Crazy Cars: Difference between revisions

Tag: Mobile edit
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==Gameplay==
==Gameplay==
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, a door car, and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car.
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, a door car which is called Door to Nowhere, and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car.
*'''1st level difficulty:''' There are no tricks.
*'''1st level difficulty:''' There are no tricks.
*'''2nd level difficulty:''' There are some tricks:
*'''2nd level difficulty:''' There are some tricks:
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again.
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again.
**In ''WarioWare Gold'', the door car will stop, open, and release another car.
**In ''WarioWare Gold'', Door to Nowhere will stop, open, and release another car.
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
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