Donkey Kong Jr.: Difference between revisions

no edit summary
(Considering DK Jr. is rarely referenced and we don't truly know Nintendo's current status on this, best to word it more ambiguously)
No edit summary
Line 46: Line 46:


In the original arcade game, he also appears during the transition scene between the [[Jump Board Scene]] and [[Mario's Hideout]], where he pursues Mario's chopper by floating with a parasol.
In the original arcade game, he also appears during the transition scene between the [[Jump Board Scene]] and [[Mario's Hideout]], where he pursues Mario's chopper by floating with a parasol.
In the [[Game & Watch]] version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'', Donkey Kong Jr. appears as the playable character. He must dodge birds and Snapjaws and grab a key swinging from a tree to unlock his father's cage.
====''Donkey Kong II''====
In ''[[Donkey Kong II]]'', Donkey Kong Jr. appears in the same capacity as the previous Game & Watch title. In this game, he must dodge Snapjaw, Sparks, and birds and use keys to open the locks on his father's restraints.


====''Donkey Kong Jr. Math''====
====''Donkey Kong Jr. Math''====
Donkey Kong Jr. makes another playable appearance in the game ''[[Donkey Kong Jr. Math]]''. In Calculate A and B, His father stands at the top of the stage, holding a sign with a random number placed on it. Donkey Kong Jr. must climb among multiple vines to gather the correct numbers and mathematical signs to create the number on his father's sign. In +-×÷ Exercise, Donkey Kong Jr. has to solve equations by climbing multiple chains to input the digits of the answer. In the instruction booklet, he is dubbed '''Junior (I)'''.<ref name = FuzzyMath/>
Donkey Kong Jr. makes another playable appearance in ''[[Donkey Kong Jr. Math]]''. In Calculate A and B, His father stands at the top of the stage, holding a sign with a random number placed on it. Donkey Kong Jr. must climb among multiple vines to gather the correct numbers and mathematical signs to create the number on his father's sign. In +-×÷ Exercise, Donkey Kong Jr. has to solve equations by climbing multiple chains to input the digits of the answer. In the instruction booklet, he is dubbed '''Junior (I)'''.<ref name = FuzzyMath/>


[[File:DKJM-Pink Donkey Kong Jr.png|frame|right]]
[[File:DKJM-Pink Donkey Kong Jr.png|frame|right]]
This game also features a pink-colored palette swap of Donkey Kong Jr. named '''Junior (II)''',<ref name = FuzzyMath>''Donkey Kong Jr. Math'' instruction booklet, page 5.</ref> who is playable in a Calculate A and B. He and Donkey Kong Jr. compete to calculate Donkey Kong's number until one of them does so five times.
This game also features a pink-colored palette swap of Donkey Kong Jr. named '''Junior (II)''',<ref name = FuzzyMath>''Donkey Kong Jr. Math'' instruction booklet. Page 5.</ref> who is playable in a Calculate A and B. He and Donkey Kong Jr. compete to calculate Donkey Kong's number until one of them does so five times.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:Donkey Kong Jr Gameboy.jpg|thumb|130px|Donkey Kong Jr. pushing a [[Switch (Donkey Kong)|switch]]]]
[[File:Donkey Kong Jr Gameboy.jpg|thumb|130px|Donkey Kong Jr. pushing a [[Switch (Donkey Kong)|switch]]]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws [[Poison Mushroom]]s. It is shown in [[Stage 4-11]] and [[Stage 8-9]] that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In [[Stage 9-4]], Donkey Kong Jr. gets locked him in a cage by Mario in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. manages to free himself and lays in wait as Pauline gives Mario a [[Super Mushroom]] to catch Donkey Kong, and acts as soon as his father calls for help. In the end, the group take a photo together.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws [[Poison Mushroom]]s. It is shown in [[Stage 4-11]] and [[Stage 8-9]] that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In [[Stage 9-4]], Donkey Kong Jr. gets locked him in a cage by Mario in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. manages to free himself and lays in wait as Pauline gives Mario a [[Super Mushroom]] to catch Donkey Kong, and acts as soon as his father calls for help. In the end, the group take a photo together.
===Game & Watch series===
====''Donkey Kong Jr.''====
In the Game & Watch version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'', Donkey Kong Jr. appears as the playable character. He must dodge birds and Snapjaws and grab a key swinging from a tree to unlock his father's cage.
====''Donkey Kong II''====
In ''[[Donkey Kong II]]'', Donkey Kong Jr. appears in the same capacity as the previous Game & Watch title. In this game, he must dodge Snapjaw, Sparks, and birds and use keys to open the locks on his father's restraints.


===''Saturday Supercade''===
===''Saturday Supercade''===
Line 69: Line 67:
Donkey Kong Jr., voiced by [[Wikipedia:Frank Welker|Frank Welker]], is featured as the main protagonist of the cartoon short ''Donkey Kong Junior'' from the animated series ''[[Saturday Supercade]]''. Here, Donkey Kong Jr., after discovering his father is missing from the circus, decides to track him down with the help of a clumsy biker named [[Bones (character)|Bones]].
Donkey Kong Jr., voiced by [[Wikipedia:Frank Welker|Frank Welker]], is featured as the main protagonist of the cartoon short ''Donkey Kong Junior'' from the animated series ''[[Saturday Supercade]]''. Here, Donkey Kong Jr., after discovering his father is missing from the circus, decides to track him down with the help of a clumsy biker named [[Bones (character)|Bones]].
{{br}}
{{br}}
===''Punch-Out!!'' series===
====''Punch-Out!!''====
[[File:Marioaudience.gif|frame]]
In the {{wp|Punch-Out!! (arcade game)|first game in the ''Punch-Out!!'' series}}, Donkey Kong Jr. can be found watching the fight in the audience along with [[Mario]], [[Luigi]], and [[Donkey Kong]].
====''Super Punch-Out!!''====
In the {{wp|Super Punch-Out!! (arcade game)|second arcade game}}, Donkey Kong Jr. can be found in the audience again, along with [[Mario]], [[Luigi]], and [[Donkey Kong]], this time with a different color scheme.
===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
Donkey Kong Jr. makes an appearance in the sixth ''[[Nintendo Adventure Books|Nintendo Adventure Book]]'', ''[[Doors to Doom]]''; in the book, Mario and [[Luigi]] find themselves in Donkey Kong Jr.'s jungle after entering one of the doorways created by [[Dr. Sporis von Fungenstein]]. Upon seeing Mario and Luigi, Donkey Kong Jr. attacks them, forcing the two to flee. Eventually, after a vine-climbing chase, the Mario Bros. escape Donkey Kong Jr.
Donkey Kong Jr. makes an appearance in the sixth ''[[Nintendo Adventure Books|Nintendo Adventure Book]]'', ''[[Doors to Doom]]''; in the book, Mario and [[Luigi]] find themselves in Donkey Kong Jr.'s jungle after entering one of the doorways created by [[Dr. Sporis von Fungenstein]]. Upon seeing Mario and Luigi, Donkey Kong Jr. attacks them, forcing the two to flee. Eventually, after a vine-climbing chase, the Mario Bros. escape Donkey Kong Jr.
Line 107: Line 96:


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario All-Stars''====
====''Super Mario All-Stars'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMA4 Donkey Kong Jr Sprite.png|frame|left]]
[[File:SMA4 Donkey Kong Jr Sprite.png|frame|left]]
In the ''[[Super Mario Bros. 3]]'' remake in ''[[Super Mario All-Stars]]'', the [[kings|king]] of [[Giant Land|Big Island]] is transformed into Donkey Kong Jr. This change is retained in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
In the ''[[Super Mario Bros. 3]]'' remake in ''[[Super Mario All-Stars]]'', the [[kings|king]] of [[Giant Land|Big Island]] is transformed into Donkey Kong Jr. This change is retained in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
Line 119: Line 108:


===''Mario Tennis'' series===
===''Mario Tennis'' series===
====''Mario's Tennis''====
In ''[[Mario's Tennis]]'' for the [[Virtual Boy]], Donkey Kong Jr. is a playable character. He is the largest character in the game. This is also the only game where he wears shoes and socks.
{{stub|section=What are his stats}}
====''Mario Tennis'' (Nintendo 64)====
[[File: DKJR789.jpg|thumb|Donkey Kong Jr. in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', seen on Donkey Kong's court]]
[[File: DKJR789.jpg|thumb|Donkey Kong Jr. in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', seen on Donkey Kong's court]]
Donkey Kong Jr. returns as a playable character in the [[Nintendo 64]] version of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''. He is classified as a Power Character, who can be unlocked by winning the Star Cup in Doubles. He is one of two unlockable characters in the game, with the other being [[Shy Guy]]. If he is unlocked, he is Donkey Kong's double partner; otherwise, Yoshi takes his place. This game marks Donkey Kong Jr.'s final playable appearance until ''Super Mario Maker'' as a [[Costume Mario|costume]], not counting later ports of [[Donkey Kong Jr. (game)|his game of the same name]].
Donkey Kong Jr. is a playable character in two games of the [[Mario Tennis (series)|''Mario Tennis'' series]]. In ''[[Mario's Tennis]]'', Donkey Kong Jr. is the largest among the playable characters, and this is also the only game where he wears shoes and socks. In the [[Nintendo 64]] version of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', Donkey Kong Jr. is classified as a Power character, who can be unlocked by winning the [[Star Cup]] in Doubles. Unlocking Donkey Kong Jr. makes him Donkey Kong's partner in doubles, otherwise, Yoshi takes his place.


====''Mario Tennis'' (Game Boy Color)====
In the [[Game Boy Color]] version of ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'', Donkey Kong Jr. cameos as one of the Nintendo 64 status icons.
In ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' for the [[Game Boy Color]], Donkey Kong Jr. cameos as an N64 status icon.


===''Mario Clash''===
===''Mario Clash''===
Line 134: Line 117:


===''Game & Watch Gallery'' series===
===''Game & Watch Gallery'' series===
Donkey Kong Jr. appeared many times in the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' installments. He appears with the role as a "damsel in distress" in several of the minigames.
Donkey Kong Jr. is a recurring character in the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' series, often having to be rescued.
====''Game & Watch Gallery ''====
In ''[[Game & Watch Gallery]]'', Donkey Kong Jr. appears in the Modern versions of three games.


In ''[[Manhole (Game & Watch)|Manhole]]'', Donkey Kong Jr. is one of the pedestrians that [[Yoshi]] must keep from falling into the water.
====''Game & Watch Gallery''====
 
In ''[[Game & Watch Gallery]]'', Donkey Kong Jr. appears in the Modern versions of three games: ''[[Manhole (Game & Watch)|Manhole]]'', ''[[Fire (Game & Watch)|Fire]]'', and ''[[Oil Panic]]''. In ''Manhole'', Donkey Kong Jr. is one of the pedestrians whom [[Yoshi]] must keep from falling into the water. In ''Fire'', Donkey Kong Jr. is one of the characters whom the Mario Bros. must rescue from a fire at [[Peach's Castle|Princess Peach's Castle]]. If the Mario Bros. do not catch Donkey Kong Jr., he runs away with a sore bottom, earning the player a miss. In ''Oil Panic'', Donkey Kong Jr. fiddles with a stick while sitting on the ground on the left side of the [[castle]] from the top of which [[Bowser]] dumps oil. If any oil is spilled on Donkey Kong Jr., he gets mad, earning the player a miss.
In ''[[Fire (Game & Watch)|Fire]]'', Donkey Kong Jr. is one of the characters that the Mario Bros. must rescue from a fire at [[Peach's Castle|Princess Peach's Castle]]. If the Mario Bros. do not catch Donkey Kong Jr., he runs away with a sore bottom, earning the player a miss.  
 
In ''[[Oil Panic]]'', Donkey Kong Jr. fiddles with a stick while sitting on the ground on the left side of the [[castle]] from the top of which [[Bowser]] dumps oil. If any oil is spilled on Donkey Kong Jr., he gets mad, earning the player a miss.


====''Game & Watch Gallery 2''====
====''Game & Watch Gallery 2''====
Line 154: Line 132:


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:Trophy276.png|thumb|130px|left|DK Jr's ''Melee'' trophy]]
Donkey Kong Jr. has made a few cameo appearances in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. In ''[[Super Smash Bros. Melee]]'', there is a [[Trophy (Super Smash Bros. series)|trophy]] of Donkey Kong Jr. In ''[[Super Smash Bros. Brawl]]'', there are two [[Sticker (Super Smash Bros. Brawl)|stickers]] of Donkey Kong Jr.: one shows him holding a [[key]] over his head, and it raises launch resistance by twenty-one in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], while Donkey Kong Jr.'s other sticker shows him holding a tennis racket from ''Mario Tennis''. Additionally, '''DKJR''' is one of the names that appears when the player presses the "Random Name" button when naming their custom stage. In ''[[Super Smash Bros. Ultimate]]'', Donkey Kong Jr. appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
====''Super Smash Bros. Melee''====
Donkey Kong Jr. also has a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Melee]]'', though he does not make a playable appearance.


====''Super Smash Bros. Brawl''====
Donkey Kong Jr. did not return as a collectible trophy, though [[List of Super Smash Bros. Brawl pre-release and unused content#Models|unused data]] shows that he would have appeared as one.
In ''[[Super Smash Bros. Brawl]]'', Donkey Kong Jr. did not return as a collectible trophy, though data extracted from the disc shows that he was [[List of Super Smash Bros. Brawl pre-release and unused content#Models|going to appear]] but was scrapped. Instead, he has a [[Sticker (Super Smash Bros. Brawl)|Sticker]]. The sticker shows Donkey Kong Jr. with a [[key]] over his head; the sticker is only referred to as '''Junior'''. It raises launch resistance by twenty-one in the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] adventure mode of the game. His other sticker shows him holding a tennis racket from Mario Tennis. Additionally, one of the names that appears when the player presses the "Random Name" button when naming their custom stage is '''DKJR'''.
{{br}}
{{br}}
====''Super Smash Bros. Ultimate''====
Donkey Kong Jr. appears in ''[[Super Smash Bros. Ultimate]]'' as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
===''WarioWare'' series===
===''WarioWare'' series===
Donkey Kong Jr. appears as the playable character in the [[Donkey Kong Jr. (WarioWare: Twisted!)|Donkey Kong Jr.]] microgame in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'' and the [[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]] microgame in ''[[WarioWare: Move It!]]''
Donkey Kong Jr. appears as the playable character in the [[Donkey Kong Jr. (WarioWare: Twisted!)|Donkey Kong Jr.]] microgame in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'' and the [[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]] microgame in ''[[WarioWare: Move It!]]''
===''Tetris DS''===
In ''[[Tetris DS]]'', Donkey Kong Jr. appears on the title screen. He distracts Mario long enough for him to get hit by a Tetrimino block thrown by Donkey Kong.
===''NES Remix'' series===
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', Donkey Kong Jr. appears in the stages derived from the ''Donkey Kong Jr.'' game.


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
Line 179: Line 145:
===Other appearances===
===Other appearances===
[[File:Donkey Kong Jr - KC Deluxe manga.png|thumb|150px|Donkey Kong Jr. in Kodansha's ''Super Mario'' manga]]
[[File:Donkey Kong Jr - KC Deluxe manga.png|thumb|150px|Donkey Kong Jr. in Kodansha's ''Super Mario'' manga]]
Unused sprites of Donkey Kong Jr. can be found in the code of ''[[Donkey Kong 3]]'', but he does not appear in the final game.<ref>https://tcrf.net/Donkey_Kong_3_(Arcade)</ref>
[[File:Marioaudience.gif|frame]]
Donkey Kong Jr. makes a few cameo appearances in the [[nwiki:Punch-Out!! series|''Punch-Out!!'' series]]. In the [[nwiki:Punch-Out!! (arcade)|first game in the ''Punch-Out!!'' series]], Donkey Kong Jr. can be found watching the fight in the audience along with [[Mario]], [[Luigi]], and [[Donkey Kong]]. In the [[nwiki:Super Punch-Out!! (arcade)|second arcade game]], Donkey Kong Jr. can be found in the audience again, along with [[Mario]], [[Luigi]], and [[Donkey Kong]], this time with a different color scheme.


In the [[Family Computer Disk System]] port of ''{{wp|Konami's Ping Pong}}'', Smash Ping Pong, Donkey Kong Jr. appears in the audience and replaces Pentarou from ''{{wp|Antarctic Adventure}}'', another Konami game.
In the [[Family Computer Disk System]] port of ''[[nwiki:Konami's Ping Pong|Konami's Ping Pong]]'', Smash Ping Pong, Donkey Kong Jr. appears in the audience and replaces Pentarou from ''[[nwiki:Antarctic Adventure|Antarctic Adventure]]'', another Konami game.


Donkey Kong Jr. has made some appearances in Kodansha's ''[[Super Mario (Kodansha manga)|Super Mario]]'' manga.
Donkey Kong Jr. has made some appearances in Kodansha's ''[[Super Mario (Kodansha manga)|Super Mario]]'' manga.
Line 188: Line 155:


Donkey Kong Jr. appears in [https://www.youtube.com/watch?v=jqZgEIELERs an e-Reader commercial], where he is on an assembly line and undergoes a personal hygiene makeover, only to be compressed into an e-Reader card.
Donkey Kong Jr. appears in [https://www.youtube.com/watch?v=jqZgEIELERs an e-Reader commercial], where he is on an assembly line and undergoes a personal hygiene makeover, only to be compressed into an e-Reader card.
In ''[[Tetris DS]]'', Donkey Kong Jr. appears on the title screen. He distracts Mario long enough for him to get hit by a Tetrimino block thrown by Donkey Kong.
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', Donkey Kong Jr. appears in the stages derived from the ''Donkey Kong Jr.'' game.
{{br}}
{{br}}
===Unused appearances===
Unused sprites of Donkey Kong Jr. can be found in the code of ''[[Donkey Kong 3]]'', but he does not appear in the final game.<ref>https://tcrf.net/Donkey_Kong_3_(Arcade)</ref>


==General information==
==General information==
Line 199: Line 172:
==Profiles==
==Profiles==
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ドンキーコング{{ruby|JR.|ジュニア}}</big><br>
{{PEGMCE profile
'''{{ruby|出身|しゅっしん}}''' サーカス<br>
|name=ドンキーコング{{ruby|JR.|ジュニア}} (JP) / Donkey Kong Jr.
'''{{ruby|性格|せいかく}}''' いたずらっこ<br>
|shusshin=サーカス
'''{{ruby|登場|とうじょう}}ゲーム''' {{ruby|JR.|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー、 カート<br>
|seikaku=いたずらっこ
'''<big>おやじ{{ruby|思|おも}}いの{{ruby|考行者|こうこうもの}}</big><br>
|tojo_gemu={{ruby|JR.|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー、 カート
|desc='''<big>おやじ{{ruby|思|おも}}いの{{ruby|考行者|こうこうもの}}</big><br>
「ウッキー。うちの{{ruby|父|とお}}ちゃんが、サーカス{{ruby|団|だん}}のマリオにさらわれだんだ。かわいそうな{{ruby|父|とお}}ちゃん。{{ruby|今|いま}}、{{ruby|助|たす}}けに{{ruby|行|い}}くからね。ウッホホ。」<br>
「ウッキー。うちの{{ruby|父|とお}}ちゃんが、サーカス{{ruby|団|だん}}のマリオにさらわれだんだ。かわいそうな{{ruby|父|とお}}ちゃん。{{ruby|今|いま}}、{{ruby|助|たす}}けに{{ruby|行|い}}くからね。ウッホホ。」<br>
'''<big>レバーを{{ruby|変|か}}えるイタズう{{ruby|者|もの}}</big><br>
'''<big>レバーを{{ruby|変|か}}えるイタズう{{ruby|者|もの}}</big><br>
{{ruby|GB版|ゲームボーイばん}}のドンキーコングでは、{{ruby|壁|かべ}}を{{ruby|開|あ}}けをり、{{ruby|道|みち}}をつくるレバーを {{ruby|JR|ジュニア}}が{{ruby|勝手|かって}}に{{ruby|変|か}}えてしまう。{{ruby|本当|ほんとう}}にイタズラ{{ruby|好|ず}}きだ。<ref>''Perfect Ban Mario Character Daijiten'', [https://imgur.com/tKYR4V3 page 29.]</ref>
{{ruby|GB版|ゲームボーイばん}}のドンキーコングでは、{{ruby|壁|かべ}}を{{ruby|開|あ}}けをり、{{ruby|道|みち}}をつくるレバーを {{ruby|JR|ジュニア}}が{{ruby|勝手|かって}}に{{ruby|変|か}}えてしまう。{{ruby|本当|ほんとう}}にイタズラ{{ruby|好|ず}}きだ。<ref>''Perfect Ban Mario Character Daijiten''. [https://imgur.com/tKYR4V3 Page 29].</ref>
 
|origin=Circus
'''''<big>Donkey Kong Jr.</big><br>
|disposition=Rascal
''Place of origin: Circus''<br>
|game_appearances=Jr., GB Donkey, Kart
''Disposition: Rascal''<br>
|eng_desc='''''<big>Father-minded thinker</big><br>
''Game appearances: Jr., GB Donkey, Kart''<br>
'''''<big>Father-minded thinker</big><br>
''"Ukki. My papa was kidnapped by Mario, the circus master. My poor papa. I'm coming to the rescue. Uhoho."''<br>
''"Ukki. My papa was kidnapped by Mario, the circus master. My poor papa. I'm coming to the rescue. Uhoho."''<br>
'''''<big>Mischief-maker who changes levers</big><br>
'''''<big>Mischief-maker who changes levers</big><br>
''In the GB version of Donkey Kong, Jr. changes the levers that open walls and creates paths on his own. He really is a prankster.''
''In the GB version of Donkey Kong, Jr. changes the levers that open walls and creates paths on his own. He really is a prankster.''
}}
===''Mario's Tennis''===
*'''Instruction Booklet Bio:''' ''He is slower than all the other players, and also has a smaller racquet contact area. He is, however, understandably the most powerful of all the players. His strong groundstrokes allow him to win many points from the baseline.''<ref>''Mario's Tennis'' English instruction booklet. Page 22.</ref>
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
{{SSBM trophy
|name=Donkey Kong Junior
|image=[[File:Trophy276.png|100px]]
|game=''Donkey Kong Junior''<br>Arcade 1982
|unlock=Collect every playable character's first [[Trophy (Super Smash Bros. series)|trophy]] either by playing 100 [[smashwiki:VS|VS]] matches or by completing [[smashwiki:Classic Mode (SSBM)|Classic Mode]] with all characters
|desc=Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics.
}}


===''Mario's Tennis''===
====''Super Smash Bros. Brawl''====
*'''Instruction Booklet Bio:''' ''He is slower than all the other players, and also has a smaller racquet contact area. He is, however, understandably the most powerful of all the players. His strong groundstrokes allow him to win many points from the baseline.''<ref>''Mario's Tennis'' English instruction booklet, page 22.</ref>
{{SSBB sticker
|name=Donkey Kong Jr.
|image=[[File:Donkey Kong Jr. Sticker.png]]
|game=''Mario Tennis''
|effect=[Arm] - Attack +14
|usable_by=Donkey Kong, Diddy Kong
}}
{{SSBB sticker
|name=Junior
|image=[[File:Junior Sticker.png]]
|game=''Donkey Kong Jr.''
|effect=Launch Resistance +21
}}
 
====''Super Smash Bros. Ultimate'' spirit====
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Effect
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponents
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Donkey Kong Jr.
|[[File:SSBU_Donkey_Kong_Jr_Spirit.png|100px]]
|''Donkey Kong'' Series
|Primary (1)
|Ace
|'''{{color|Grab|limegreen}}'''<br>Throw Power ↑
|World of Light (Light Realm); Spirit Board
|Tiny [[Donkey Kong]], Giant Donkey Kong
|align=left|
*Defeat the main fighter to win
*The enemy's throws have increased power
*Reinforcements will appear during the battle
|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|Donkey Kong / Donkey Kong Jr. Medley
|}


===''Mario Kart Tour''===
===''Mario Kart Tour''===
Line 305: Line 335:
*'''''Mario Kart Tour'' Twitter:''' "''Part two of the tour features Donkey Kong Jr. (SNES)! He's here to battle for first place on the new DK Maximum kart!''"<ref>mariokarttourEN (September 16, 2020). [https://twitter.com/mariokarttourEN/status/1306110611001085955 ''Twitter'']. Retrieved September 16, 2020.</ref>
*'''''Mario Kart Tour'' Twitter:''' "''Part two of the tour features Donkey Kong Jr. (SNES)! He's here to battle for first place on the new DK Maximum kart!''"<ref>mariokarttourEN (September 16, 2020). [https://twitter.com/mariokarttourEN/status/1306110611001085955 ''Twitter'']. Retrieved September 16, 2020.</ref>
{{br}}
{{br}}
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee'' trophy====
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|-
!Donkey Kong Junior
|[[File: Trophy276.png|100px]]
|align=center|''Donkey Kong Junior''<br>Arcade 1982
|''Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on his enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.''
|}
====''Super Smash Bros. Brawl'' stickers====
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100%
|-
!width=100px|Image!!|Game!!|Effect
|-
|[[File:Donkey Kong Jr. Sticker.png]]
|''Mario Tennis''
|[Arm] - Attack +14<br>Usable by: Donkey Kong, Diddy Kong
|-
|[[File:Junior Sticker.png]]
|''Donkey Kong Jr.''
|Launch Resistance +21
|}
====''Super Smash Bros. Ultimate'' spirit====
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Effect
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponents
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Donkey Kong Jr.
|[[File:SSBU_Donkey_Kong_Jr_Spirit.png|100px]]
|''Donkey Kong'' Series
|Primary (1)
|Ace
|'''{{color|Grab|limegreen}}'''<br>Throw Power ↑
|World of Light (Light Realm); Spirit Board
|Tiny [[Donkey Kong]], Giant Donkey Kong
|align=left|
*Defeat the main fighter to win
*The enemy's throws have increased power
*Reinforcements will appear during the battle
|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|Donkey Kong / Donkey Kong Jr. Medley
|}


==List of appearances by date==
==List of appearances by date==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
|-
|-
!width=40%|Title
!width=40%|Title
!width=25%|Description
!width=25%|Description
!width=15%|Release Date
!width=20%|Release Date
!width=20%|System/Format
!width=20%|System/Format
|-
|-
Line 593: Line 564:
===Donkey Kong Jr.===
===Donkey Kong Jr.===
{{foreign names
{{foreign names
|Jap=ジュニア<br>''Junia''<br>ドンキーコング{{ruby|Jr.|ジュニア}}<ref>''Super Mario Kart'' Japanese instruction booklet, page 22.</ref><br>''Donkī Kongu Junia''<br>ドンキーJr. <small>(''Mario Tennis'')</small><br>''Donkī Junia''
|Jap=ジュニア<br>''Junia''<br>ドンキーコング{{ruby|Jr.|ジュニア}}<ref>''Super Mario Kart'' Japanese instruction booklet. Page 22.</ref><br>''Donkī Kongu Junia''<br>ドンキーJr. <small>(''Mario Tennis'')</small><br>''Donkī Junia''
|JapM=Junior<br><br>Donkey Kong Jr.<br><br>Donkey Jr.
|JapM=Junior<br><br>Donkey Kong Jr.<br><br>Donkey Jr.
|ChiS=森乐刚 <small>(''Donkey Kong Jr. (Game & Watch)'')</small><br>''Sēnlègāng''<br>森喜刚Jr<small>. (since ''Super Smash Bros. Ultimate'')</small><br>''Sēnxǐ Gāng Jr.''
|ChiS=森乐刚 <small>(''Donkey Kong Jr. (Game & Watch)'')</small><br>''Sēnlègāng''<br>森喜刚Jr<small>. (since ''Super Smash Bros. Ultimate'')</small><br>''Sēnxǐ Gāng Jr.''
6,575

edits