List of Super Mario 64 glitches: Difference between revisions

Line 516: Line 516:


Once a book is hit, it will stay inserted unless the player does not apply the correct sequence or he exits the room. Due to an oversight however, Mario's progress in the sequence is remembered. This means that Mario can hit two of the books in the correct order, leave the room, and come back to hit the third book, which should play a jingle. If Mario now hits another book before the bookshelf opens up the game will be confused, as Mario has now both inputted the correct and incorrect code. The bookshelf will not move yet the books will not pop out to let the player try again.<ref>[https://www.youtube.com/watch?v=b-yDD1OhLPk YouTube video of Broken Bookshelf]{{dead link}}</ref>
Once a book is hit, it will stay inserted unless the player does not apply the correct sequence or he exits the room. Due to an oversight however, Mario's progress in the sequence is remembered. This means that Mario can hit two of the books in the correct order, leave the room, and come back to hit the third book, which should play a jingle. If Mario now hits another book before the bookshelf opens up the game will be confused, as Mario has now both inputted the correct and incorrect code. The bookshelf will not move yet the books will not pop out to let the player try again.<ref>[https://www.youtube.com/watch?v=b-yDD1OhLPk YouTube video of Broken Bookshelf]{{dead link}}</ref>
===Cap duplication===
While Mario's cap is resting on the ground, if the player uses a [[warp]] and returns, a duplicate cap will be created in the same spot the original cap fell. This can be performed repeatedly to create a new cap on every warp, and a duplicated cap will adopt Mario's facing angle from the moment it was created.<ref>[https://youtu.be/PLgmj3qIJPA Hat Factory Glitch]</ref>


===Cap in hand===
===Cap in hand===
[[File:SM64 Capinhand.png|100px|thumb|Mario holding his cap.]]
[[File:SM64 Capinhand.png|100px|thumb|Mario holding his cap.]]
This glitch can be exploited in any level in which Mario can lose [[Mario Cap|his cap]] and there is a teleport, or there is a [[! Block]] holding a cap.<ref>[http://www.youtube.com/watch?v=yduAtkx0qbo YouTube video of Cap in Hand glitch]{{dead link}}</ref>
If the player strikes a [[Cap Block]] and lets it respawn to hit it again, two caps will briefly be collectable. If Mario picks up the first cap before it disappears and the second cap lands on him before he finishes, Mario will hold the special cap in his hands while still gaining the new attributes.
 
As an example of the Mario's Cap variant, the player must go to [[Shifting Sand Land]] and let [[Klepto]] steal Mario's Cap. In response, the player must attack Klepto and make him drop the cap, but not retrieve it. Instead, they must go through the teleport underneath the Tree, and immediately teleport back. They must then go to the place where he knocked out Klepto, where there will now be two caps instead of one. When Mario picks up the second, the cap on his head will disappear, and the animation will glitch, causing him to keep the cap in his hand rather than placing it on his head. After exiting a level, the cap will appear on Mario's head, but if the player goes to Shifting Sand Land, Klepto will have Mario's Cap. If the player saves and resets the game, Mario will be without his cap. Occasionally, Mario will have two caps: one in hand and one on his head.
 
For the ! Block cap variant, the player must hit the block to release a cap, but not pick it up until the block has reappeared and they have released a second cap. They must then quickly pick up the first cap (which will be blinking and about to disappear), and immediately collect the second, requiring precise timing.


While Mario is holding his cap instead of wearing it on his head, he will still take more damage than usual if hit by any enemy, as if he had lost his cap.
Alternatively the player can perform the [[#Cap duplication|cap duplication glitch]] to have multiple hats in the same spot. Attempting to pick up the hats will cause Mario to put them on one at a time. When Mario picks up the second, the cap on his head will disappear and Mario will keep holding the second cap in his hand rather than placing it on his head.  


Talking to a [[Bob-omb Buddy]] will cause Mario to recover his cap. However, collecting a Power Star will cause Mario to be capless.<ref>[http://www.youtube.com/watch?v=XPL0tilRmtg A side effect to "Cap in Hand"]{{dead link}}</ref>
There are several aspects that are affected by performing this trick:
* In this state Mario's hat cannot be stolen or blown off his head, though damage is still increased due to Mario not wearing the cap.
* Talking to a [[Bob-omb Buddy]] will cause Mario to correctly put on the cap.
* If the player used Klepto, then reentering Shifting Sand Land will show the hat still in his talons.
* Saving and reloading the game, Mario will be without his cap.<ref>[http://www.youtube.com/watch?v=XPL0tilRmtg A side effect to "Cap in Hand"]{{dead link}}</ref>


===Chain Chomp falls down===
===Chain Chomp falls down===
3,779

edits