DK Attack: Difference between revisions
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{{ | {{minigame infobox | ||
|align=right | |align=right | ||
|image = [[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | |image=[[File:DK Attack (Trick Track Trek).png]]<br>Gameplay of DK Attack in the level [[Trick Track Trek]]. | ||
| | |appears_in=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' | ||
|time = One minute | |time=One minute | ||
|prize = Points | |prize=Points | ||
}} | }} | ||
'''DK Attack''' is a time attack mode in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country]]''. Its objective is for [[Donkey Kong]] and [[Diddy Kong]] to complete a level while scoring as many [[point]]s as they can along the way. The [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' has a time attack mode called [[Diddy's Dash]], which is loosely based on DK Attack. | |||
==Gameplay== | |||
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses<ref>Hodgson, David S. J. ''Donkey Kong Country'' Prima's Official Strategy Guide. Page 7.</ref> (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting [[banana]]s, [[KONG Letters|K-O-N-G Letters]], [[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s, freeing [[Animal Friends]] and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking. | |||
== | |||
After selecting a level, [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] start off with a time limit of one minute. The Kongs must rush through the level, gain | |||
The end score is based on the following rubric: | The end score is based on the following rubric: | ||
*The score prior to finishing | *The score prior to finishing | ||
*Time Left, with a thousand points added per second remaining | *Time Left, with a thousand points added per second remaining | ||
*Buddy Bonus, for finishing with an Animal | *Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points) | ||
*Kongs Bonus, for finishing with both Kongs (five thousand bonus points) | *Kongs Bonus, for finishing with both Kongs (five thousand bonus points) | ||
The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank. | The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank. | ||
Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. | ||
== Point values == | ===Point values=== | ||
====Enemies==== | |||
=== Enemies === | |||
Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. | ||
{|class="wikitable dk"style="text-align:left" | |||
{|class="wikitable" style="text-align:left" | |||
|- | |- | ||
!Enemy | !Enemy | ||
Line 104: | Line 98: | ||
|5000 | |5000 | ||
|} | |} | ||
<nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | <nowiki>*</nowiki> Does not apply for Klap Traps found in "Bash the Baddies" [[Bonus Level|bonus levels]]. | ||
=== Objects and Items === | ====Objects and Items==== | ||
{|class="wikitable dk"style="text-align:center" | |||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
!Object/Item | !Object/Item | ||
!value | !value | ||
|- | |- | ||
|Collecting an [[ | |Collecting an [[animal token]] | ||
|3000 | |3000 | ||
|- | |- | ||
|Collecting a [[ | |Collecting a [[banana]] | ||
|10 | |10 | ||
|- | |- | ||
Line 123: | Line 115: | ||
|500 | |500 | ||
|- | |- | ||
|Collecting a [[Red Balloon]] | |Collecting a [[Red Balloon|Life Balloon]] | ||
|1000 | |1000 | ||
|- | |- | ||
|Collecting a [[Green Balloon]] | |Collecting a [[Green Balloon|2-Up Balloon]] | ||
|5000 | |5000 | ||
|- | |- | ||
Line 132: | Line 124: | ||
|10000 | |10000 | ||
|- | |- | ||
|Collecting a [[Fuel | |Collecting a [[Fuel Drum|fuel canister]] | ||
|1250 | |1250 | ||
|- | |- | ||
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|5000 | |5000 | ||
|- | |- | ||
|Collecting all [[K-O-N-G Letters]] | |Collecting all [[KONG Letters|K-O-N-G Letters]] | ||
|10000 | |10000 | ||
|- | |- | ||
|Entering | |Entering a [[Blast Barrel]] | ||
|100 | |100 | ||
|- | |- | ||
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|2000 | |2000 | ||
|- | |- | ||
|Hitting a [[On | |Hitting a [[On & Off Barrel|ON/OFF Barrel]] | ||
|10 | |10 | ||
|- | |- | ||
|Hitting a [[Stop | |Hitting a [[Stop & Go Barrel]] | ||
|10 | |10 | ||
|} | |} | ||
== Rank by score | ===Rank by score=== | ||
{|class="wikitable dk"style="text-align:center" | |||
|- | |||
!colspan=7|[[Kongo Jungle]] | |||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
! Level | !Level | ||
! Failed | !Failed | ||
! [[File:D DK Attack - DKC GBA.png|alt=D]] | ![[File:D DK Attack - DKC GBA.png|alt=D]] | ||
! [[File:C DK Attack - DKC GBA.png|alt=C]] | ![[File:C DK Attack - DKC GBA.png|alt=C]] | ||
! [[File:B DK Attack - DKC GBA.png|alt=B]] | ![[File:B DK Attack - DKC GBA.png|alt=B]] | ||
! [[File:A DK Attack - DKC GBA.png|alt=A]] | ![[File:A DK Attack - DKC GBA.png|alt=A]] | ||
! [[File:S DK Attack - DKC GBA.png|alt=S]] | ![[File:S DK Attack - DKC GBA.png|alt=S]] | ||
|- | |- | ||
| [[Jungle Hijinxs]] | |[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | |rowspan=5|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
| 0 - 39990 | |0 - 39990 | ||
| 40000 - 59990 | |40000 - 59990 | ||
| 60000 - 99990 | |60000 - 99990 | ||
| 100000 - 129990 | |100000 - 129990 | ||
| 130000+ | |130000+ | ||
|- | |- | ||
| [[Ropey Rampage]] | |[[Ropey Rampage]] | ||
| 0 - 39990 | |0 - 39990 | ||
| 40000 - 69990 | |40000 - 69990 | ||
| 70000 - 89990 | |70000 - 89990 | ||
| 90000 - 119990 | |90000 - 119990 | ||
| 120000+ | |120000+ | ||
|- | |- | ||
| [[Reptile Rumble]] | |[[Reptile Rumble]] | ||
| 0 - 39990 | |0 - 39990 | ||
| 40000 - 69990 | |40000 - 69990 | ||
| 70000 - 99990 | |70000 - 99990 | ||
| 100000 - 124990 | |100000 - 124990 | ||
| 125000+ | |125000+ | ||
|- | |- | ||
| [[Coral Capers]] | |[[Coral Capers]] | ||
| 0 - 19990 | |0 - 19990 | ||
| 20000 - 29990 | |20000 - 29990 | ||
| 30000 - 49990 | |30000 - 49990 | ||
| 50000 - 54990 | |50000 - 54990 | ||
| 55000+ | |55000+ | ||
|- | |- | ||
| [[Barrel Cannon Canyon]] | |[[Barrel Cannon Canyon]] | ||
| 0 - 59990 | |0 - 59990 | ||
| 60000 - 79990 | |60000 - 79990 | ||
| 80000 - 109990 | |80000 - 109990 | ||
| 110000 - 159990 | |110000 - 159990 | ||
| 160000+ | |160000+ | ||
|- | |- | ||
! | !colspan=7|[[Monkey Mines]] | ||
|- | |- | ||
| [[Winky's Walkway]] | |[[Winky's Walkway]] | ||
|rowspan=5| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | |rowspan=5|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
| 0 - 49990 | |0 - 49990 | ||
| 50000 - 69990 | |50000 - 69990 | ||
| 70000 - 99990 | |70000 - 99990 | ||
| 100000 - 179990 | |100000 - 179990 | ||
| 180000+ | |180000+ | ||
|- | |- | ||
| [[Mine Cart Carnage]] | |[[Mine Cart Carnage]] | ||
| 0 - 39990 | |0 - 39990 | ||
| 40000 - 79990 | |40000 - 79990 | ||
| 80000 - 99990 | |80000 - 99990 | ||
| 100000 - 129990 | |100000 - 129990 | ||
| 130000+ | |130000+ | ||
|- | |- | ||
| [[Bouncy Bonanza]] | |[[Bouncy Bonanza]] | ||
| 0 - 29990 | |0 - 29990 | ||
| 30000 - 49990 | |30000 - 49990 | ||
| 50000 - 79990 | |50000 - 79990 | ||
| 80000 - 154990 | |80000 - 154990 | ||
| 155000+ | |155000+ | ||
|- | |- | ||
| [[Stop & Go Station]] | |[[Stop & Go Station]] | ||
| 0 - 59990 | |0 - 59990 | ||
| 60000 - 79990 | |60000 - 79990 | ||
| 80000 - 99990 | |80000 - 99990 | ||
| 100000 - 139990 | |100000 - 139990 | ||
| 140000+ | |140000+ | ||
|- | |- | ||
| [[Millstone Mayhem]] | |[[Millstone Mayhem]] | ||
| 0 - 89990 | |0 - 89990 | ||
| 90000 - 119990 | |90000 - 119990 | ||
| 120000 - 149990 | |120000 - 149990 | ||
| 150000 - 169990 | |150000 - 169990 | ||
| 170000+ | |170000+ | ||
|- | |- | ||
! | !colspan=7|[[Vine Valley (world)|Vine Valley]] | ||
|- | |- | ||
| [[Vulture Culture]] | |[[Vulture Culture]] | ||
|rowspan=6| Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | |rowspan=6|Level <br>incomplete <br>(Ran out of <br>time or fell <br>off of edge.) | ||
| 0 - 99990 | |0 - 99990 | ||
| 100000 - 129990 | |100000 - 129990 | ||
| 130000 - 159990 | |130000 - 159990 | ||
| 160000 - 199990 | |160000 - 199990 | ||
| 200000+ | |200000+ | ||
|- | |- | ||
| [[Tree Top Town]] | |[[Tree Top Town]] | ||
| 0 - ? | |0 - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| | |155000+ | ||
|- | |- | ||
| [[Forest Frenzy]] | |[[Forest Frenzy]] | ||
| 0 - ? | |0 - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| | |135000+ | ||
|- | |- | ||
| [[Temple Tempest]] | |[[Temple Tempest]] | ||
| 0 - ? | |0 - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| | |145000+ | ||
|- | |- | ||
| [[Orang-utan Gang]] | |[[Orang-utan Gang]] | ||
| 0 - ? | |0 - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| | |195000+ | ||
|- | |- | ||
| [[Clam City]] | |[[Clam City]] | ||
| 0 - ? | |0 - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| ? - ? | |? - ? | ||
| | |110000+ | ||
|} | |} | ||
{{stub|section=yes}} | |||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
DK Attack Menu (DKC GBA).png|The level select screen of DK Attack | DK Attack Menu (DKC GBA).png|The level select screen of DK Attack | ||
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DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs | DK Attack -- Jungle Hijinxs Results (DKC GBA).png|The result screen after finishing Jungle Hijinxs | ||
</gallery> | </gallery> | ||
==References== | |||
<references/> | |||
{{DKC}} | {{DKC}} | ||
[[Category:Donkey Kong Country minigames]] | |||
[[Category:Donkey Kong Country]] |