Health Meter: Difference between revisions

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The coloration of the regular Health Meter in this game is as follows: 3 sections = Blue, 2 Sections = Yellow, and 1 section = Red. The additional 3 sections that are added as a result of the Life Mushroom are all colored green, and do not change color unless the Health Meter drops below 4.
The coloration of the regular Health Meter in this game is as follows: 3 sections = Blue, 2 Sections = Yellow, and 1 section = Red. The additional 3 sections that are added as a result of the Life Mushroom are all colored green, and do not change color unless the Health Meter drops below 4.
   
   
As neither [[Red Coin]]s nor [[Blue Coin]]s appear in this game, they cannot be used to refill Mario’s Health Meter when it gets low. Instead, he must seek out regular [[Coin|Yellow Coin]]s, which can be collected after defeating most enemies. [[Purple Coin]]s make their first appearance in this game, but they do not affect the Health Meter in any way.
As neither [[Red Coin]]s nor [[Blue Coin]]s appear in this game, they cannot be used to refill Mario’s Health Meter when it gets low. Instead, he must seek out regular [[Coin|Yellow Coin]]s, which can be collected after defeating most enemies and will refill one section of his Health Meter. [[Purple Coin]]s make their first appearance in this game, but they do not affect the Health Meter in any way.
   
   
When the Health Meter drops below 2 (and there is only one section left), a warning alarm will begin to sound. This will continue until Mario is able to pick up at least one coin, which will fill it up again. Also, the Health Meter is different from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when Mario is flying as [[Bee Mario]].  Mario will only start taking damage underwater when his air gauge is fully depleted.
When the Health Meter drops below 2 (and there is only one section left), a warning alarm will begin to sound. This will continue until Mario is able to pick up at least one coin, which will fill it up again. Also, the Health Meter is different from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when Mario is flying as [[Bee Mario]].  Mario will only start taking damage underwater when his air gauge is fully depleted.