Crash Kong: Difference between revisions

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(Crash Kong is the offical name of "Cymbal Charge Kong". It's in the manual.)
 
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[[Image:cymkong.jpg|thumb|right|A Cymbal Charge Kong.]]
[[Image:cymkong.jpg|thumb|right|A Crash Kong.]]
'''Cymbal Charge Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini-Mario]], the Charge Kong will try ram the Mini-Mario into a wall (it can be squished).
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini-Mario]], the Crash Kong will try ram the Mini-Mario into a wall (it can be squished).


Charge Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Charge Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Charge Kongs are stuck in these pits.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits.


{{Mini-Kongs}}
{{Mini-Kongs}}