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====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Donkey Kong Jr Gameboy.jpg|thumb|130px|Artwork of Donkey Kong Jr. pushing a switch]] | [[File:Donkey Kong Jr Gameboy.jpg|thumb|130px|Artwork of Donkey Kong Jr. pushing a switch]] | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating [[switch (Donkey Kong)|switch]]es in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws [[Poison Mushroom]]s. It is shown in [[Stage 4-11]] and [[Stage 8-9]] that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In [[Stage 9-4]], Donkey Kong Jr. gets locked | In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating [[switch (Donkey Kong)|switch]]es in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws [[Poison Mushroom]]s. It is shown in [[Stage 4-11]] and [[Stage 8-9]] that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In [[Stage 9-4]], Donkey Kong Jr. gets locked in a cage by Mario in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. manages to free himself and lays in wait as Pauline gives Mario a [[Super Mushroom]] to catch Donkey Kong, and acts as soon as his father calls for help. In the end, the group take a photo together. | ||
===''Saturday Supercade''=== | ===''Saturday Supercade''=== |
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