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===Speech=== | ===Speech=== | ||
Like other enemies, in the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] ''Super Mario'' games, Dry Bones did not have any voice acting or in-game text, both due to technical limitations and Nintendo's habit of having silent characters. ''Super Mario RPG: Legend of the Seven Stars'' is the notable exception, which gives them a [[ | Like other enemies, in the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] ''Super Mario'' games, Dry Bones did not have any voice acting or in-game text, both due to technical limitations and Nintendo's habit of having silent characters. ''Super Mario RPG: Legend of the Seven Stars'' is the notable exception, which gives them a [[Thought Peek|thought]]. Starting from the early 2000s, Dry Bones received voice acting, though it comprised of clustered bone "grunts" and "yells" provided by [[Nintendo]] sound manager and composer [[Toru Asakawa]], who also does [[King Boo]]'s voice. In contemporary games, Dry Bones receive text-based dialogue, while some games use "rattle" and "clickety-clack" sounds as speech with the translation in parentheses. ''Super Mario Party'' notably has Dry Bones' speech translated; however, unlike other games which do this, Dry Bones pauses some of its sentences with ellipses. As an earlier instance, ''Paper Mario: The Thousand-Year Door'' had Dark Bones pause their sentences; however, [[Dark Bones]] spoke intelligibly, as opposed to having their speech translated in parenthesis. | ||
===Powers and abilities=== | ===Powers and abilities=== |
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