List of Super Mario Advance 4: Super Mario Bros. 3 pre-release and unused content: Difference between revisions

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==Early builds==
==Early builds==
[[File:Sma4betalogo.jpg|thumb|right|The original logo for the game.]]
[[File:Sma4betalogo.jpg|thumb|right|The original logo for the game.]]
In the trailer at E3 2003, the logo looked slightly different to the one seen in the final game. The footage showed that the background had horizontal parallax scrolling, but this was removed in most levels except for underground and airships. The layers still scroll vertically though. The way A-coins were indicated in the status bar changed between this build and the final release versions. Also, like previous versions of ''Super Mario Bros. 3'', the trill sound when regular, small, Fire or Hammer Mario runs at full speed is the same as that of Raccoon and Tanooki Mario. In the final version this was replaced with a lower trill sound while Raccoon and Tanooki Mario still have the original trill sound. Additionally, there were no voice samples in the trailer.
In the trailer at E3 2003, the logo looked slightly different to the one seen in the final game. The footage showed that the background had horizontal parallax scrolling, but this was removed in most levels except for underground and airships. The layers still scroll vertically though. The way A-coins were indicated in the status bar changed between this build and the final release versions. Also, like previous versions of ''Super Mario Bros. 3'', the trill sound when [[Small Mario|Small]], [[Super Mario (form)|Super]], [[Fire Mario|Fire]] or [[Hammer Mario]] runs at full speed is the same as that of Raccoon and Tanooki Mario. In the final version this was replaced with a lower trill sound while [[Raccoon Mario|Raccoon]] and [[Tanooki Mario]] still have the original trill sound. Additionally, there were no voice samples in the trailer.
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*Three frames of [[Koopa Troopa]]'s walking animation.
*Three frames of [[Koopa Troopa]]'s walking animation.
*Two frames of a ''Super Mario World'' [[Galoomba|Goomba]]'s walking animation.
*Two frames of a ''Super Mario World'' [[Galoomba|Goomba]]'s walking animation.
*The Nintendo Presents logo from the beginning of the game. This is actually used in the final game—however, it's using a compressed one.
*The Nintendo Presents logo from the beginning of the game. This is actually used in the final game—however, it is using a compressed one.
*The font used for the status bar, laid out as 0123456789:VER./
*The font used for the status bar, laid out as 0123456789:VER./


None of these graphics within the game's code are found anywhere near each other in ''Super Mario World''. They are right next to each other in ''Super Mario Advance 4''; it's not known whether these were intended to be used, or random data that was mistakenly compiled into the game. Using Lunar Magic, a popular hacking tool for ''Super Mario World'', and YYCHR, a graphics hacking tool for various game ROMs, can prove the fact that these graphics are not anywhere near each other, with the exception of the Koopa and Goomba graphics. Extracting all of ''Super Mario World''{{'}}s graphics from the ROM splits the graphics into different files with a .bin extension, labeled from GFX00 to GFX33 (the numbers are labeled in hex, e.g. GFX 0E). When opened with YYCHR, the "Nintendo Presents" gfx are located in GFX00, the Koopa Troopa's and Goomba's walking animations are located in GFX01. The Koopa Clown Car sprite tiles are located in GFX21, and the font for the status bar is located in GFX28.
None of these graphics within the game's code are found anywhere near each other in ''Super Mario World''. They are right next to each other in ''Super Mario Advance 4''; it is unknown whether these were intended to be used, or random data that was mistakenly compiled into the game. Using Lunar Magic, a popular hacking tool for ''Super Mario World'', and YYCHR, a graphics hacking tool for various game ROMs, can prove the fact that these graphics are not anywhere near each other, with the exception of the Koopa and Goomba graphics. Extracting all of ''Super Mario World''{{'}}s graphics from the ROM splits the graphics into different files with a .bin extension, labeled from GFX00 to GFX33 (the numbers are labeled in hex, e.g. GFX 0E). When opened with YYCHR, the "Nintendo Presents" gfx are located in GFX00, the Koopa Troopa's and Goomba's walking animations are located in GFX01. The Koopa Clown Car sprite tiles are located in GFX21, and the font for the status bar is located in GFX28.


==References==
==References==
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