Coaster Hills: Difference between revisions

2,451 bytes added ,  2 months ago
m
no edit summary
(→‎Names in other languages: Adding language meanings)
mNo edit summary
 
(45 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{worldbox
{{world infobox
|title= World 1
|title=World 1
|image=[[File:Coaster Hills.png|right|Mini Marios in '''Coaster Hills'''.]]
|image=[[File:MvsDKCoasterHills.png|256px]]
|app=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
|game=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
|before=<<
|before=<<
|after=[[Jumpy Jungle|>>]]
|after=[[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|>>]]
}}
}}
'''Coaster Hills''' is the first attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. It starts off as [[Mario]] and his [[Mini Mario (toy)|Mini Mario]]s begin their adventure to save [[Pauline]]. The only enemies found here are [[Shy Guy (toy)|Shy Guy]]s and [[Circus Kong]]s. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, [[Mini Toad]]. The levels consist of Ground Tiles for the floor, girders, and [[Spike (obstacle)|Spikes]] as obstacles.
'''Coaster Hills''' is the first attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. It starts off as [[Mario]] and his [[Mini Mario (toy)|Mini Mario]]s begin their adventure to save [[Pauline]]. The only enemies found here are [[Shy Guy]]s and [[Circus Kong]]s. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, [[Mini Toad]]. The levels consist of Ground Tiles for the floor, girders, and [[Spike Trap|Spike]]s as obstacles.


In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle|second attraction]].
In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|second attraction]].
==Levels==
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="3%"|Mini count
!width="6%"|Inventory
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Area 1-1]]
|[[File:MvsDK1-1.png]]
|2
|[[Red Girder]]s
|The level where [[Red Girder]]s are first used in the game.
|[[Spike Trap|Spikes]]
|-
|[[Area 1-2]]
|[[File:MvsDK1-2.png]]
|2
|Red Girders
|This level introduces [[Girder Pickup]]s.
|Spikes
|-
|[[Area 1-3]]
|[[File:MvsDK1-3.png]]
|2
|Red Girders
|This level introduces [[Warp Pipe]]s to the player.
|Spikes
|-
|[[Area 1-4]]
|[[File:MvsDK1-4.png]]
|2
|Red Girders
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]].
|Spikes
|-
|[[Area 1-5]]
|[[File:MvsDK1-5.png]]
|2
|Red Girders
|This level introduces [[Hammer]]s and the first enemies in the game.
|Spikes, [[Shy Guy]]s
|-
|[[Area 1-6]]
|[[File:MvsDK1-6.png]]
|3
|Red Girders
|This level introduces [[Ladder]]s and camera panning.
|Spikes
|-
|[[Area 1-7]]
|[[File:MvsDK1-7.png]]
|2
|Red Girders
|This level introduces the Circus Kongs.
|Spikes, [[Circus Kong]]s
|-
|[[Area 1-8]]
|[[File:MvsDK1-8.png]]
|2
|Red Girders
|This level introduces [[Key]]s which can be used by the Minis to unlock doors.
|Spikes
|-
|[[Area 1-DK]]
|[[File:MvsDK1-DK.png]]
|6
|Red Girders
|The first boss fight against Donkey Kong.
|[[Donkey Kong]], [[Barrel]]s
|}


==Levels==
==Media==
<gallery>
{{media table
MvsDK1-1.png|Area 1-1
|file1=MvDKMLM CoasterHillsA.oga
MvsDK1-2.png|Area 1-2
|title1=First music
MvsDK1-3.png|Area 1-3
|file2=MvDKMLM CoasterHillsB.oga
MvsDK1-4.png|Area 1-4
|title2=Second music
MvsDK1-5.png|Area 1-5
|file3=MvDKMLM CoasterHillsC.oga
MvsDK1-6.png|Area 1-6
|title3=Third music
MvsDK1-7.png|Area 1-7
|file4=MvDKMLM CoasterHillsPreview.oga
MvsDK1-8.png|Area 1-8
|title4=Preview
DK1.png|Donkey Kong
|file5=MvDKMLM CoasterHillsLose.oga
</gallery>
|title5=Losing
|file6=MvDKMLM CoasterHillsWin.oga
|title6=Winning
|file7=MvDKMLM CoasterHillsIntro.oga
|title7=Introductory cutscene music
|file8=MvDKMLM CoasterHillsMenu.oga
|title8=Stage select music
|file9=MvDKMLM CoasterHillsBossHereWeGo.oga
|title9=HERE WE GO!
|file10=MvDKMLM CoasterHillsBossIntro.oga
|title10=Countdown before boss
|file11=MvDKMLM CoasterHillsBoss.oga
|title11=Boss music
|file12=MvDKMLM CoasterHillsBossLose.oga
|title12=Lost against boss
|file13=MvDKMLM CoasterHillsBossVictory.oga
|title13=Defeated boss
}}


==Names in other languages==
==Names in other languages==
{{Foreignname|
{{foreign names
|Jap=コースターヒルズ
|JapR=Kōsutā Hiruzu
|JapM=Coaster Hills
|SpaA=Lomas onduladas
|SpaAM=Rolling hills
|SpaE=Montaña Rusa
|SpaE=Montaña Rusa
|SpaEM=Roller Coaster
|SpaEM=Roller Coaster
|Ita=Colline saliscendi
|Ita=Colline saliscendi
|ItaM=Down-hills
|ItaM=Down-hills
|Fra=Poutrelles pentues
|Fre=Poutrelles pentues
|FraM=Steep girders
|FreM=Steep girders
|Ger=Achterbahn-Hügel
|Ger=Achterbahn-Hügel
|GerM=Rollercoaster hills}}
|GerM=Rollercoaster hills
}}


==Trivia==
==Trivia==
*The music played in this attraction is remixed music from ''[[Super Mario Bros. 2]]''. The theme played in the levels is a remix of the overworld theme, the music played in the DK level is a remix of the boss theme, and the music played after completing a level is a remix of the theme played after defeating a world boss.
*The music played in this attraction is rearranged music from ''[[Super Mario Bros. 2]]''. The theme played in the levels is a based on the "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]", the music played in the DK level is based on the boss theme, the music played after completing a level is based on the theme played after defeating a world boss, and the music played when losing all Mini Mario toys is based on the theme played when losing a life.
 
{{MVDKMLM}}
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Amusement parks]]
[[Category:Places]]
[[Category:Grasslands]]
[[Category:Worlds]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]
[[de:Achterbahn-Hügel]]
94,025

edits