Castle Crush: Difference between revisions

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The [[Super Nintendo Entertainment System]] version of Castle Crush is infamous among players for [[Donkey Kong Country 2: Diddy's Kong Quest/Glitches#Castle Crush Glitch|a fatal glitch]].
The [[Super Nintendo Entertainment System]] version of Castle Crush is infamous among players for [[Donkey Kong Country 2: Diddy's Kong Quest/Glitches#Castle Crush Glitch|a fatal glitch]].
==Level Layout==
==Level Layout==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2''===
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.