Funky (level): Difference between revisions

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'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE A SUPER PLAYER!!" (the "A" is not in the Super Famicom version).<ref name="tcrf">https://tcrf.net/Super_Mario_World_(SNES)/Version_Differences</ref>
'''Funky''' is the eighth and final [[level]] of the [[Special Zone]], and the last level as a whole in ''[[Super Mario World]]''. The level takes place in a grassland setting with a dark-blue sky. At the end of the level, there are [[coin]]s that spell out the words "YOU ARE A SUPER PLAYER!!" (the "A" is not in the Super Famicom version).<ref name="tcrf">https://tcrf.net/Super_Mario_World_(SNES)/Version_Differences</ref>
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==Overview==
==Overview==
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[Fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s.
Funky is the longest single-room level in the game, consisting of 32 screens and only 200 units on the [[Time Limit|timer]] to reach the [[Giant Gate]]. To make up for the low amount of time, the level has several green [[Fruit (Yoshi food)|berries]] in it, the only level in which they appear (aside from the intro [[Tourist Tips|Points of Advice]]). When eaten, these berries give [[Mario]] or [[Luigi]] 20 extra units to complete the level. This level contains nine green berries (three in the Japanese version),<ref name="tcrf"/> giving the player a maximum of 380 units (260 in the Japanese version) if all are eaten. This level also contains five [[Dragon Coin]]s and features a rare yellow [[Koopa Paratroopa]] amid other colored Koopa Paratroopas and [[Koopa Troopa]]s.


The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]].
The entire level can be flown through if the player has a cape; however, it is tricky as the player will need to fly above the screen to clear a blue and yellow [[Warp Pipe]]. If the player has no cape, the player should start the level with a [[Yoshi]] to eat green berries to add more time. Early in the level, Yoshi can be found in a high-up [[? Block]].


After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: [[Koopa Troopa]]s mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.
After the player gets past the [[Sumo Bro]]ther on the ? Blocks and under the [[Empty Block]]s, a [[P Switch|Switch Block]] can be found in the first [[Rotating Block]] in the group of two. The Switch Block will turn some ? Blocks to coins, which is helpful for the next area with two Sumo Brothers. After defeating two [[Chargin' Chuck]]s and jumping off the [[Grab Block]]s, the player will come to another Sumo Brother on some [[Note Block|Jump Block]]s. The level follows the same pattern from here until the end: Koopa Troopas mixed in between some gaps and Sumo Brothers Right before the final stretch, the player needs to get past three Confused Chucks.


After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found.
After beating this level, the player is given the option to save, and a path opens up to a [[Star Road (Super Mario World)|Star Road]] which will warp the player back to [[Yoshi's House]] on [[Yoshi's Island (location)|Yoshi's Island]]. The overworld will also change from spring to [[fall]] in the SNES version; in ''[[Super Mario World: Super Mario Advance 2]]'', the season changes only once all 96 exits are found.
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==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center"
!Sprite
!Sprite
!Name
!Name
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|-
|-
|[[File:Sumo brother.png]]
|[[File:Sumo brother.png]]
|[[Sumo Bro]]
|[[Sumo Bro]]ther
|7
|7
|-
|-
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