Goal Pole: Difference between revisions

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|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[Piranha Plant Tour]]) ([[List of games by date#2022|2022]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
{{quote2|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote2|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
A '''Goal Pole''' (also known as a '''flagpole''',<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref> '''Flag Pole''',<ref>''Nintendo Power'' Volume 52, page 18.</ref> '''Goal Post''',<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) appears at the end of every normal [[level]] in most of the mainstream ''[[Mario (franchise)|Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the flagpole depends on how high they landed on it.
A '''Goal Pole''' (also known as a '''flagpole''',<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref> '''Flag Pole''',<ref>''Nintendo Power'' Volume 52, page 18.</ref> '''Goal Post''',<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) is an object that appears at the end of every normal [[level]] in most of the mainstream ''[[Super Mario (franchise)|Super Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it.


The flagpole first appeared in ''[[Super Mario Bros.]]'', and the flags on a flagpole come in many colors, though [[Goal Pole (secret)|secret Goal Pole]]s usually indicate an alternate exit in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games. Since then, if the player manages to grab the top of the flagpole, they will usually earn an [[extra life]]. Flagpoles were replaced by boxed, roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'', and [[Giant Gate]]s in ''[[Super Mario World]]''. These flagpoles symbolize Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
{{br|left}}
{{br|left}}
==History==
==History==
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|image2=SMASSMBFlagpoleSprite.png
|image2=SMASSMBFlagpoleSprite.png
|alt2=Super Mario All-Stars
|alt2=Super Mario All-Stars
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]] (left) and ''[[Super Mario All-Stars]]'' (right)
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]]'' (left) and ''[[Super Mario All-Stars]]'' (right)
}}
}}
In ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole.
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. [[Mega Mario]] or Mega Luigi can destroy the pole, awarding 8000 points for the destroyed pole and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. Additionally, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "Course Clear" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|right|120px|Mario grabbing onto a Goal Pole in ''Super Mario 3D Land''.]]
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Mario'' game. Unlike in 2D ''Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>  
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>


[[File:SM3DL Big Goal Pole.png|thumb|120px|left|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one.
If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one.


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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario or Luigi, but the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario, but only in World 5-6 and the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''; in turn, this adds even more points to the score. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
[[File:NSMBU Yoshi Flagpole.jpg|thumb|right|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
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[[Cat Mario]] can climb the Goal Pole for a short time, making it easier to get the golden flag. In fact, some levels, such as [[Mount Beanpole]], outright require the form in order to reach the top.
[[Cat Mario]] can climb the Goal Pole for a short time, making it easier to get the golden flag. In fact, some levels, such as [[Mount Beanpole]], outright require the form in order to reach the top.


Fake Goal Poles can be found in [[Ghost House]]s; touching these reveals that they are actually swarms of Boos, which promptly disappear. [[Goal Pole (flying)|Flying Goal Poles]] appear in [[The Great Goal Pole]] and [[Back to Hands-On Hall]].
[[Fake Goal Pole]]s can be found in [[Ghost House]]s; touching these reveals that they are actually swarms of Boos, which promptly disappear. [[Goal Pole (flying)|Flying Goal Poles]] appear in [[The Great Goal Pole]] and [[Back to Hands-On Hall]].


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
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If the player successfully reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends.
If the player successfully reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends.
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall.
Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
[[File:Goalpolesmbss.jpg|thumb|Goal Poles seen in the opening of ''The Super Mario Bros. Super Show!'']]
[[File:SMBSSGoalPoleOpening.png|thumb|Goal Poles seen in the opening of ''The Super Mario Bros. Super Show!'']]
In the opening cinematic of ''[[The Super Mario Bros. Super Show!]]'', Mario, Luigi, [[Toad]], and [[Princess Peach|Princess Toadstool]] can be seen sliding down multi-colored Goal Poles.
In the opening cinematic of ''[[The Super Mario Bros. Super Show!]]'', Mario, Luigi, [[Toad]], and [[Princess Peach|Princess Toadstool]] can be seen sliding down multi-colored Goal Poles.


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|[[File:MLBISPostBattleScreen.png|150x90px]][[File:MLDTPostBattle.png|150x150px]]<br>[[File:MLPJ Victory.png|150x150px]][[File:MLSSDX Victory.png|150x150px]]<br>[[File:BISDX Post Battle Screen.png|150x150px]]
|[[File:MLBISPostBattleScreen.png|150x90px]][[File:MLDTPostBattle.png|150x150px]]<br>[[File:MLPJ Victory.png|150x150px]][[File:MLSSDX Victory.png|150x150px]]<br>[[File:BISDX Post Battle Screen.png|150x150px]]
|Goal Poles being used as the EXP meter in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
|Goal Poles being used as the EXP meter in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
|align=right
|align=left
}}
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of the [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.


As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
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===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
[[File:Flagpole Leap.png|right|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
Mario could jump on flagpoles in ''[[Dance Dance Revolution: Mario Mix]]'', in the [[Flagpole Leap]] minigame.
Mario or Luigi can jump on a flagpole in the ''[[Dance Dance Revolution: Mario Mix]]'' minigame [[Flagpole Leap]].


===''Mario Party 8''===
===''Mario Party 8''===
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
{{new subject|section=y|film}}
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course (The Super Mario Bros. Movie)|Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of Peach's obstacle course used to train Mario. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it.


===Other appearances===
===Other appearances===
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In the Wii U and Nintendo Switch versions of ''{{Wp|Lego City Undercover}}'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.
In the Wii U and Nintendo Switch versions of ''{{Wp|Lego City Undercover}}'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.


In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Mario'' characters.
In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters.


==Profiles==
==Profiles==
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*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
**"''<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
**"''<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
*'''European Website Bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
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MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
</gallery>
</gallery>


===Sprites===
===Sprites and models===
<gallery>
<gallery>
SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
CranktoRank 8.png|''Mario Party 8''
CranktoRank 8.png|''[[Mario Party 8]]''
Top100CranktoRank.png|''Mario Party: The Top 100''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
Flagpole SSBB.png|''Super Smash Bros. Brawl''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
SSBU Mushroomy Kingdom Flagpole.png|''Super Smash Bros. Ultimate''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


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LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
</gallery>
===Miscellaneous===
<gallery>
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
</gallery>
</gallery>


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|Spa=Banderín<br>Meta
|Spa=Banderín<br>Meta
|SpaM=Little Flag<br>Goal
|SpaM=Little Flag<br>Goal
|Fra=Drapeau
|Fre=Drapeau
|FraM=Flag
|FreM=Flag
|Dut=Vlag<br>Vlaggenstok
|Dut=Vlag<br>Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
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|ChiTR=Zhōngdiǎn Qígān
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|ChiTM=Finish Flagpole
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
}}
}}
;Big Goal Pole
;Big Goal Pole
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{{SMR}}
{{SMR}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
}}
}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Dance Dance Revolution: Mario Mix]]
[[Category:Dance Dance Revolution: Mario Mix]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Luigi: Superstar Saga objects]]
[[Category:Mario & Luigi: Superstar Saga objects]]
[[Category:Mario Kart 7]]
[[Category:Mario Kart 7]]
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[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros.: The Lost Levels objects]]
[[Category:Super Mario Bros.: The Lost Levels objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
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