Donkey Kong Country 2 (Game Boy Advance): Difference between revisions
→Differences from the original
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**[[Funky Kong]] starts off surfing the waves, but accidentally falls into the water. | **[[Funky Kong]] starts off surfing the waves, but accidentally falls into the water. | ||
**After Cranky Kong talks with Donkey Kong, [[The Flying Krock]] hovers above Donkey Kong. Kaptain K. Rool orders his minions (a [[Krook]], a [[Kannon]], and a [[Kaboing]] are shown) to kidnap Donkey Kong to ensure that he does not interfere with his plans. Two [[rope]]s drop beneath the airship, and eight [[Klinger]]s (four on each rope) slide down into the trees. Two green [[Kutlass]]es ambush Donkey Kong on each side and tie him up. Donkey Kong is pulled up into the airship, where K. Rool tells Donkey Kong that he will never be able to see his friends or [[Donkey Kong Island|DK Island]] again. | **After Cranky Kong talks with Donkey Kong, [[The Flying Krock]] hovers above Donkey Kong. Kaptain K. Rool orders his minions (a [[Krook]], a [[Kannon]], and a [[Kaboing]] are shown) to kidnap Donkey Kong to ensure that he does not interfere with his plans. Two [[rope]]s drop beneath the airship, and eight [[Klinger]]s (four on each rope) slide down into the trees. Two green [[Kutlass]]es ambush Donkey Kong on each side and tie him up. Donkey Kong is pulled up into the airship, where K. Rool tells Donkey Kong that he will never be able to see his friends or [[Donkey Kong Island|DK Island]] again. | ||
**Diddy | **Diddy asks Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed. | ||
**The manual story describes Diddy | **The manual story only describes Diddy arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene. | ||
**At the end of the cutscene, Funky suggests that all of them Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately, and says that Enguarde the Swordfish will take them. | **At the end of the cutscene, Funky suggests that all of them Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately, and says that Enguarde the Swordfish will take them. | ||
*In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy | *In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy would do his victory dance, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]]. | ||
*Kudgel's pants change from yellow to red, matching his artwork. | *Kudgel's pants change from yellow to red, matching his artwork. | ||
*The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version. | *The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version. | ||
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**[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night. | **[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night. | ||
**[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]], now have different palettes, rather than being colored the same. | **[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]], now have different palettes, rather than being colored the same. | ||
*The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', | *The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', whereas in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area). | ||
*Cranky Kong | *Cranky Kong does not talk to Diddy Kong after they have defeated a boss, which does not occur in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''. | ||
*Swanky's Bonus Bonanza is redesigned in the remake and has some new questions. [[Candy Kong]] also appears as his assistant. | *Swanky's Bonus Bonanza is redesigned in the remake and has some new questions. [[Candy Kong]] also appears as his assistant. | ||
*The view from the windows in Kong Kollege is different based on the world's setting. | *The view from the windows in Kong Kollege is different based on the world's setting. | ||
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*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed. | *In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed. | ||
*28 more [[DK Coin|Cranky's Video Game Hero Coin]]s were added, bringing the total number to 68. | *28 more [[DK Coin|Cranky's Video Game Hero Coin]]s were added, bringing the total number to 68. | ||
*The Super Nintendo controller | *The Super Nintendo controller appears in [[K. Rool Duel]]. | ||
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission. | *The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission. | ||
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]] | *Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]]. | ||
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref> | *The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref> | ||
*Wrinkly Kong gives a [[Scrapbook]] to Diddy | *Wrinkly Kong gives a [[Scrapbook]] to Diddy as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find. | ||
* | *The new {{button|GBA|Start}} menu was removed to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the Scrapbook, and check minigame high-scores. | ||
*Swanky Kong charges ten [[Banana Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them. | *Swanky Kong charges ten [[Banana Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them. | ||
*The death and end-of-level music | *The death and end-of-level music now changes depending on the level. | ||
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test. | *The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test. | ||
*The world maps were redesigned to be larger and more zoomed in. | *The world maps were redesigned to be larger and more zoomed in. | ||
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*The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen. | *The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen. | ||
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving. | *The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving. | ||
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy | *When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around [[Krem Quay]]; instead, he is shown daring the Kongs to confront him in Krocodile Kore. | ||
**The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong | **The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong and Diddy witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant on getting revenge on the Kongs. | ||
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]]. | *Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]]. Unlike the original versión, Dixie Kong does not appear in this game. | ||
==Glitches== | ==Glitches== |