Krocodile Kore: Difference between revisions

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Krocodile Kore's interior appears to be a shrine, featuring artifacts such as ancient statues and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater.
Krocodile Kore's interior appears to be a shrine, featuring artifacts such as ancient statues and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater.


The Krocodile Kore head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the game. This allows the [[Kong]]s to enter the location where they have their second and final against [[King K. Rool|Kaptain K. Rool]].
The Krocodile Kore head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the game. This allows the [[Kong]]s to enter the location where they have their second and final battle against [[King K. Rool|Kaptain K. Rool]].


==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:KrocodileKoreSNES1.png|thumb|left|Diddy and Dixie encounter K. Rool in Krocodile Kore.]]
[[File:KrocodileKoreSNES1.png|thumb|left|Diddy and Dixie encounter K. Rool in Krocodile Kore.]]
When the Kongs enter the location, Kaptain K. Rool's battle theme from the end of [[The Flying Krock]] plays, which signifies a rematch against him. Diddy and Dixie are shocked to find him in the location. Kaptain K. Rool is drenched from his collapse down his airship, and he shakes off some seaweed and fish.
When the Kongs enter the location, Kaptain K. Rool's battle theme from [[K. Rool Duel]] plays, which signifies a rematch against him. Diddy and Dixie are shocked to find him in the location. Kaptain K. Rool is drenched from his landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his blunderbuss.


The battle is significantly different from K. Rool's first match at [[K. Rool Duel]] in The Flying Krock. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Kannonball]]s and energy projectiles, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[Barrel]], which contains a [[Kannonball]]. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the Kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle.
The battle is significantly different from K. Rool's first match in [[The Flying Krock]]. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Kannonball]]s and energy projectiles, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[Barrel]], which contains a [[Kannonball]]. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the Kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle.


Upon firing out the Kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and the entirety of Crocodile Isle is destroyed. The Kongs and K. Rool manage to escape as the Isle sinks underwater.
Upon firing out the Kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and the entirety of Crocodile Isle is destroyed. The Kongs and K. Rool manage to escape as the Isle sinks underwater.
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