Klomp: Difference between revisions

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'''Klomps'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 28-29.jpg|page 28]].</ref> are the main [[Kremling]] grunts employed by [[Kaptain K. Rool]] and his [[Kremling Krew]] during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.  These soldiers are spread throughout [[Crocodile Isle]], the home island of the Kremling race and are part of the "[[Kremling Kuthroats]]" enemy class.  [[Diddy Kong]] and [[Dixie Kong]] defeat many Klomps during their attempt to save the kidnapped [[Donkey Kong]] from Kaptain K. Rool.  Like many other members of the Kremling Krew during this time, Klomps donned pirate regalia (specifically sailor pants and a peg leg) like their leader Kaptain K. Rool (the pirate alias of King K. Rool).
'''Klomps'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 28-29.jpg|page 28]].</ref> are the main [[Kremling]] grunts employed by [[Kaptain K. Rool]] and his [[Kremling Krew]] during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.  These soldiers are spread throughout [[Crocodile Isle]], the home island of the Kremling race and are part of the "[[Kremling Kuthroats]]" enemy class.  [[Diddy Kong]] and [[Dixie Kong]] defeat many Klomps during their attempt to save the kidnapped [[Donkey Kong]] from Kaptain K. Rool.  Like many other members of the Kremling Krew during this time, Klomps donned pirate regalia (specifically sailor pants and a peg leg) like their leader Kaptain K. Rool (the pirate alias of King K. Rool).


Klomps are very weak, as they can be defeated by any attack, including simple [[jump]]ing and [[cartwheel|rolling]] attacks.  These pirate soldiers can only attack by marching into a [[Kong]], hurting the ape on impact.  Klomps tend to patrol a small area individually or in small groups, although in either case they are not much of a threat to Diddy and Dixie.
Klomps are very weak, as they can be defeated by any attack, including simple [[jump]]ing and [[Cartwheel Attack|rolling]] attacks.  These pirate soldiers can only attack by marching into a [[Kong]], hurting the ape on impact.  Klomps tend to patrol a small area individually or in small groups, although in either case they are not much of a threat to Diddy and Dixie.


Klomps have the same role as [[Kritter]]s from ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''.  In fact, Klomps look almost exactly like Kritters, the notable difference being the former's pirate appearance. Additionally, Klomps appear to be heavily scarred. Other differences, for example, they only have green skin, while Kritters come in many different colors. Also, Klomps cannot jump like some Kritters can.  [[Kaboing]]s instead possess this ability (although Kaboings themselves appear to simply be Klomps with two peg legs, instead of just one).
Klomps have the same role as [[Kritter]]s from ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''.  In fact, Klomps look almost exactly like Kritters, the notable difference being the former's pirate appearance. Additionally, Klomps appear to be heavily scarred. Other differences, for example, they only have green skin, while Kritters come in many different colors. Also, Klomps cannot jump like some Kritters can.  [[Kaboing]]s instead possess this ability (although Kaboings themselves appear to simply be Klomps with two peg legs, instead of just one).
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