the Emperor" (supposedly {{wp|Joseph II, Holy Roman Emperor|Joseph II}}), although modern evidence suggests this to not be the case.<ref>Brown, Bruce Alan. "Genesis." ''W.A. Mozart: Cosi€ fan tutte'', Cambridge University Press, 1995, p. 10.</ref>
*The same singer also mentions that the opera was commissioned by "the Emperor" (supposedly {{wp|Joseph II, Holy Roman Emperor|Joseph II}}), although modern evidence suggests this to not be the case.<ref>Brown, Bruce Alan. "Genesis." ''W.A. Mozart: Cosi€ fan tutte'', Cambridge University Press, 1995, p. 10.</ref>
*[[Joseph Haydn]] is shown to be still in Vienna in 1791, despite him leaving for London in 1790.<ref>Townsend, Pauline D. "First Visit to London." ''Joseph Haydn'', edited by Francis Hueffer, Sampson Low, Marston, Searle & Rivington, 1884, p. 84.</ref> He also stayed there until Wolfgang's death in 1791<ref>Hughes, Rosemary. ''Haydn'', Dent, 1956, p. 78.</ref>
*[[Joseph Haydn]] is shown to be still in Vienna in 1791, despite him leaving for London in 1790.<ref>Townsend, Pauline D. "First Visit to London." ''Joseph Haydn'', edited by Francis Hueffer, Sampson Low, Marston, Searle & Rivington, 1884, p. 84.</ref> He also stayed there until Wolfgang's death in 1791.<ref>Hughes, Rosemary. ''Haydn'', Dent, 1956, p. 78.</ref>
*Haydn and the history pages claim that Mozart wrote his first symphony when he was six years old; he was actually eight<ref>Sadie, Stanley. "Playing for the English Court." ''Mozart: The Early Years 1756-1781'', Oxford University Press, 2006, pp. 63–66.</ref>
*Haydn and the history pages claim that Mozart wrote his first symphony when he was six years old; he was actually eight.<ref>Sadie, Stanley. "Playing for the English Court." ''Mozart: The Early Years 1756-1781'', Oxford University Press, 2006, pp. 63–66.</ref>
*Wolfgang becomes instantly inspired to compose {{wp|The Magic Flute}} after seeing a [[Flute (Mario's Time Machine)|Flute]], despite him actually pulling inspiration from a number of sources (none of which seemingly included a physical flute)<ref>Branscombe, Peter. "Sources." ''W.A. Mozart, Die Zauberflöte'', Cambridge University Press, 1991.</ref>
*Wolfgang becomes instantly inspired to compose ''{{wp|The Magic Flute}}'' after seeing a [[Flute (Mario's Time Machine)|Flute]], despite him actually pulling inspiration from a number of sources (none of which seemingly included a physical flute).<ref>Branscombe, Peter. "Sources." ''W.A. Mozart, Die Zauberflöte'', Cambridge University Press, 1991.</ref>
*The history pages state that Constanze's nickname for Wolfgang was "Wolfie". This comes from the film {{wp|Amadeus (film)|Amadeus}}, which is a highly fictionalized telling of Wolfgang's life. Constanze never once called him "Wolfie" in reality.<ref>"Was Wolfgang Amadeus Mozart Ever Called 'Wolfi' or 'Wolfie' by His Wife?" ''history.stackexchange.com'', 5 Sept. 2017, history.stackexchange.com/questions/40045.</ref>  
*The history pages state that Constanze's nickname for Wolfgang was "Wolfie". This comes from the film ''{{wp|Amadeus (film)|Amadeus}}'', which is a highly fictionalized telling of Wolfgang's life. Constanze never once called him "Wolfie" in reality.<ref>"Was Wolfgang Amadeus Mozart Ever Called 'Wolfi' or 'Wolfie' by His Wife?" ''history.stackexchange.com'', 5 Sept. 2017, history.stackexchange.com/questions/40045.</ref>  
*They also say that Wolfgang was appointed as a concertmaster in 1769 when he was thirteen; it was actually in 1773 when he was seventeen<ref>"Who Is Wolfgang Amadeus Mozart? Everything You Need to Know." ''thefamouspeople.com'', www.thefamouspeople.com/profiles/wolfgang-amadeus-mozart-479.php. Retrieved December 30, 2017.</ref>{{better source}}
*They also say that Wolfgang was appointed as a concertmaster in 1769 when he was thirteen; it was actually in 1773 when he was seventeen.<ref>"Who Is Wolfgang Amadeus Mozart? Everything You Need to Know." ''thefamouspeople.com'', www.thefamouspeople.com/profiles/wolfgang-amadeus-mozart-479.php. Retrieved December 30, 2017.</ref>{{better source}}
*They also claim that he was buried in an unmarked grave because he was poor, when this was standard practice at the time<ref>Wilde, Robert. "Why Mozart Wasn't Buried in a Pauper's Grave." ''ThoughtCo'', Jul. 2, 2017, thoughtco.com/where-was-mozart-buried-1221267. Retrieved December 30, 2017.</ref>
*They also claim that he was buried in an unmarked grave because he was poor, when this was standard practice at the time.<ref>Wilde, Robert. "Why Mozart Wasn't Buried in a Pauper's Grave." ''ThoughtCo'', Jul. 2, 2017, thoughtco.com/where-was-mozart-buried-1221267. Retrieved December 30, 2017.</ref>
*They also claim that the location of his burial site is unknown; although it is not completely certain that Wolfgang rests there, he does have a burial site that was erected in the 1800s.<ref>Brownlow, Mark. "Mozart's Grave." ''Visiting Vienna'', 3 May 2016, www.visitingvienna.com/footsteps/mozarts-grave/. Retrieved December 30, 2017</ref>
*They also claim that the location of his burial site is unknown; although it is not completely certain that Wolfgang rests there, he does have a burial site that was erected in the 1800s.<ref>Brownlow, Mark. "Mozart's Grave." ''Visiting Vienna'', 3 May 2016, www.visitingvienna.com/footsteps/mozarts-grave/. Retrieved December 30, 2017</ref>


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==Reception==
==Reception==
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of the NES version for its depiction of Bowser crying.<ref>Altano, Brian, and Brian Miggels.[https://web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html "The Worst NES Endings, and Why We Deserved Better."]  GameSpy, 14 Aug. 2009. Retrieved December 20, 2017.</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Mario'' license, and said that it was "too complicated" for its young target audience.<ref>"Edutainment." ''Good Game'', ABC, 11 May 2009, www.abc.net.au/tv/goodgame/stories/s2567035.htm. Retrieved December 20, 2017.</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''[[Mario is Missing!]]'' in the "flood" of poor-quality 1990s ''Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>Wesley, David T. A., and Gloria Barczak. "Nintendo's Dark Ages." ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'', CRC Press, 2016, p. 40.</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>Felicia, Patrick. "Matching Basic (Cognitive) Activities." ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches'', Information Science Reference, 2011, p. 334.</ref>
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of the NES version for its depiction of Bowser crying.<ref>Altano, Brian, and Brian Miggels.[https://web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html "The Worst NES Endings, and Why We Deserved Better."]  GameSpy, 14 Aug. 2009. Retrieved December 20, 2017.</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Super Mario'' license, and said that it was "too complicated" for its young target audience.<ref>"Edutainment." ''Good Game'', ABC, 11 May 2009, www.abc.net.au/tv/goodgame/stories/s2567035.htm. Retrieved December 20, 2017.</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''[[Mario is Missing!]]'' in the "flood" of poor-quality 1990s ''Super Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>Wesley, David T. A., and Gloria Barczak. "Nintendo's Dark Ages." ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'', CRC Press, 2016, p. 40.</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>Felicia, Patrick. "Matching Basic (Cognitive) Activities." ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches'', Information Science Reference, 2011, p. 334.</ref>


{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review template"
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review template"
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|Nintendo Power
|Nintendo Power
|10.6/20
|10.6/20
|''"Unlike Carmen Sandiego games, you don't have to know the subject to play the Game. You can actually learn a thing or two. [However,] Non-intuitive commands can make the game frustrating to control. Players expecting a traditional [[Mario (franchise)|Mario]] game will not find it here."''
|''"Unlike Carmen Sandiego games, you don't have to know the subject to play the Game. You can actually learn a thing or two. [However,] Non-intuitive commands can make the game frustrating to control. Players expecting a traditional [[Super Mario (franchise)|Super Mario]] game will not find it here."''
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
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*''[[Mario Bros. (game)|Mario Bros.]]'': The method of collecting objects in the Nintendo Entertainment System version involves defeating three [[Koopa Troopa|Koopa]]s in a style similar to this game. Unlike in the original game, the pipes are able to be entered by Mario, and can be used to exit to the main part of the museum.  
*''[[Mario Bros. (game)|Mario Bros.]]'': The method of collecting objects in the Nintendo Entertainment System version involves defeating three [[Koopa Troopa|Koopa]]s in a style similar to this game. Unlike in the original game, the pipes are able to be entered by Mario, and can be used to exit to the main part of the museum.  
*''[[Super Mario Bros. 3]]'': Bowser's sprite in the NES version appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle. The DOS sprite of Bowser appears to be based on the artwork from this game.
*''[[Super Mario Bros. 3]]'': Bowser's sprite in the NES version appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle. The DOS sprite of Bowser appears to be based on the artwork from this game.
*''[[Super Mario World]]'': Most of the other sprites in the NES version, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Most of the music cues in the SNES version, and the non-time period music cues in the MS-DOS and PC versions, are direct arrangements of music cues from ''Super Mario World'': for example, the SNES title screen music is an arrangement of the [[Vanilla Dome]] theme which also incorporates the melody from ''Super Mario World''{{'}}s [[Castle]] theme. Finally, the Dinosaur Egg in the NES version also bears some slight resemblance to a [[Yoshi Egg]].
*''[[Super Mario World]]'': Most of the other sprites in the NES version, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Most of the music cues in the SNES version, and the non-time period music cues in the MS-DOS and PC versions, are direct arrangements of music cues from ''Super Mario World'': for example, the SNES title screen music is an arrangement of the [[Vanilla Dome]] theme which also incorporates the melody from ''Super Mario World''{{'}}s [[Castle]] theme. Finally, the Dinosaur Egg in the NES version also bears some slight resemblance to a [[Yoshi's Egg|Yoshi's egg]].
*''[[Mario is Missing!]]'': The boxart of this game cameos in the scene with [[David Grenewetzki]]. In addition to that, Bowser's walking sprites from the PC version's ending is very clearly based off of Bowser's walking sprites from the MS-DOS release of this game. The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in the NES version of both games.
*''[[Mario is Missing!]]'': The boxart of this game cameos in the scene with [[David Grenewetzki]]. In addition to that, Bowser's walking sprites from the PC version's ending is very clearly based off of Bowser's walking sprites from the MS-DOS release of this game. The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in the NES version of both games.


==Gallery==
==Gallery==
===Logo===
<gallery>
MariosTimeMachineLogo.png|Logo
</gallery>
===Box art===
===Box art===
<gallery>
<gallery>
NES Box - Mario's Time Machine.png|[[Nintendo Entertainment System|NES]] system box art.
Mario's Time Machine Box Art.jpg|[[Super Nintendo Entertainment System|SNES]] box art.
MTMCoverDos.jpg|MS-DOS version box art
NES Box - Mario's Time Machine.png|[[Nintendo Entertainment System|NES]] box art.
MTM Cover.jpg|PC version box art
MTM Cover.jpg|PC version box art
</gallery>
</gallery>
Line 318: Line 326:
MTM SNES Title Screen.png|The title screen for the SNES version.
MTM SNES Title Screen.png|The title screen for the SNES version.
MTM NES Title Screen.png|The title screen of the NES version.
MTM NES Title Screen.png|The title screen of the NES version.
Timulator in MiM SNES opening.png|Bowser and his minions with the [[Timulator]].
Timulator in MiM SNES opening.png|Bowser and his Koopas with the [[Timulator]].
MTM SNES Time Surfing.png|Mario "Time Surfing".
MTM SNES Time Surfing.png|Mario "Time Surfing".
MTM SNES Declaration of Independence Returned.png|Mario returns the Declaration of Independence.
MTM SNES Declaration of Independence Returned.png|Mario returns the Declaration of Independence.
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MTM SNES Bad Ending 1.png|Ending #1: Paradise, the place where Bowser makes his escape.
MTM SNES Bad Ending 1.png|Ending #1: Paradise, the place where Bowser makes his escape.
MTM SNES Bad Ending 2.png|Ending #2: The text indicates that the player made a mistake.
MTM SNES Bad Ending 2.png|Ending #2: The text indicates that the player made a mistake.
MTM SNES Good Ending.png|Ending #3: A dinosaur foot starting to crush Bowser.
MTM SNES Good Ending.png|Ending #3: A dinosaur foot about to to crush Bowser.
MTM Paradise.png|Ending #1: PC version.
MTM Paradise.png|Ending #1: PC version.
</gallery>
</gallery>
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====NES====
====NES====
<gallery>
<gallery>
Mario In Mario's Time Machine (NES).png|[[Mario]]  
Mario In Mario's Time Machine (NES).png|[[Mario]]
MTM NES Yoshi sprite.png|[[Yoshi]]
BowserMTMNES.png|[[Bowser]]
BowserMTMNES.png|[[Bowser]]
BowserMTMNESHurt.gif|Bowser
BowserMTMNESHurt.gif|Bowser
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MTMNES-YellowKoopaTroopa.png|Koopa
MTMNES-YellowKoopaTroopa.png|Koopa
Bodyslam Koopa.png|[[Bodyslam Koopa]]
Bodyslam Koopa.png|[[Bodyslam Koopa]]
Walking Turnip.png|[[Walking Turnip]]
</gallery>
</gallery>


==Pre-release and unused content==
==Pre-release and unused content==
[[File:LudwigVonKoopaInMario'sTimeMachinePCSheet.png|thumb|The unused Ludwig sprites]]
Despite not appearing in the game, aside from a banner with his head on it inside of Bowser's Museum, sprites for [[Ludwig von Koopa|Ludwig]] walking are in the CD-ROM version of the game. They are stored as a bitmap file on the game disk under the name "MUSEUM/LUDW.BMP".
Despite not appearing in the game, aside from a banner with his head on it inside of Bowser's Museum, sprites for [[Ludwig von Koopa|Ludwig]] walking are in the CD-ROM version of the game. They are stored as a bitmap file on the game disk under the name "MUSEUM/LUDW.BMP".
In the first page of the SNES version's instruction booklet, there is a very rough version of Bowser and his Koopas with the Timulator; the latter resembles the DOS version, although it is still a different design.
<gallery>
LudwigVonKoopaInMario'sTimeMachinePCSheet.png|The unused Ludwig sprites.
Timulator in MiM SNES manual.png|An early opening scene.
</gallery>


==Media==
==Media==
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|Ger=''Marios Zeitmaschine''
|Ger=''Marios Zeitmaschine''
|GerM=''Mario's Time Machine''
|GerM=''Mario's Time Machine''
|Fra=''Mario et la machine à remonter le temps''
|Fre=''Mario et la machine à remonter le temps''
|FraM=''Mario and the time machine''
|FreM=''Mario and the time machine''
}}
}}


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{{MTM}}
{{MTM}}
{{MarioGames}}
{{Super Mario games}}
{{CompGames}}
{{Computer}}
{{SNES}}
{{SNES}}
{{NES}}
{{NES}}
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