Boomerang Bro: Difference between revisions

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In their debut appearance in ''[[Super Mario Bros. 3]]'', Boomerang Brothers are green-skinned (sky blue in [[Treasure Ship]]s and {{world-link|8|tank3|World 8-Big Tanks}}) Hammer Brothers that throw multiple boomerangs that return to them. As with every other Hammer Brother variant, they face the player as they move back and forth in a small area, occasionally jumping and attacking with one or two projectiles at a time, and defeating them via [[stomp]]ing yields 1000 points, while defeating them with any other attack (hitting the block below them, [[Shell Toss|thrown shells]], [[fireball]]s, tail swipes from [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]], hammers from [[Hammer Mario]], and contact with players made invincible by a [[Super Star|Starman]]) gives out only 100 points by default, unless the enemy was not one of the first to be defeated by the thrown shell. While they usually retrieve the boomerangs they throw, there are certain circumstances where they do not; namely, if the Boomerang Brother is eliminated before they can make contact with their boomerangs, if they jump over their own returning boomerangs, or if they throw their boomerang while jumping, causing it to fly over their heads upon its return (unless they jump and catch it at the last second); in these cases, the boomerangs continue traveling forward while onscreen, never looping back again.
In their debut appearance in ''[[Super Mario Bros. 3]]'', Boomerang Brothers are green-skinned (sky blue in [[Treasure Ship]]s and {{world-link|8|tank3|World 8-Big Tanks}}) Hammer Brothers that throw multiple boomerangs that return to them. As with every other Hammer Brother variant, they face the player as they move back and forth in a small area, occasionally jumping and attacking with one or two projectiles at a time, and defeating them via [[stomp]]ing yields 1000 points, while defeating them with any other attack (hitting the block below them, [[Shell Toss|thrown shells]], [[fireball]]s, tail swipes from [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]], hammers from [[Hammer Mario]], and contact with players made invincible by a [[Super Star|Starman]]) gives out only 100 points by default, unless the enemy was not one of the first to be defeated by the thrown shell. While they usually retrieve the boomerangs they throw, there are certain circumstances where they do not; namely, if the Boomerang Brother is eliminated before they can make contact with their boomerangs, if they jump over their own returning boomerangs, or if they throw their boomerang while jumping, causing it to fly over their heads upon its return (unless they jump and catch it at the last second); in these cases, the boomerangs continue traveling forward while onscreen, never looping back again.


Not counting Treasure Ships, a total of 11 Boomerang Brothers appear in the game, with six of them residing in [[Desert Land]]. Two separate individuals appear in World [[World 1-3 (Super Mario Bros. 3)|World 1-3]], one in [[World 1-4 (Super Mario Bros. 3)|World 1-4]], two [[Enemy Course|patrolling]] the map of Desert Land (with one holding a [[Music Box]] and the other a [[hammer]]), three in [[World 2-4 (Super Mario Bros. 3)|World 2-4]], one by the end of {{world-link|2|desert|World 2-Desert}}, one as the boss of the aforementioned {{world-link|8|tank3|World 8-Big Tanks}}, and one as the penultimate enemy of the first [[World 8-Hand Traps|Hand Trap]].
Not counting Treasure Ships, a total of 11 Boomerang Brothers appear in the game, with six of them residing in [[Desert Land]]. Two separate individuals appear in [[World 1-3 (Super Mario Bros. 3)|World 1-3]], one in [[World 1-4 (Super Mario Bros. 3)|World 1-4]], two [[Enemy Course|patrolling]] the map of Desert Land (with one holding a [[Music Box]] and the other a [[hammer]]), three in [[World 2-4 (Super Mario Bros. 3)|World 2-4]], one by the end of {{world-link|2|desert|World 2-Desert}}, one as the boss of the aforementioned {{world-link|8|tank3|World 8-Big Tanks}}, and one as the penultimate enemy of the first [[World 8-Hand Traps|Hand Trap]].


Aside from these levels, a pair of Boomerang Brothers serve as the bosses of [[Treasure Ship]]s, special coin-filled airships that are summoned whenever the player fulfills certain conditions. In the NES version, the Boomerang Brothers present in Treasure Ships and {{world-link|8|tank3|World 8-Big Tanks}} are sky blue as opposed to their usual green skin, due to the space in the data most commonly occupied by green palettes being replaced by a sky blue palette in artillery levels.<ref>[https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ Discussion on The Spriters Resource]</ref>
Aside from these levels, a pair of Boomerang Brothers serve as the bosses of [[Treasure Ship]]s, special coin-filled airships that are summoned whenever the player fulfills certain conditions. In the NES version, the Boomerang Brothers present in Treasure Ships and {{world-link|8|tank3|World 8-Big Tanks}} are sky blue as opposed to their usual green skin, due to the space in the data most commonly occupied by green palettes being replaced by a sky blue palette in artillery levels.<ref>[https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ Discussion on The Spriters Resource]</ref>
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