Goal Ring: Difference between revisions

384 bytes added ,  2 months ago
Tag: Reverted
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]'']]
{{item infobox
|image=[[File:SMW2 GoalRoulette.png|250px]]<br>A [[Yoshi (species)|Red Yoshi]] near a goal roulette in ''[[Yoshi's Island: Super Mario Advance 3]]''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]])
}}
A '''Goal Ring''',<ref>''"They also add flowers to the Goal Ring roulette!"'' – Message in ''Super Mario World 2: Yoshi's Island''</ref><ref>''Yoshi's New Island'' digital manual. Page 9.</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called a '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet. Page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet. Page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet. Page 11.</ref> is an object found in several ''[[Yoshi (franchise)|Yoshi]]'' platform games, particularly those in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. Debuting in ''[[Super Mario World 2: Yoshi's Island]]'', Goal Rings are found at the ends of all [[level]]s of a game (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses.
A '''Goal Ring''',<ref>''"They also add flowers to the Goal Ring roulette!"'' – Message in ''Super Mario World 2: Yoshi's Island''</ref><ref>''Yoshi's New Island'' digital manual. Page 9.</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called a '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet. Page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet. Page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet. Page 11.</ref> is an object found in several ''[[Yoshi (franchise)|Yoshi]]'' platform games, particularly those in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. Debuting in ''[[Super Mario World 2: Yoshi's Island]]'', Goal Rings are found at the ends of all [[level]]s of a game (except for [[castle]]s and [[fortress]]es), acting as goal points. A Goal Ring is a circle consisting of blue dots and the [[Smiley Flower]]s the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling [[Yoshi's House]] stand on the other side of the Goal Ring in most courses.


Line 6: Line 10:
===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and additional flowers result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.


A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
Line 19: Line 23:
====''Yoshi's New Island''====
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player.
In ''[[Yoshi's New Island]]'', if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into [[Egg Medal]]s, which are then awarded to the player.
===''Sonic Lost World''===
A Goal Ring also appears in the [[sonicretro:Yoshi's Island Zone|Yoshi's Island Zone]] in ''[[Sonic Lost World]]'', where it acts the same way it does in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges.


===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
Line 30: Line 31:
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 8 Deluxe''====
====''Mario Kart 8 Deluxe''====
{{rewrite-expand|does the Goal Ring do anything when passed through? Even if not, the section should make a statement on this.}}
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. Racers are able to reach the Goal Ring only by driving along the red bridge triggered by the [[Winged Cloud]] on the course. There are eight [[coin]]s gathered in the middle of the ring, but it otherwise has no gameplay effect.
A Goal Ring appears just before the [[Finish line (object)|finish line]] of the [[Yoshi's Island (race course)|Yoshi's Island]] course in ''[[Mario Kart 8 Deluxe]]''. There are coins in the middle of this ring. Going through it will result in a posing trick.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, it gives players bonus points.
The Goal Ring is also present in the same location on the ''[[Mario Kart Tour]]'' rendition of the Yoshi's Island course. When passed through, the Goal Ring gives players bonus points.
 
===Other appearances===
A Goal Ring also appears in the [[sonicretro:Yoshi's Island Zone|Yoshi's Island Zone]] in ''[[Sonic Lost World]]'', functioning identically as in the ''Yoshi's Island'' series, minus providing the opportunity to play Bonus Challenges.


==Profiles==
==Profiles==
Line 58: Line 61:
|ChiTR=Zhōngdiǎn Huán
|ChiTR=Zhōngdiǎn Huán
|ChiTM=Finish Ring
|ChiTM=Finish Ring
|Fra=Anneau d'arrivée
|Fre=Anneau d'arrivée
|FraM=Goal Ring
|FreM=Goal Ring
|Ger=Zielkreis
|Ger=Zielkreis
|GerM=
|GerM=
|Ita=Anello meta
|Ita=Anello GOAL!<ref>''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual, pag. 10</ref> <small>(''Super Mario World 2: Yoshi's Island'')</small>
|ItaM=Goal Ring
|Ita2=Anello meta
|ItaM=GOAL! Ring
|Ita2M=Goal ring
|Kor=골인링
|Kor=골인링
|KorR=Gorin Ring
|KorR=Gorin Ring
12,878

edits