List of Super Mario 64 glitches: Difference between revisions

Added ten glitches. Almost every known glitch is listed, few are left.
(Added eight glitches.)
(Added ten glitches. Almost every known glitch is listed, few are left.)
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It is possible to perform these glitches in the [[Super Mario 64 DS|DS remake]].
It is possible to perform these glitches in the [[Super Mario 64 DS|DS remake]].
==={{conjecturaltext|[[Chuckya]] Clip}}===
When Mario is held by a Chuckya, the Chuckya can move Mario slightly while ignoring collision before Mario is thrown. Since Chuckyas have such poor collision detection themselves Mario can lure the Chuckya to a wall and the Chuckya will get partially inside the wall. If Mario is thrown in the direction of the wall(the direction Mario gets thrown is random) the Chuckya will be able to clip Mario through walls. There is a different glitch that has similar results. Have Mario grab a Chuckya. Put Mario's back to the wall and throw the Chuckya. Mario will be able to clip through the wall.(This only works on some walls)
==={{conjecturaltext|Cork Box Clip}}===
Through use of a cork box Mario is able to clip through walls. Place the Cork Box next to the wall. Mario should then ground pound between the box and the wall. If this works Mario will be pushed through the wall. There is a different glitch that produces the same results. Mario should grab a cork box. Mario should be pressed with his back to the wall. Let go of the cork box. On some walls, Mario will get pushed through the wall.<ref>[https://www.youtube.com/watch?v=kIpw46fUj24]</ref>


==={{conjecturaltext|Crazy [[Bob-omb]]}}===
==={{conjecturaltext|Crazy [[Bob-omb]]}}===
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==={{conjecturaltext|Earthquake on Ledges}}===
==={{conjecturaltext|Earthquake on Ledges}}===
If Mario is positioned in a way that he is moving slightly forward and is moving along a ledge there is a chance that: if Mario's (Ground Marker) position is both located off the ledge that it sends him down when he is there and he is located close enough to the ledge that it automatically snaps him into place on the ledge, Mario will be shaking in a way that looks like an earthquake.
If Mario is positioned in a way that he is moving slightly forward and is moving along a ledge there is a chance that: if Mario's (Ground Marker) position is both located off the ledge that it sends him down when he is there and he is located close enough to the ledge that it automatically snaps him into place on the ledge, Mario will be shaking in a way that looks like an earthquake.
==={{conjecturaltext|Ground Pound Clip}}===
When Mario ground pounds, the game keeps him in place for a trice and nothing can move him for this duration, followed by slamming down. This can used to clip through many platforms, including:
*A [[Whomp]] or [[Whomp King]] as it falls
*A revolving checkerboard elevator.
*An elevator that is not very thick.
*An elevator that moves fast downwards.
*An elevator that moves extremely fast upwards. <ref>[https://www.youtube.com/watch?v=7ZwwAemsbYQ]</ref>


==={{conjecturaltext|Frozen Head}}===
==={{conjecturaltext|Frozen Head}}===
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To perform this glitch, the player must grab the bob-omb right while it exploding, whither it is by a bubble landing on one<ref name="Several glitches using Bob-ombs"></ref>, or if the player tossed it and caught it again just as it hits the ground.<ref>[http://www.youtube.com/watch?v=uXp7C1gU7T4 YouTube video of "Hold Larger Bob-omb"]</ref> If done correctly, Mario should be holding the Bob-omb in its "larger" form.
To perform this glitch, the player must grab the bob-omb right while it exploding, whither it is by a bubble landing on one<ref name="Several glitches using Bob-ombs"></ref>, or if the player tossed it and caught it again just as it hits the ground.<ref>[http://www.youtube.com/watch?v=uXp7C1gU7T4 YouTube video of "Hold Larger Bob-omb"]</ref> If done correctly, Mario should be holding the Bob-omb in its "larger" form.
Occasionally, Mario will start walking backwards uncontrollably until the Bob-omb explodes, in which case Mario will lose two sections of his [[Health Meter]]. The player can adjust directions by moving the control stick, actually moving will slow Mario's backward moving speed.
Occasionally, Mario will start walking backwards uncontrollably until the Bob-omb explodes, in which case Mario will lose two sections of his [[Health Meter]]. The player can adjust directions by moving the control stick, actually moving will slow Mario's backward moving speed.
==={{conjecturaltext|Hyper Speed Wall Kick}}===
When Mario is in the state of moving after doing a wall jump there is no speed cap. Mario gains speed every time he bounces off the wall. This can be used to produce results similar to the Backwards Long Jump glitch.


==={{conjecturaltext|Loading Area Glitch}}===
==={{conjecturaltext|Loading Area Glitch}}===
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[[File:SM64_EnterLightGlitch.gif|thumb|120px|Mario performing the glitch.]]
[[File:SM64_EnterLightGlitch.gif|thumb|120px|Mario performing the glitch.]]
First, the player must have at least ten stars. Mario must go in the lobby. He should stand directly behind the carpet in the lobby and look up. Next, he should go on the carpet and quickly zoom in. If the player did it correctly, Mario will enter [[Tower of the Wing Cap]] before he looks up.
First, the player must have at least ten stars. Mario must go in the lobby. He should stand directly behind the carpet in the lobby and look up. Next, he should go on the carpet and quickly zoom in. If the player did it correctly, Mario will enter [[Tower of the Wing Cap]] before he looks up.
==={{conjecturaltext|Overextended Teeter-totter}}===
See the glitch Climb Slippery Slopes 3, listed below. Perform it on a platform that will tip over on the side Mario is standing on (the one in [[Big Boo's Haunt]] will not work). The platform will be rotated in the direction based on the side Mario is standing on and it can be rotated more than 90 degrees if Mario stands on the respective side of the top and narrow side.  If the platform is rotated more than 260 degrees it will reset as soon as Mario is not standing on it. No platform can be rotated more than 270 degrees, because past that point, the whole platform is on the opposite side of Mario, and thus Mario has nowhere to stand to tilt it in the right direction. <ref>[https://www.youtube.com/watch?v=4ZnrKNHiRto]</ref> <ref>[https://www.youtube.com/watch?v=5PERrt2171s]</ref>


==={{conjecturaltext|Pass Through the Ground}}===
==={{conjecturaltext|Pass Through the Ground}}===
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==={{conjecturaltext|Beached [[Bubba]]}}===
==={{conjecturaltext|Beached [[Bubba]]}}===
In [[Tiny-Huge Island]] there is a glitch that can be used to "defeat" a Bubba. Mario must lure the Bubba located near the [[Lakitu]] into its jumping animation. Just before the animation is finished Mario needs to jump in the air. All this should be done so that when the animation finishes Bubba ends up on the rocky land between the beach and the [[Cannon]]. If done correctly Bubba will be facing vertically downward and will appear unaffected by slope-induced gravity. Bubba's momentum will also move it constantly forward. Gravity will take effect when Bubba falls off a ledge. Bubba does not disappear at the death barrier.<ref>https://www.youtube.com/watch?v=rYnB8ty_4ZM]</ref>
In [[Tiny-Huge Island]] there is a glitch that can be used to "defeat" a Bubba. Mario must lure the Bubba located near the [[Lakitu]] into its jumping animation. Just before the animation is finished Mario needs to jump in the air. All this should be done so that when the animation finishes Bubba ends up on the rocky land between the beach and the [[Cannon]]. If done correctly Bubba will be facing vertically downward and will appear unaffected by slope-induced gravity. Bubba's momentum will also move it constantly forward. Gravity will take effect when Bubba falls off a ledge. Bubba does not disappear at the death barrier.<ref>https://www.youtube.com/watch?v=rYnB8ty_4ZM]</ref>


==={{conjecturaltext|Beat [[Koopa the Quick]] in Zero Seconds}}===
==={{conjecturaltext|Beat [[Koopa the Quick]] in Zero Seconds}}===
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==={{conjecturaltext|[[Bob-omb]] Through the Bars}}===
==={{conjecturaltext|[[Bob-omb]] Through the Bars}}===
In [[Bob-omb Battlefield]], the player must be near the Bob-Omb that is near the bars, then, dive and catch it, going in the bars' direction. When Mario hits the wall, the Bob-Omb will slide to the other side of the bars.<ref name="Several glitches using Bob-ombs">[http://www.youtube.com/watch?v=fpiTPtZ4Fxg YouTube video of several glitches using Bob-ombs]</ref>
In [[Bob-omb Battlefield]], the player must be near the Bob-Omb that is near the bars, then, dive and catch it, going in the bars' direction. When Mario hits the wall, the Bob-Omb will slide to the other side of the bars.<ref name="Several glitches using Bob-ombs">[http://www.youtube.com/watch?v=fpiTPtZ4Fxg YouTube video of several glitches using Bob-ombs]</ref>
==={{conjecturaltext|Broken Big Cork Box}}===
Kick a Cork Box that came from a purple [[! Switch]] just before it disappears. It will break as soon as the ! switch is pressed again.
<ref>[https://www.youtube.com/watch?v=ixgL7FYF22w]</ref>


==={{conjecturaltext|Broken Bookshelf}}===
==={{conjecturaltext|Broken Bookshelf}}===
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This glitch can be done in [[Tiny-Huge Island]]. Go in the large island and head to the [[Koopa]]. Punch its shell off repeatedly in the direction away from the water. When the [[Koopa]] enters the water jump on the shell in a way so that Mario touches the shell and enters the water on the same frame. If it was done right you will now have the shell roughly in the middle of Mario's position. Mario will receive constant forward velocity. Mario can still do all the moves he could if he wasn't on a shell. When Mario tries to walk the glitch ends, and all the things that break a normal shell will break this one, in addition to entering vertical wind, twirling, getting grabbed, entering a cannon, getting knocked back, and burning.
This glitch can be done in [[Tiny-Huge Island]]. Go in the large island and head to the [[Koopa]]. Punch its shell off repeatedly in the direction away from the water. When the [[Koopa]] enters the water jump on the shell in a way so that Mario touches the shell and enters the water on the same frame. If it was done right you will now have the shell roughly in the middle of Mario's position. Mario will receive constant forward velocity. Mario can still do all the moves he could if he wasn't on a shell. When Mario tries to walk the glitch ends, and all the things that break a normal shell will break this one, in addition to entering vertical wind, twirling, getting grabbed, entering a cannon, getting knocked back, and burning.
The glitch works differently with a shell clone. Mario will not receive forward velocity or have a shell visible, and the only difference is the music. The music will stop playing when does an action that would have broken the shell. When Mario is Shell Mario the shell clone is intangible. The shell clone can be reused. If Mario goes through a warp the music will stop playing but the shell will be forever intangible. <ref>[https://www.youtube.com/watch?v=2xH7CN-ixzg]</ref>
The glitch works differently with a shell clone. Mario will not receive forward velocity or have a shell visible, and the only difference is the music. The music will stop playing when does an action that would have broken the shell. When Mario is Shell Mario the shell clone is intangible. The shell clone can be reused. If Mario goes through a warp the music will stop playing but the shell will be forever intangible. <ref>[https://www.youtube.com/watch?v=2xH7CN-ixzg]</ref>
==={{conjecturaltext|[[Chain Chomp]] Falls Down}}===
If Mario activates the Chain Chomp freeing animation when the Chain Chomp is close to Mario, and about to lunge, Mario will get hurt and knocked off the post while the solved secret jingle plays. When the animation plays, Chain Chomp will go over the fence and the animation will be messed up. Occasionally, but very rarely, Chain Chomp will clip through the ground and sink to the bottom. <ref>[https://www.youtube.com/watch?v=3_uj615Ez0Q]</ref>


==={{conjecturaltext|[[Coin]] Through the Platform}}===
==={{conjecturaltext|[[Coin]] Through the Platform}}===
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==={{conjecturaltext|Suicidal [[Bowser]]}}===
==={{conjecturaltext|Suicidal [[Bowser]]}}===
In any Bowser battle, more easily on Bowser in the Dark World, Mario needs to explode a bomb, so it won't interfere with the glitch. Later, he must throw Bowser near the edge of the platform but make sure Bowser doesn't fall off it. Then, Mario must stand near the edge too but staying far away from Bowser. If done correctly, Bowser will jump but will eventually fall from the platform. As Bowser's fall wasn't caused by Mario, Bowser won't jump back to the platform, and Mario will stay there until he quits the level or jumps off of the platform.<ref>[http://www.youtube.com/watch?v=S3xfYIu5ryg&feature=related YouTube video of "Suicidal Bowser"]</ref>
In any Bowser battle, more easily on Bowser in the Dark World, Mario needs to explode a bomb, so it won't interfere with the glitch. Later, he must throw Bowser near the edge of the platform but make sure Bowser doesn't fall off it. Then, Mario must stand near the edge too but staying far away from Bowser. If done correctly, Bowser will jump but will eventually fall from the platform. As Bowser's fall wasn't caused by Mario, Bowser won't jump back to the platform, and Mario will stay there until he quits the level or jumps off of the platform.<ref>[http://www.youtube.com/watch?v=S3xfYIu5ryg&feature=related YouTube video of "Suicidal Bowser"]</ref>
==={{conjecturaltext|Too Many Entities}}===
The Mario 64 engine has 240 slots for loading entities. If the game loads too many entities the HUD will disappear and never reappear for the duration of the level. Normally this will never happen, but through glitches like cloning and duplication, this number can be reached. As the limit is approached, objects will often be replaced with black squares and some will not even load. The game will eventually freeze if more than 240 entities exist. To prevent this glitch all removable entities should be unloaded by collecting coins, killing enemies, etc. <ref>[https://www.youtube.com/watch?v=9xE2otZ-9os]</ref>


==={{conjecturaltext|To the Bottom of the Town}}===
==={{conjecturaltext|To the Bottom of the Town}}===
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==={{conjecturaltext|Victory Dance on Fences}}===
==={{conjecturaltext|Victory Dance on Fences}}===
To perform this glitch, the player must go to the first and third [[Toad]]s who gives the player a power star. Then, talk to them to the fence's side then gain the star by somersaulting. Mario will do his Victory Dance on the fences.
To perform this glitch, the player must go to the first and third [[Toad]]s who gives the player a power star. Then, talk to them to the fence's side then gain the star by somersaulting. Mario will do his Victory Dance on the fences.
==={{conjecturaltext|Water Level Manipulation}}===
When Mario leaves a loading point area with water the median water level will be set to the current level of the water when it is loaded. Water naturally fluctuates slightly in its level. This means that through repeated timed movement across a loading point Mario can manipulate the water level slightly. While getting significant results from this glitch is very tedious, it is still within the bounds of the game and this could be used to drain or flood [[Dire, Dire Docks]] or [[Wet-Dry World]]. <ref>[https://www.youtube.com/watch?v=2NtxoAgNY80]</ref>
==={{conjecturaltext|[[Yoshi]] Falls off the Roof}}===
There is a glitch that will make Yoshi fall off the roof. There are four spots on the roof where Yoshi can be. Yoshi will randomly walk to the other three points. The points are located: near the wing cap, near the back corner, near the front corner, and in the middle. If Yoshi walks from the wing to the back corner and back there is a chance that Yoshi will step on the slanted part of the roof. When Yoshi walks on the slanted part his movement will be pushed slightly off center. Yoshi will pass the point where he would stop and will keep walking forward off the roof. Yoshi will walk off the roof and reappear on the roof when Mario is away from where Yoshi reappears. If Mario talks to Yoshi just as he is falling off the roof in midair Mario will receive 100 lives and Yoshi will fall to the ground. When the jumping into waterfall animation tries to play Yoshi will get stuck walking towards that direction and the game will be in a soft freeze state. It also freezes when Mario talks to Yoshi on a slanted surface. <ref>[https://www.youtube.com/watch?v=3UDDdbXaGx0]</ref>


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