Castle Crush: Difference between revisions

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'''Castle Crush''' is the thirtieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the twenty-ninth level in the same game's [[Game Boy Advance]] remake. It is also the third area of [[K. Rool's Keep]] in ''Donkey Kong Country 2'', and the second area of the world in the remake. It is one of two levels to not appear in ''[[Donkey Kong Land 2]]'', as it was replaced by [[Dungeon Danger]], a castle level without a rising floor.
'''Castle Crush''' is the thirtieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the twenty-ninth level in the same game's [[Game Boy Advance]] remake. It is also the third area of [[K. Rool's Keep]] in ''Donkey Kong Country 2'', and the second area of the world in the remake. It is one of two levels to not appear in ''[[Donkey Kong Land 2]]'', as it was replaced by [[Dungeon Danger]], a castle level without a rising floor.


This is the first castle level that [[Diddy Kong|Diddy]] and [[Dixie Kong]] venture through, and it features a gimmick not seen in any other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game: a rising floor. The rising floor forces the [[Kong]]s to avoid all ceilings, as they can be lifted towards them and then smashed into them. As they maneuver away from any structures or ceilings that they can be smashed into, several enemies try to get in their way, including [[Kruncha]]s, [[Kutlass]], [[Klampon]]s, [[Krook]]s, [[Neek]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Zinger]]s, and [[Mini-Necky|Mini-Neckies]]. The [[Animal Buddy]], [[Rambi the Rhinoceros]], who is needed to access a [[Bonus Level]], can be found in this level to help the primates defeat these foes for a portion of the level. [[Squawks the Parrot]] also appears in this level, and he is required to safely grab the level's [[DK Coin]] and to reach a [[Bonus Barrel]].
This is the first castle level that [[Diddy Kong|Diddy]] and [[Dixie Kong]] venture through, and it features a gimmick not seen in any other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game: a rising floor. The rising floor forces the [[Kong]]s to avoid all ceilings, as they can be lifted towards them and then smashed into them. As they maneuver away from any structures or ceilings that they can be smashed into, several enemies try to get in their way, including [[Kruncha]]s, [[Kutlass]], [[Klampon]]s, [[Krook]]s, [[Neek]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Zinger]]s, and [[Mini-Necky|Mini-Neckies]]. The [[Animal Friend]], [[Rambi the Rhino]], who is needed to access a [[Bonus Level]], can be found in this level to help the primates defeat these foes for a portion of the level. [[Squawks the Parrot]] also appears in this level, and he is required to safely grab the level's [[DK Coin]] and to reach a [[Bonus Barrel]].


The [[Super Nintendo Entertainment System]] version of Castle Crush is infamous among players for [[List of glitches in Donkey Kong Country 2: Diddy's Kong Quest#Castle Crush Glitch|a fatal glitch]].
The [[Super Nintendo Entertainment System]] version of Castle Crush is infamous among players for [[List of glitches in Donkey Kong Country 2: Diddy's Kong Quest#Castle Crush Glitch|a fatal glitch]].
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[[Image:WaitingfortheFloor65.jpg|thumb|left|180px|Dixie stands near the Star Barrel.]]
[[Image:WaitingfortheFloor65.jpg|thumb|left|180px|Dixie stands near the Star Barrel.]]
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Buddy to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then an [[Auto Fire Barrel]] that can blast them to another Auto Fire Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then an [[Auto Fire Barrel]] that can blast them to another Auto Fire Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.


If the heroes travel farther upwards from here, they can find an area that contains a DK Barrel, a Zinger, and an alcove with some bananas in it. If they run through the wall to the left of here, they can find a hidden area with an Animal Barrel in it, which can turn the primates into Squawks if they enter it. An alternate path is above the Animal Buddy that leads him past a trio of Krooks. If the primates do not take this secret passage, they must instead head up through a wider passage with the three aforementioned Krooks along the side of it. The foes are soon smashed by the rising floor, which leads the heroes to the meeting point of this path and the hidden path. If they continue to rise from here, they come up to several Zingers that travel back and forth in a horizontal path. A passage leading to the east is at the top of this area, and more passages leading north and south branch from it. With Squawks, they are able to take the passage to the south if the floor has not risen too much. This passage leads to the hidden DK Coin and many bananas. There are north passages to the north from here, and the one in the far right end of the area contains the letter N. The other passage contains a Zinger, who can be defeated with Squawks's nut projectiles.
If the heroes travel farther upwards from here, they can find an area that contains a DK Barrel, a Zinger, and an alcove with some bananas in it. If they run through the wall to the left of here, they can find a hidden area with an Animal Barrel in it, which can turn the primates into Squawks if they enter it. An alternate path is above the Animal Friend that leads him past a trio of Krooks. If the primates do not take this secret passage, they must instead head up through a wider passage with the three aforementioned Krooks along the side of it. The foes are soon smashed by the rising floor, which leads the heroes to the meeting point of this path and the hidden path. If they continue to rise from here, they come up to several Zingers that travel back and forth in a horizontal path. A passage leading to the east is at the top of this area, and more passages leading north and south branch from it. With Squawks, they are able to take the passage to the south if the floor has not risen too much. This passage leads to the hidden DK Coin and many bananas. There are north passages to the north from here, and the one in the far right end of the area contains the letter N. The other passage contains a Zinger, who can be defeated with Squawks's nut projectiles.


After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Buddy disappears and a [[TNT Barrel]] appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckies that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.
After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Friend disappears and a [[TNT Barrel]] appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckies that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.


[[File:CastleCrush165.PNG|thumb|180px|The Kongs dodge some Zingers as they rise through the level.]]
[[File:CastleCrush165.PNG|thumb|180px|The Kongs dodge some Zingers as they rise through the level.]]
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