Health Meter: Difference between revisions

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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Damage}}
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Health Meter always appears at the bottom of the screen, except in ''[[Super Smash Bros. for Nintendo 3DS]]'', in which it is displayed on the Touch Screen. It acts as a damage counter that displays the amount of damage that a particular character has taken as a percentage. The higher the percentage goes, the more damage the character has taken. As the character takes more damage, the color of the percentage gradually changes from white to a dark red, with yellow being a middle gradient introduced in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', and the character simultaneously becomes easier for the opponents to KO them. The highest amount of damage a character can possibly take is 999%. [[List of Super Smash Bros. series items#Food|Food]], [[List of Super Smash Bros. series items#Heart Container|Heart Container]]s, [[List of Super Smash Bros. series items#Fairy Bottle|Fairy Bottle]]s, and [[List of Super Smash Bros. series items#Maxim Tomato|Maxim Tomato]]es can help reduce the amount of damage that a character has taken. In all games, the Health Meter appears for each character that participates in a match. Starting in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', characters with 100% of damage or higher begin to emit smoke. Starting in ''[[Super Smash Bros. Ultimate]]'', the percentage is displayed to one decimal place.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Health Meter always appears at the bottom of the screen, except in ''[[Super Smash Bros. for Nintendo 3DS]]'', in which it is displayed on the Touch Screen. It acts as a damage counter that displays the amount of damage that a particular character has taken as a percentage. The higher the percentage goes, the more damage the character has taken. As the character takes more damage, the color of the percentage gradually changes from white to a dark red, with yellow being a middle gradient introduced in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', and the character simultaneously becomes easier for the opponents to KO them. The highest amount of damage a character can possibly take is 999%. [[List of Super Smash Bros. series items#Food|Food]], [[List of Super Smash Bros. series items#Heart Container|Heart Container]]s, [[List of Super Smash Bros. series items#Fairy Bottle|Fairy Bottle]]s, and [[List of Super Smash Bros. series items#Maxim Tomato|Maxim Tomato]]es can help reduce the amount of damage that a character has taken. In all games, the Health Meter appears for each character that participates in a match. Starting in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', characters with 100% of damage or higher begin to emit smoke. Starting in ''[[Super Smash Bros. Ultimate]]'', the percentage is displayed to one decimal place.


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