Donkey Kong: Difference between revisions

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===Speech===
===Speech===
In the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, the original Donkey Kong only spoke in growls as he took Lady (or [[Pauline]]) on top of a construction site (which sounded like "heh heh heh"), as well as when ascending further up the structure upon Mario completing a level (except for [[100m]]). ''[[Saturday Supercade]]'' depicted him with the ability to speak broken English in contrast to [[Donkey Kong Jr.]], his son. While he mainly verbalized realistic ape noises in-game, the instruction manuals for the ''[[Donkey Kong Country]]'', ''[[Donkey Kong Land]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' showed that the current Donkey Kong has the ability to speak rather intelligently, which was also seen during the ending of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Donkey Kong later spoke intelligibly in a few ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics as well as ''[[Super Mario-Kun]]''. Donkey Kong first received voice acting in the [[Donkey Kong Country (television series)|1998 computer-animated ''Donkey Kong Country'' television series]], where he was portrayed by [[Richard Yearwood]]. Donkey Kong next received voice acting in ''[[Donkey Kong 64]]'', where he was portrayed by [[Grant Kirkhope]], a composer for [[Rare Ltd.]] and the ''Donkey Kong'' franchise. Here, Donkey Kong had a few lines where he spoke broken English while referring to himself in the third person. Grant Kirkhope would provide a mixture of cartoonish gorilla noises and actual words, including "Yeah!", "Cool", "Hey!", and "OK!". After 2006, [[Takashi Nagasako]] took over as Donkey Kong's voice actor, first heard in ''[[Mario Power Tennis]]'', though he mainly provided him with cartoonish gorilla noises, although he is able to say his name, "Let's go!", and "Yeah, hey!" In current games where Donkey Kong is intended to speak in full sentences, there is in-game text to signify what he is saying. In the early ''Mario Party'' games, ''Mario Kart 64'', ''Mario Kart Super Circuit'', ''Mario Tennis'', ''Mario Golf'', as well as the ''Super Smash Bros.'' series, Donkey Kong is instead given chimpanzee screams and realistic gorilla roars, respectively, instead of a voice actor; Donkey Kong's voice clips from the N64 era use the Chimpanzee Screeches and Vocalizes from The Hollywood Edge Sound Effects Library.<ref>https://www.whosampled.com/sample/515022/Nintendo-Character-Sound-Effects-The-Hollywood-Edge-Sound-Effects-Library-Chimpanzee-Screeches-and-Vocalizes/</ref> In ''The Super Mario Bros. Movie'', Donkey Kong, as all other Kongs, is fully capable of speech and can normally talk to non-Kong characters.
In the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, the original Donkey Kong only spoke in growls as he took Lady (or [[Pauline]]) on top of a construction site, as well as when ascending further up the structure upon Mario completing a level (except for [[100m]]). ''[[Saturday Supercade]]'' depicted him with the ability to speak broken English in contrast to [[Donkey Kong Jr.]], his son. While he mainly verbalized realistic ape noises in-game, the instruction manuals for the ''[[Donkey Kong Country]]'', ''[[Donkey Kong Land]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' showed that the current Donkey Kong has the ability to speak rather intelligently, which was also seen during the ending of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Donkey Kong later spoke intelligibly in a few ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics as well as ''[[Super Mario-Kun]]''. Donkey Kong first received voice acting in the [[Donkey Kong Country (television series)|1998 computer-animated ''Donkey Kong Country'' television series]], where he was portrayed by [[Richard Yearwood]]. Donkey Kong next received voice acting in ''[[Donkey Kong 64]]'', where he was portrayed by [[Grant Kirkhope]], a composer for [[Rare Ltd.]] and the ''Donkey Kong'' franchise. Here, Donkey Kong had a few lines where he spoke broken English while referring to himself in the third person. Grant Kirkhope would provide a mixture of cartoonish gorilla noises and actual words, including "Yeah!", "Cool", "Hey!", and "OK!". After 2006, [[Takashi Nagasako]] took over as Donkey Kong's voice actor, first heard in ''[[Mario Power Tennis]]'', though he mainly provided him with cartoonish gorilla noises, although he is able to say his name, "Let's go!", and "Yeah, hey!" In current games where Donkey Kong is intended to speak in full sentences, there is in-game text to signify what he is saying. In the early ''Mario Party'' games, ''Mario Kart 64'', ''Mario Kart Super Circuit'', ''Mario Tennis'', ''Mario Golf'', as well as the ''Super Smash Bros.'' series, Donkey Kong is instead given chimpanzee screams and realistic gorilla roars, respectively, instead of a voice actor; Donkey Kong's voice clips from the N64 era use the Chimpanzee Screeches and Vocalizes from The Hollywood Edge Sound Effects Library.<ref>https://www.whosampled.com/sample/515022/Nintendo-Character-Sound-Effects-The-Hollywood-Edge-Sound-Effects-Library-Chimpanzee-Screeches-and-Vocalizes/</ref> In ''The Super Mario Bros. Movie'', Donkey Kong, as all other Kongs, is fully capable of speech and can normally talk to non-Kong characters.


===Personality===
===Personality===
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