Dance Dance Revolution: Mario Mix: Difference between revisions

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[[File:DDRMM Title Screen.png|thumb|left|Title screen]]
[[File:DDRMM Title Screen.png|thumb|left|Title screen]]
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in European languages) is a [[Nintendo GameCube]] game based on the popular ''{{wp|Dance Dance Revolution}}'' video game series but with a ''[[Super Mario (franchise)|Super Mario]]'' theme. The game utilizes an included ''Super Mario''-themed dance mat. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs.
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in European languages besides English) is a [[Nintendo GameCube]] game based on the popular ''{{wp|Dance Dance Revolution}}'' video game series but with a theme to the [[Super Mario (franchise)|''Super Mario'' franchise]]. The game utilizes an included ''Super Mario''-themed dance mat. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs.


''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube. The game is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially "[[Bowser's Castle]]").
''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube. The game is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]").


The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game.
The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game.
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Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]].
Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]].
===Gallery===
===Gallery===
<gallery>
<gallery>
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==Gameplay==
==Gameplay==
===The Action Pad===
===Action pad===
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
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*'''{{color|Hard|#FF3399}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences.
*'''{{color|Hard|#FF3399}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences.
*'''{{color|Very Hard|#00AA00}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|Very Hard|#00AA00}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|Super Hard|#330099}}:''' Over 200 steps in each song. The song "Bowser's Castle," for example, has 339 steps. Offbeat steps may also take place.
*'''{{color|Super Hard|#330099}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 339 steps. Offbeat steps may also take place.


In Story Mode, the player can choose every difficulty (except Super Hard) at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]].
In Story Mode, the player can choose every difficulty (except Super Hard) at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]].
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===Music===
===Music===
{|class="wikitable sortable"
{| class="wikitable sortable"
|-
!Title (English)
!Title (English)
!Stage
!Stage
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|1-4||''[[Wrecking Crew]]''||Bonus Stage||{{wp|Hirokazu Tanaka}}||月夜にぶちこわせ (''Tsukiyo ni Buchikowase'')
|1-4||''[[Wrecking Crew]]''||Bonus Stage||{{wp|Hirokazu Tanaka}}||月夜にぶちこわせ (''Tsukiyo ni Buchikowase'')
|-
|-
![[Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]]
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]]
|2-1||''[[Super Mario Bros. 3]]''||Athletic Theme||Koji Kondo||ジャンプ!ジャンプ!ジャンプ! (''Janpu! Janpu! Janpu!'')
|2-1||''[[Super Mario Bros. 3]]''||[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]||Koji Kondo||ジャンプ!ジャンプ!ジャンプ! (''Janpu! Janpu! Janpu!'')
|-
|-
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]]
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]]
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|-
|-
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]]
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]]
|2-2EX||''[[Super Mario World]]''||Athletic Theme||Koji Kondo||転がるコインのように (''Korogaru Koin no Yō ni'')
|2-2EX||''[[Super Mario World]]''||[[Ground Theme (Super Mario World)|Ground Theme]]||Koji Kondo||転がるコインのように (''Korogaru Koin no Yō ni'')
|-
|-
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]]
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]]
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|-
|-
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]]
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]]
|2-3EX||''Super Mario World''||[[Bonus game (Super Mario World)|Bonus game]] / [[Switch Palace]]||Koji Kondo||ステップ・バイ・ステップ (''Suteppu Bai Suteppu'')
|2-3EX||''Super Mario World''||[[Bonus Men BGM]]||Koji Kondo||ステップ・バイ・ステップ (''Suteppu Bai Suteppu'')
|-
|-
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]]
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]]
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|-
|-
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]]
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]]
|3-1||''Super Mario Bros. 3''||Ground Theme||Koji Kondo||クエ・テ・バヤ・マリオ (''Kue Te Baya Mario'')
|3-1||''Super Mario Bros. 3''||[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]||Koji Kondo||クエ・テ・バヤ・マリオ (''Kue Te Baya Mario'')
|-
|-
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]]
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]]
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|-
|-
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]]
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]]
|3-3||''[[Super Mario Bros. 2]]''||Ground Theme||Koji Kondo||ほっぴンちょっぴン (''Hoppin Choppin'')
|3-3||''[[Super Mario Bros. 2]]''||[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]||Koji Kondo||ほっぴンちょっぴン (''Hoppin Choppin'')
|-
|-
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]]
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]]
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|4-2EX||''[[Paper Mario: The Thousand-Year Door]]''||[[Ms. Mowz]]'s Theme; [[X-Naut Fortress]]||||チューチューテクノ (''Chū Chū Tekuno'')
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]''||[[Ms. Mowz]]'s Theme; [[X-Naut Fortress]]||||チューチューテクノ (''Chū Chū Tekuno'')
|-
|-
![[Deep Freeze]]<br>[[File:DDRIcon20.png|150px]]
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]]
|4-3||''[[Dr. Mario (game)|Dr. Mario]]''||[[Fever]]||Hirokazu Tanaka||ハッピーハッピーダンス (''Happī Happī Dansu'')
|4-3||''[[Dr. Mario (game)|Dr. Mario]]''||[[Fever]]||Hirokazu Tanaka||ハッピーハッピーダンス (''Happī Happī Dansu'')
|-
|-
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|5-1||||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||きっと笑顔がイチバンさ (''Kitto Egao ga Ichiban sa'')
|5-1||||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||きっと笑顔がイチバンさ (''Kitto Egao ga Ichiban sa'')
|-
|-
!Bowser's Castle<br>[[File:DDRIcon24.png|150px]]
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]]
|5-2||''Mario Kart: Double Dash!!''||[[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]||||ワガハイはボスである! (''Wagahai wa Bosu de Aru!'')
|5-2||''Mario Kart: Double Dash!!''||[[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]||||ワガハイはボスである! (''Wagahai wa Bosu de Aru!'')
|-
|-
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|-
|-
![[Hop, Mario!]]<br>[[File:DDRIcon27.png|150px]]
![[Hop, Mario!]]<br>[[File:DDRIcon27.png|150px]]
|||''Super Mario World''||Title Theme||Koji Kondo||ホップステップマリオ (''Hoppu Suteppu Mario'')
|||''Super Mario World''||[[Title (Super Mario World)|Title Theme]]||Koji Kondo||ホップステップマリオ (''Hoppu Suteppu Mario'')
|-
|-
![[Where's the Exit?]]<br>[[File:DDRIcon28.png|150px]]
![[Where's the Exit?]]<br>[[File:DDRIcon28.png|150px]]
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==Mush Mode==
==Mush Mode==
'''Mush Mode''' is the Mario twist to the standard series genre. Common ''[[Super Mario (franchise)|Super Mario]]'' enemies and items replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]]
[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]]
*'''[[Goomba]]s''' – Just like with regular arrows, the player should step on them, squashing them.
*'''[[Goomba]]s''' – Just like with regular arrows, the player should step on them, squashing them.
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==Minigames==
==Minigames==
[[Minigame]]s are unlocked when the players play them in Story Mode. In Story Mode, they provide [[coin]]s so that the Mario Bros. can buy items. The last two minigames can be found only in Minigame Mode.
[[Minigame]]s are unlocked when the players play them in Story Mode. In Story Mode, they provide [[coin]]s so that the Mario Bros. can buy items. The last two minigames can be found only in Minigame Mode.
[[File:WhackaGoomba.png|thumb|Luigi whacking Goombas in Whack-a-Goomba]]
[[File:WhackaGoomba.png|thumb|Luigi hitting Goombas in Whack-a-Goomba]]
*[[Whack-a-Goomba]] – The Mario Bros. smack Goombas with a hammer as they come out of the pipes.
*[[Whack-a-Goomba]] – The Mario Bros. smack Goombas with a hammer as they come out of the pipes.
*[[Flagpole Leap]] – The player must press the left and right arrows to move and press up when crossing the line to grab the [[Goal Pole|flagpole]]. The number of coins earned is the score divided by 100.
*[[Flagpole Leap]] – The player must press the left and right arrows to move and press up when crossing the line to grab the [[Goal Pole|flagpole]]. The number of coins earned is the score divided by 100.
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*[[Chain-Chomp Chase]] – The Mario Bros. must avoid the [[Chain Chomp|Chain-Chomp]]. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Chain-Chomp Chase]] – The Mario Bros. must avoid the [[Chain Chomp|Chain-Chomp]]. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Avalanche! (Dance Dance Revolution: Mario Mix)|Avalanche!]] – The Mario Bros. dodge incoming snowballs. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Avalanche! (Dance Dance Revolution: Mario Mix)|Avalanche!]] – The Mario Bros. dodge incoming snowballs. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Hidden Treasure]] – One chest contains one coin. The other contains 100 coins or a [[1-Up Mushroom]].
*[[Hidden Treasure (minigame)|Hidden Treasure]] – One chest contains one coin. The other contains 100 coins or a [[1-Up Mushroom]].
*[[Block Treasure]] – The Mario Bros. hit [[block]]s to gain coins and/or items.
*[[Block Treasure]] – The Mario Bros. hit [[block]]s to gain coins and/or items.
*[[Coin Collection]] – The Mario Bros. jump and [[crouch|duck]] to collect coins. They can earn up to 20 coins.
*[[Coin Collection]] – The Mario Bros. jump and [[crouch|duck]] to collect coins. They can earn up to 20 coins.
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[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button.
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button.
*[[Music Wand]]  
 
*[[1-Up Mushroom]]
{| class="wikitable sortable"
*[[Max Drink]]
!colspan=2 |Item
*[[Small heart]]
! In-game description
*[[Big Heart]]
!Cost
*[[Mystery Drink]]
|-
*[[Lucky Clover]]
|[[File:DDRMM1upModel.png|70px]]
|[[1-Up Mushroom]]
|''The 1-Up Mushroom gives you another life.''
|100 coins
|-
|[[File:Mystery Drink.png|center]]
|[[Mystery Drink]]
|''The Mystery Drink increases or decreases your dance meter at random.''
|10 coins
|-
|[[File:DDRMM MaxDrink.png|center]]
|[[Max Drink]]
|''The Max Drink increases your total dance meter.''
|50 coins
|-
|[[File:DDRMM Small Heart.png|center]]
|[[Small heart|Small Heart]]
|''The Small Heart refills your dance meter halfway when it is empty.''
|70 coins
|-
|[[File:Big Heart.png|center]]
|[[Big Heart]]
|''The Big Heart completely refills your dance meter when it is empty.''
|170 coins
|-
|[[File:Lucky Clover.png|center]]
|[[Lucky Clover]]
|''The Lucky Clover prevents your dance meter from decreasing four times.''
|50 coins
|-
|[[File:Music Wand.png|center]]
|[[Music Wand]]
|''The Music Wand drops the difficulty by one level.''
|200 coins
|}


==Regional differences==
==Regional differences==
*The intro and ending of the song "Cabin Fever" in the Japanese version are different from the international versions.<ref>[https://www.youtube.com/watch?v=pKemm_hJQnE Japanese version of Cabin Fever]</ref><ref>[https://www.youtube.com/watch?v=sq9vOzmAaOE International version of Cabin Fever]</ref>
*The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref>[https://www.youtube.com/watch?v=pKemm_hJQnE Japanese version of Cabin Fever]</ref><ref>[https://www.youtube.com/watch?v=sq9vOzmAaOE International version of Cabin Fever]</ref>
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': "Moustache, Barrel, and Gorilla" features samples of various jingles and sound effects from the NES version of the game. Additionally, arranged excerpts of the [[hammer]] theme and "[[Opening (Donkey Kong)|Opening]]" theme are also heard.
*''[[Donkey Kong (game)|Donkey Kong]]'' "[[Moustache, Barrel, and Gorilla]]" features samples of various jingles and sound effects from the NES version of the game. Additionally, arranged excerpts of the [[hammer]] theme and "[[Opening (Donkey Kong)|Opening]]" theme are also heard.
*''[[Mario Bros. (game)|Mario Bros.]]'': "Underground Mozart" samples the NES version of the Start Theme, the player-respawn sound effect, the Level Clear Theme, the pause sound effect, and the player-hit sound effect.
*''[[Mario Bros. (game)|Mario Bros.]]'' "[[Underground Mozart]]" samples the NES version of the Start Theme, the player-respawn sound effect, the Level Clear Theme, the pause sound effect, and the player-hit sound effect.
*''[[Super Mario Bros.]]'': In addition to the songs "Here We Go!", "Blooper Bop," and "Where's the Exit?" being arrangements of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Underwater Theme]], and [[Underground Theme]], respectively, lots of sound effects from this game also appear. The original un-remixed Ground Theme is also heard during the credits. The minigame [[Flagpole Leap]] mimics the concept of reaching the [[Goal Pole|flagpole]] at the ends of the [[level]]s from this game; additionally, an arrangement of the "Course Clear" fanfare plays after the player reaches the flagpole.
*''[[Super Mario Bros.]]'' In addition to the songs "[[Here We Go!]]", "[[Blooper Bop]]," and "[[Where's the Exit?]]" being arrangements of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Underwater Theme]], and [[Underground Theme]], respectively, lots of sound effects from this game also appear. The original un-remixed Ground Theme is also heard during the credits. The minigame [[Flagpole Leap]] mimics the concept of reaching the [[Goal Pole|flagpole]] at the ends of the [[level]]s from this game; additionally, an arrangement of the "[[Course Clear]]" fanfare plays after the player reaches the flagpole.
*''[[Wrecking Crew]]'': "Destruction Dance" samples and arranges the Phase Begin Theme and the [[Golden Hammer]] Theme.
*''[[Wrecking Crew]]'' "[[Destruction Dance]]" samples and arranges the Phase Begin Theme and the [[Golden Hammer]] Theme.
*''[[Super Mario Bros. 2]]'': The Ground Theme is sampled and arranged in the song "Boo Boogie."
*''[[Super Mario Bros. 2]]'' The [[Ground Theme (Super Mario Bros. 2)|Ground Theme]] is sampled and arranged in the song "[[Boo Boogie]]."
*''[[Super Mario Bros. 3]]'': The songs "Jump! Jump! Jump!" and "Hammer Dance" are arrangements of the Athletic Theme and Ground Theme, respectively. The former also uses samples from the original.
*''[[Super Mario Bros. 3]]'' The songs "[[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]" and "[[Hammer Dance]]" are arrangements of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Ground Theme (Super Mario Bros. 3)|Ground Theme]], respectively. The former also uses samples from the original.
*''[[Dr. Mario (game)|Dr. Mario]]'': "Deep Freeze" is an arrangement of "[[Fever]]," as well as using samples from the original. It also features a few sound effects from the game.
*''[[Dr. Mario (game)|Dr. Mario]]'' "[[Deep Freeze (song)|Deep Freeze]]" is an arrangement of "[[Fever]]," as well as using samples from the original. It also features a few sound effects from the game.
*''[[Super Mario World]]'': A few themes from this game are arranged: "Pirate Dance" is an arrangement of the Athletic Theme, "Step by Step" is an arrangement of the bonus game theme, and "Hop, Mario!" is an arrangement of the Title Theme.
*''[[Super Mario World]]'' – Three themes from this game are arranged: "[[Pirate Dance]]" is an arrangement of the [[Athletic Theme (Super Mario World)|Athletic Theme]], "[[Step by Step]]" is an arrangement of the [[Bonus Men BGM|bonus game theme]], and "[[Hop, Mario!]]" is an arrangement of the theme "[[Title (Super Mario World)|Title]]."
*''[[Mario Kart 64]]'': "Midnight Drive" is an arrangement of the Title Theme.
*''[[Mario Kart 64]]'' "[[Midnight Drive]]" is an arrangement of the Title Theme.
*''[[Mario Party 4]]'', ''[[Mario Party 5]]'', and ''[[Mario Party 6]]'': This game uses a modified engine based on these games. Many poses, voice clips, and animations, such as the losing animation, are reused from these games. The song "Cabin Fever" is an arrangement of the [[Toy Dream]] theme from ''Mario Party 5''.
*''[[Mario Party 4]]'', ''[[Mario Party 5]]'', and ''[[Mario Party 6]]'' This game uses a modified engine based on these games. Many poses, voice clips, and animations, such as the losing animation, are reused from these games. The song "Cabin Fever" is an arrangement of the [[Toy Dream]] theme from ''Mario Party 5''.
*''[[Wario World]]'': The music for [[Greenhorn Forest]] is arranged in the song "Starring Wario!"
*''[[Wario World]]'' The music for [[Greenhorn Forest]] is arranged in the song "[[Starring Wario!]]"
*''[[Mario Kart: Double Dash!!]]'': "Rollercoasting" is an arrangement of the music for [[GCN Mario Circuit|Mario Circuit]], [[GCN Luigi Circuit|Luigi Circuit]], and [[GCN Yoshi Circuit|Yoshi Circuit]]. Additionally, the theme for [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] is arranged in the namesake song.
*''[[Mario Kart: Double Dash!!]]'' "[[Rollercoasting]]" is an arrangement of the music for [[GCN Mario Circuit|Mario Circuit]], [[GCN Luigi Circuit|Luigi Circuit]], and [[GCN Yoshi Circuit|Yoshi Circuit]]. Additionally, the theme for [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] is arranged in the [[Bowser's Castle (Dance Dance Revolution: Mario Mix)|namesake song]].
*''[[Paper Mario: The Thousand-Year Door]]'': The theme for [[Ms. Mowz]] as well as the music for [[X-Naut Fortress]] are arranged in "Ms. Mowz's Song."
*''[[Paper Mario: The Thousand-Year Door]]'' The theme for [[Ms. Mowz]] as well as the music for [[X-Naut Fortress]] are arranged in "[[Ms. Mowz's Song]]."


==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'' – Bowser's artwork from this game reappears as a sticker.
*''[[Super Smash Bros. Brawl]]'' – Bowser's artwork from ''Dance Dance Revolution: Mario Mix'' reappears as a sticker.
*''[[Mario Kart Wii]]'' – Mario and Luigi's artwork is reused from this game, while [[Baby Mario]] and [[Baby Luigi]]'s artwork is based on Mario and Luigi's artwork. Their artwork was also reused in ''[[Mario Super Sluggers]]''.
*''[[Mario Kart Wii]]'' – Mario and Luigi's artwork is reused from this game, while [[Baby Mario]] and [[Baby Luigi]]'s artwork is based on Mario and Luigi's artwork. Their artwork was also reused in ''[[Mario Super Sluggers]]''.
*''[[Fortune Street]]'' – Luigi's artwork from this game is reused.
*''[[Fortune Street]]'' – Luigi's artwork from this game is reused.
*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game.
*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game.
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game.
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's official artwork uses the same pose as ''Dance Dance Revolution: Mario Mix'', albeit updated.


==Gallery==
==Gallery==
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DDRMM Box CAN.jpg|Canadian box art
DDRMM Box CAN.jpg|Canadian box art
DDRMM Box EU.jpg|European box art
DDRMM Box EU.jpg|European box art
DDRMM Box FR.jpg|French box art
DSMM.jpg|German box art
DSMM.jpg|German box art
DDRMM Box AU.jpg|Australian box art
DDRMM Box AU.jpg|Australian box art
DDRMM Box JP.jpg|Japanese box art
DDRMM Box JP.jpg|Japanese box art
</gallery>
</gallery>
====Action Pad bundle====
====Action Pad bundle====
<gallery>
<gallery>
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MP5WarioModel.png|[[Wario]]
MP5WarioModel.png|[[Wario]]
DDRMM1upModel.png|[[1-Up Mushroom]]
DDRMM1upModel.png|[[1-Up Mushroom]]
DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]]
</gallery>
</gallery>
====Screenshot crops====
====Screenshot crops====
<gallery>
<gallery>
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|JapR=Dansu Dansu Reboryūshon wizu Mario
|JapR=Dansu Dansu Reboryūshon wizu Mario
|JapM=Dance Dance Revolution with Mario
|JapM=Dance Dance Revolution with Mario
|Fra=''Dancing Stage Mario Mix''
|Fre=''Dancing Stage Mario Mix''
|FraM=
|FreM=
|Dut=''Dancing Stage Mario Mix''
|Dut=''Dancing Stage Mario Mix''
|DutM=
|DutM=
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==Trivia==
==Trivia==
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "Bowser's Castle" on Super Hard difficulty.
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty.
*World 1-2 is considered different from the other boards. Its EX song, "Pipe Pop," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart.
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart.
*This is the only game in which [[Waluigi]] appears without [[Princess Peach]] appearing.
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]].


==References==
==References==
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