List of Super Mario Bros. 3 pre-release and unused content: Difference between revisions

Undo revision 2549056 by Toweli (talk) - That's a quote. Don't change quotes. And for the record, Nintendo themselves used "Racoon Mario" all over the place across NES materials of Super Mario Bros. 3.
m (Fixed 3 typos)
(Undo revision 2549056 by Toweli (talk) - That's a quote. Don't change quotes. And for the record, Nintendo themselves used "Racoon Mario" all over the place across NES materials of Super Mario Bros. 3.)
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At the beginning of production, the development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view<ref name="Nintendo Topics">Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea. Several graphical elements of the final ''Super Mario Bros. 3'' were influenced by the original direction, such as the black and white checkered floor on the title screen<ref name="Nintendo Topics"></ref>.
At the beginning of production, the development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view<ref name="Nintendo Topics">Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea. Several graphical elements of the final ''Super Mario Bros. 3'' were influenced by the original direction, such as the black and white checkered floor on the title screen<ref name="Nintendo Topics"></ref>.


Designers considered a power-up to turn [[Mario]] into a [[Wikipedia:Centaur|Centaur]] (half-man, half-horse), although this was rejected before being implemented into the game.<ref>''Designing a game in the Super Mario Bros. series is certainly different than creating one based on all new characters, but it is just as challenging. The difficult task is to make familiar characters seem fresh.<br>In each of the previous SMB games, Mario gained new power-ups. So in SMB 3, Mr. Miyamoto and the other designers wanted to invent another new, interesting way for Mario to power-up. Their initial ideas tended toward having Mario turn into some sort of creature. A concept that was rejected was having Mario power-up as a Centaur (half man, half horse). The idea that they finally settled on was to give Mario a tail and the ability of flight. Their first tail concept, that of a Raccoon tail, was the one that finally stuck.<br>″I′m sorry to say there isn′t a funny story behind why we chose the Raccoon tail,″ Miyamoto remarked. ″We thought the Raccoon tail worked best from a practical point of view and it fit right in with Mario′s style. It also created some great new game play possibilities.″'' - Nintendo Power Volume 10, page 21</ref>
Designers considered a power-up to turn [[Mario]] into a [[Wikipedia:Centaur|Centaur]] (half-man, half-horse), although this was rejected before being implemented into the game.<ref>''Designing a game in the Super Mario Bros. series is certainly different than creating one based on all new characters, but it is just as challenging. The difficult task is to make familiar characters seem fresh.<br>In each of the previous SMB games, Mario gained new power-ups. So in SMB 3, Mr. Miyamoto and the other designers wanted to invent another new, interesting way for Mario to power-up. Their initial ideas tended toward having Mario turn into some sort of creature. A concept that was rejected was having Mario power-up as a Centaur (half man, half horse). The idea that they finally settled on was to give Mario a tail and the ability of flight. Their first tail concept, that of a Racoon tail, was the one that finally stuck.<br>″I′m sorry to say there isn′t a funny story behind why we chose the Racoon tail,″ Miyamoto remarked. ″We thought the Racoon tail worked best from a practical point of view and it fit right in with Mario′s style. It also created some great new game play possibilities.″'' - Nintendo Power Volume 10, page 21</ref>


==Early builds==
==Early builds==
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