Hoot: Difference between revisions

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{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
{{quote|Whooo's there? Whooo woke me up? It's still daylight--I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me?|Hoot|Super Mario 64}}
'''Hoot''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 29.</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot will complain that Mario's weight is making it difficult for him to continue carrying him. He will then drop Mario, telling him to "lay off the pasta," and return near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.
'''Hoot''',<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 29.</ref> or the '''Owl''',<ref>(June 10, 1998). [https://web.archive.org/web/19980610064302/http://www.nintendo.com:80/n64/super_mario64/2-4.html Course 2 - Star 4: Red Coins on the Floating Isle]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> is a friendly owl who sleeps in a [[tree]] near [[Whomp's Fortress]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When [[Mario]] climbs into his tree, Hoot complains that Mario woke him up when it is still during the day, but he then offers to give Mario a ride to the top of the fortress. If the player wants Mario to ride Hoot, they should press and hold the {{button|n64|a}} button ({{button|ds|b}} in the DS remake) on the controller. If the player wants Mario to let go, they should simply let go of the {{button|n64|a}}/{{button|ds|b}} button, and Hoot then returns near his tree (and remains awake for the rest of the mission). If Mario hangs on to Hoot for too long, Hoot complains that Mario's weight is making it difficult for him to continue carrying him. He then drops Mario, telling him to "lay off the pasta," and returns near his tree. Depending on where in the sky Mario is, Hoot's action of letting him go could cause Mario to lose a life.


It should be noted that Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot will not appear.
It should be noted that Hoot appears in Whomp's Fortress only during missions 3–6 (or missions 3–7 in the remake). If Mario is in this course during missions 1–2 and climbs Hoot's tree, Hoot does not appear.


In the DS remake, Hoot also appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him.
In the DS remake, Hoot also appears on [[Cool, Cool Mountain]] during all missions; in [[Snowman's Land]] and on [[Tall, Tall Mountain]] during all but the first mission; and on the huge part of [[Tiny-Huge Island]] during all but the first two missions. In this game, Mario, [[Luigi]], [[Wario]], and [[Yoshi]] can all hang on to him.
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Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'em]]. The ending states that he cannot stop shaking his head.
Hoot appears as an unlucky gambler in ''[[Mario Party Advance]]''. Hoot tells the player that he has a losing streak at the [[Jungle Game Hut]], and he needs the player to help him. Once the player wins, the reward is the [[minigame]] [[Stop 'em]]. The ending states that he cannot stop shaking his head.
==Media==
==Media==
Although the music does not change when the player flies with Hoot in ''Super Mario 64'', in ''Super Mario 64 DS'', a variation of the [[Wing Cap]]/[[Vanish Cap]] theme is played.
Although the music does not change when the player flies with Hoot in ''Super Mario 64'', in ''Super Mario 64 DS'', a variation of the [[Wing Cap]]/[[Vanish Cap]] theme is played.
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