Boom Boom: Difference between revisions

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|variant_of=[[Koopa (species)|Koopa]]
|variant_of=[[Koopa (species)|Koopa]]
|relatives=[[Chargin' Chuck]]
|relatives=[[Chargin' Chuck]]
|comparable=[[Broozer]]
|notable=[[Pom Pom]]
|notable=[[Pom Pom]]
|latest_portrayal=[[Sho Murata]] ([[List of games by date#2011|2011]]–present)
}}
}}
{{Quote|This is Lord [[Bowser]]'s [[Inferno Island|island]]! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}}
{{quote|[[Mario]]! This is Lord [[Bowser]]'s [[Inferno Island|island]]! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}}
'''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>''Super Mario Bros. 3'' Nintendo Power Strategy Guide, page 9.</ref>) is one of [[Bowser]]'s henchmen and an antagonist in the ''[[Super Mario (franchise)|Super Mario]]'' franchise and among [[Mario]]'s most persistent foes. While often described as an individual, he has been shown as an entire species, also called Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his partner [[Pom Pom]], a female Boom Boom who acts as the other secondary antagonist in the game. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (species)#Bowser's species|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack.
'''Boom Boom''' (sometimes stylized as '''Boom-Boom''' or '''BOOM-BOOM'''<ref>''Super Mario Bros. 3'' Nintendo Power Strategy Guide, page 9.</ref>) is one of [[Bowser]]'s henchmen and an antagonist in the ''[[Super Mario (franchise)|Super Mario]]'' franchise and among [[Mario]]'s most persistent foes. While often described as an individual, he has been shown as an entire species, also called Boom Booms. Boom Boom debuted in ''[[Super Mario Bros. 3]]'', where he often battles Mario or [[Luigi]] in [[fortress]]es. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the two secondary antagonists who often appears in [[airship]]s, along with his partner [[Pom Pom]], a female Boom Boom who acts as the other secondary antagonist in the game. After ''Super Mario 3D Land'', Boom Boom reappeared in later games more often. Compared to [[Koopa (species)#Bowser's species|Bowser's species]], he has a complete shell instead of a carapace not directly connected to his plastron, and the shell itself may not have spikes on it, depending on the game. Additionally, he has enormous hands that he swings around as fists as his primary form of attack.
==History==
==History==
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To defeat Boom Boom, Mario has to [[jump]] on his head three times to eliminate him, hit him with five [[fireball]]s from a [[Fire Mario|Fire Flower]], or score five hits with [[hammer]]s from the [[Hammer Mario|Hammer Suit]] (which he can do with as little as one hammer if his aim was precise enough).
To defeat Boom Boom, Mario has to [[jump]] on his head three times to eliminate him, hit him with five [[fireball]]s from a [[Fire Mario|Fire Flower]], or score five hits with [[hammer]]s from the [[Hammer Mario|Hammer Suit]] (which he can do with as little as one hammer if his aim was precise enough).


Because of ambiguity in the language used in the instruction manuals of the original ''Super Mario Bros. 3'' and [[Super Mario All-Stars|its]] [[Super Mario Advance 4: Super Mario Bros. 3|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. Additionally, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4]]'' make the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]].
 
Despite listing him separately in the Friends and Foes section, the [[Prima Games]] guide of ''Super Mario Advance 4: Super Mario Bros. 3'' refers to Boom Boom as a [[Koopalings|Koopaling]].<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 22. "'''''WORLD FORTRESSES''' Every world has at least one Fortress. This is usually a set of fearsome hallways guarded by nasties and always ends with a Koopa confrontation, courtesy of Boom Boom the Koopaling. Fortresses are just like regular levels, except that when you beat one, any nearby locks (usually preventing you from accessing pipes or Toad Houses) disappear.''"</ref>
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL - Pom Pom and Boom Boom Artwork.png|thumb|Boom Boom with Pom Pom in ''[[Super Mario 3D Land]]'']]
After 23 years of absence, Boom Boom makes a return appearance and his 3D debut in ''[[Super Mario 3D Land]]'', along with a new, boomerang-wielding, female partner named [[Pom Pom]]. In this game, Boom Boom now has an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when Tanooki Mario appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>Drake, Audrey (November 30, 2011). [https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land The Creation of Super Mario 3D Land]. ''IGN''. Retrieved September 3, 2023. ([https://web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land Archived] on October 3, 2012, 06:39:01 UTC via Wayback Machine.)</ref>
After 23 years of absence, Boom Boom makes a return appearance and his 3D debut in ''[[Super Mario 3D Land]]''. Not counting ports and remakes, Boom Boom currently holds the record for the longest non-appearance gap in the series, with 99 titles between his initial introduction and his reappearance. In this game, Boom Boom has a new, boomerang-wielding partner named [[Pom Pom]], as well as having an audible voice for the first time, which is quite deep. In an interview, Koichi Hayashida explained that "when [[Tanooki Mario]] appeared, some members of the team wanted to include Boom Boom and the Koopalings. Then we created a type of gameplay where the enemy follows as you run around the room, and we thought this would be interesting, so we used Boom Boom to put it into the game."<ref>Drake, Audrey (November 30, 2011). [https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land The Creation of Super Mario 3D Land]. ''IGN''. Retrieved September 3, 2023. ([https://web.archive.org/web/20121003063901/https://www.ign.com/articles/2011/11/30/the-creation-of-super-mario-3d-land Archived] on October 3, 2012, 06:39:01 UTC via Wayback Machine.)</ref>


In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>[https://youtu.be/NfUXxE8LY8g?t=72 YouTube - Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS]</ref>
In battle, Boom Boom spins wildly with his arms and fists to hurt Mario which makes his head more difficult to stomp, but after doing this for a while, he becomes dizzy and vulnerable. He is also still vulnerable to fireballs from [[Fire Mario]], now in addition to the tail swipe of [[Tanooki Mario]] and boomerangs from [[Boomerang Mario]] - a single tail strike counts as one hit, while it takes five fireballs or boomerang hits to do the same. When hit, Boom Boom can also attack by retreating into his large shell and then spinning fast in random directions, in a similar fashion to the [[Koopalings]] when they are hit by the player in ''[[New Super Mario Bros. Wii]]''. After taking three hits (or up to 15, with projectile attacks) Boom Boom, defeated, will vanish while releasing ten [[coin]]s. Boom Boom also receives a unique boss theme in this game; [[list of Super Mario 3D Land pre-release and unused content|in the demo version of the game at E3 2011]], he instead used a version of the music used by bosses such as [[Peewee Piranha]] in ''[[Super Mario Galaxy 2]]''.<ref>[https://youtu.be/NfUXxE8LY8g?t=72 YouTube - Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS]</ref>
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Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and the Koopa Troop chase her down, recapture her, and lock her within a cage. He returns in the [[World 7-Airship (Super Mario 3D Land)|airship of World 7]] and battles Mario for the final time of the main adventure, now joined by Pom Pom. In this battle, Pom Pom stands on an elevated red portion of the arena while Boom Boom fights on the blue floor below, with the former's boomerangs adding an additional hazard while trying to jump on Boom Boom. If Pom Pom is defeated first, the elevated floor will fall to Boom Boom's level, giving him a full arena for the rest of the fight. Both are defeated in the end, however.
Eventually, Princess Peach attempts to escape from Bowser, but Boom Boom and the Koopa Troop chase her down, recapture her, and lock her within a cage. He returns in the [[World 7-Airship (Super Mario 3D Land)|airship of World 7]] and battles Mario for the final time of the main adventure, now joined by Pom Pom. In this battle, Pom Pom stands on an elevated red portion of the arena while Boom Boom fights on the blue floor below, with the former's boomerangs adding an additional hazard while trying to jump on Boom Boom. If Pom Pom is defeated first, the elevated floor will fall to Boom Boom's level, giving him a full arena for the rest of the fight. Both are defeated in the end, however.


He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world-link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world-link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially-skippable boss fight in an arena resembling his 2-Airship battle, but with the dangerous new ability to create a trail of flames with his spin attack. Finally, in {{world-link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es.
He also returns to do battle with both Mario bros throughout the Special Worlds of the game, usually appearing earlier in the level than in his other boss fights. In {{world-link|S4|airship|Special 4-Airship}}, Boom Boom is fought halfway through the level, in an arena where spikes will emerge from the center and outer area of the room at different intervals, potentially damaging Mario and [[Luigi]] while also giving them less room to avoid his attacks. In {{world-link|S6|airship|Special 6-Airship}}, Boom Boom will return for a potentially-skippable boss fight in an arena resembling his 2-Airship battle, but with the ability to create a trail of flames with his spin attack. Finally, in {{world-link|S8|crown|Special 8-Crown}}, Mario fights both Boom Boom and Pom Pom at the same time, similarly to the boss fight of World 7-Airship, but with Boom Boom being able to make use of his trail-blazing attack from Special 6-Airship (and Pom Pom's battle theme being used instead of his). A Boom Boom that requires only one hit to be defeated can also appear in the Special Worlds' [[Mystery Box]]es.


The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html Nintendo.co.uk's page on ''SM3DL'' reads]: "''Boom Booms lie in wait for Mario on the battleship.''" and "''Pom Poms lead Mario a merry dance''". (Retrieved January 21, 2013)</ref> Therefore, it's possible that the player is fighting different individuals in each airship, although the Prima guide and the American website<ref name="SM3DL NA">[https://web.archive.org/web/20111104062938/http://supermario3dland.nintendo.com/ Nintendo.com's page on ''SM3DL'' reads]: "''Boom Boom & Pom Pom [...] may look tough, but they're a bit of a pushover''". (Retrieved January 21, 2013)</ref> use the singular, and only one Boom Boom or Pom Pom is seen onscreen at any given time.
The official European and Oceanian websites refer to both Boom Boom and Pom Pom in the plural sense.<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-games/SUPER-MARIO-3D-LAND-274908.html Nintendo.co.uk's page on ''SM3DL'' reads]: "''Boom Booms lie in wait for Mario on the battleship.''" and "''Pom Poms lead Mario a merry dance''". (Retrieved January 21, 2013)</ref> Therefore, it's possible that the player is fighting different individuals in each airship, although the Prima guide and the American website<ref name="SM3DL NA">[https://web.archive.org/web/20111104062938/http://supermario3dland.nintendo.com/ Nintendo.com's page on ''SM3DL'' reads]: "''Boom Boom & Pom Pom [...] may look tough, but they're a bit of a pushover''". (Retrieved January 21, 2013)</ref> use the singular, and only one Boom Boom or Pom Pom is seen onscreen at any given time.
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*[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump.
*[[Layer-Cake Desert]]: Will grant Boom Boom the ability to spin jump.
*[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3''.
*[[Sparkling Waters]] and [[Frosted Glacier]]: Will grant Boom Boom the ability to jump in similar fashion to ''Super Mario Bros. 3''.
*[[Soda Jungle]]:  Will make Boom Boom larger.
*[[Soda Jungle]]:  Will make Boom Boom bigger.
*[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3''.
*[[Rock-Candy Mines]]: Will transform Boom Boom's arms into wings, similar to ''Super Mario Bros. 3''.


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[[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]]
[[File:Invisible Boom Boom Battle.jpg|thumb|Boom Boom attacking [[Fire Mario]] while invisible]]
[[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']]
[[File:Catboomboom.png|thumb|Cat Boom Boom in ''Bowser's Fury'']]
Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the second boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros 3'', as Airships do not return. He maintains a similar appearance and fighting style from ''3D Land'' in addition to his boss music being the same, but he has both a few new tricks and different properties this time.
Boom Boom reappears as the boss of [[World 2 (Super Mario 3D World)|World 2]], as the first boss of [[World 6 (Super Mario 3D World)|World 6]], and in [[Boss Blitz|World Flower-12: Boss Blitz]] in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In World 2 and World 6, Boom Boom is the leader of the tank armies returning from ''Super Mario Bros 3'', as Airships do not return. He maintains a similar appearance and fighting style from ''3D Land'' in addition to his boss music being the same, but he has both a few new tricks and different properties this time.


In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up.
In the first fight, he fights with the same strategy as in ''Super Mario 3D Land'', only that his spinning lasts longer. After the first hit, he turns almost entirely invisible while spinning in his shell, though he still remains somewhat visible. After the second hit, he becomes even harder to see, with his impact against the walls being the main visual indicator of his location. In World 6, he loses his invisibility, but learns to duplicate his shell while spinning after the first hit in addition to spinning for even longer. After the second hit, he conjures two shells. In World Flower-12, he maintains the same pattern as in World 2. He once again takes three hits to beat for each battle, though he now takes only a maximum of nine projectiles to defeat instead of fifteen. In the ending, he appears to be upset about Bowser (who is trapped in a bottle) and being defeated once again, while Pom Pom tries to cheer him up.
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====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
[[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']]
[[File:BoomBoomMarioMaker2.png|thumb|300px|Boom Boom in the ''New Super Mario Bros. U'' game style of ''Super Mario Maker 2'']]
Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites. In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game. If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player, akin to his appearance in {{world-link|7|fortress|World 7-Fortress 1}} of ''Super Mario Bros. 3'' in the first three styles or [[Grinding-Stone Tower]] in the ''New Super Mario Bros. U'' style; in the ''Super Mario 3D World'' style, he instead floats while spinning. Boom Boom can only be placed five times in a course.
Boom Boom appears as an enemy in ''[[Super Mario Maker 2]]''. Boom Boom appears in all styles, with the ''Super Mario Bros.'' and ''Super Mario World'' styles giving him new sprites. In the ''Super Mario Bros. 3'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles, he behaves identically to their respective original games, though he now crouches when stomped on in the main four styles, even in the ''New Super Mario Bros. U'' style; the ''Super Mario Bros.'' and ''Super Mario World'' styles use the same behavior as in ''Super Mario Bros. 3''. When he is stomped twice, he dashes faster and occasionally jumps in the first three styles; in the ''New Super Mario Bros. U'' style, he instead [[Spin Jump]]s like his appearance in [[Stoneslide Tower]] of the original game. If Boom Boom is given wings, he will fly across the screen and occasionally swoop down in an attempt to hurt the player, akin to his appearance in {{world-link|7|fortress|World 7-Fortress 1}} of ''Super Mario Bros. 3'' in the first three styles or [[Grinding-Stone Tower]] in the ''New Super Mario Bros. U'' style; in the ''Super Mario 3D World'' style, he instead floats while spinning. Boom Boom can only be placed five times in a course.


===''The Adventures of Super Mario Bros. 3''===
===''The Adventures of Super Mario Bros. 3''===
[[File:CartoonBoomBoom.jpg|thumb|left|Boom Boom from ''The Adventures of Super Mario Bros. 3'']]
[[File:CartoonBoomBoom.jpg|thumb|left|A Boom Boom in ''The Adventures of Super Mario Bros. 3'' episode "[[Do the Koopa]]".]]
Boom Booms appear in four episodes of ''[[The Adventures of Super Mario Bros. 3]]'', where their roles are limited to attacking Mario and Luigi in various locales and producing only roars as sounds. Unlike the games, their teeth are yellow, not white, and they are depicted with similar shells to Bowser's species, due to the carapaces and plastrons being disconnected. The episodes featuring them are [[Misadventures in Babysitting]], [[Do the Koopa]], [[Crimes R Us]], and [[The Venice Menace]].
Boom Booms appear in four episodes of ''[[The Adventures of Super Mario Bros. 3]]'', where their roles are limited to attacking Mario and Luigi in various locales and producing only roars as sounds. Unlike the games, their teeth are yellow, not white, and they are depicted with similar shells to Bowser's species, due to the carapaces and plastrons being disconnected. The episodes featuring them are [[Misadventures in Babysitting]], [[Do the Koopa]], [[Crimes R Us]], and [[The Venice Menace]].


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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Boom Boom serve as the bosses of most of the tower courses in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. They are Light attribute characters, and their skill changes all Orbs into a random attribute. Their Awoken Skill increases the amount of time that the player has to move Orbs around.
Boom Booms serve as the bosses of most of the tower courses in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. They are Light attribute characters, and their skill changes all Orbs into a random attribute. Their Awoken Skill increases the amount of time that the player has to move Orbs around.


Each Boom Boom that is encountered can have different battle strategies, which can include delivering first strike blows, raising their own ATK, raising their defense against certain attributes, and even refresh the player's Orbs.
Each Boom Boom that is encountered can have different battle strategies, which can include delivering first strike blows, raising their own ATK, raising their defense against certain attributes, and even refresh the player's Orbs.
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===''Mario Tennis Aces''===
===''Mario Tennis Aces''===
{{quote|Mario! This is Lord Bowser's island! Boom Boom says SCRAM!|Boom Boom|Mario Tennis Aces}}
[[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px]]
[[File:Boom Boom Mario Tennis Aces.jpg|thumb|220px]]
Boom Boom makes his first appearance in the direct [[Mario Tennis (series)|''Mario Tennis'' series]] in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched.
Boom Boom makes his first appearance in the [[Mario Tennis (series)|''Mario Tennis'' series]] proper in ''[[Mario Tennis Aces]]''. He appears as an enemy in Story Mode on [[Inferno Island]], and needs to be defeated in a tennis match in order to progress. The conversations before and after the match against him mark the first time he has had dialogue in a game; he refers to himself in the third person and speaks in broken English. His voice is also significantly higher-pitched.


Boom Boom also appears as a Defense-type playable character, meaning he excels at returning shots. He became available for all players on March 1, 2019, although he could be unlocked earlier by participating in the February 2019 online tournament. Boom Boom has the fastest sideways movement in the game, although he is very slow when moving vertically on the court. His movement and victory animations reference his original sprite animation from ''Super Mario Bros. 3''. In his entrance animation, an [[anchor]] is lowered onto the court while he holds onto it; he then jumps off of it and rises into the air with a spinning attack similar to the one he uses in the 3D ''[[Super Mario (series)|Super Mario]]'' games. He also uses this attack in his [[Special Shot]], Spiteful Strike. His horizontal [[Trick Shot]] is named Twist 'n' Boom, while his vertical Trick Shot is named Boom Twirl; Twist 'n' Boom has significantly more range than Boom Twirl does, fitting with his theme of being good at moving horizontally and bad at moving vertically. His [[emblem]] depicts one of his arms.
Boom Boom also appears as a Defense-type playable character, meaning he excels at returning shots. He became available for all players on March 1, 2019, although he could be unlocked earlier by participating in the February 2019 online tournament. Boom Boom has the fastest sideways movement in the game, although he is very slow when moving vertically on the court. His movement and victory animations reference his original sprite animation from ''Super Mario Bros. 3''. In his entrance animation, an [[anchor]] is lowered onto the court while he holds onto it; he then jumps off of it and rises into the air with a spinning attack similar to the one he uses in the 3D ''[[Super Mario (series)|Super Mario]]'' games. He also uses this attack in his [[Special Shot]], Spiteful Strike. His horizontal [[Trick Shot]] is named Twist 'n' Boom, while his vertical Trick Shot is named Boom Twirl; Twist 'n' Boom has significantly more range than Boom Twirl does, fitting with his theme of being good at moving horizontally and bad at moving vertically. His [[emblem]] depicts one of his arms.
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In ''[[Super Smash Bros. Ultimate]]'', Boom Boom appears as an Advanced-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. The image representing the spirit is a render from ''[[Super Mario 3D World]]''. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is encountered on the Light Realm map at the entrance to the [[smashwiki:Molten Fortress|Molten Fortress]]. The puppet fighter is a giant [[Squirtle]], fought on the Battlefield version of the [[Unova Pokémon League]] stage.
In ''[[Super Smash Bros. Ultimate]]'', Boom Boom appears as an Advanced-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. The image representing the spirit is a render from ''[[Super Mario 3D World]]''. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is encountered on the Light Realm map at the entrance to the [[smashwiki:Molten Fortress|Molten Fortress]]. The puppet fighter is a giant [[Squirtle]], fought on the Battlefield version of the [[Unova Pokémon League]] stage.


The spirit be enhanced at level 99 into "Boom Boom & [[Pom Pom]]", an Ace-class spirit that makes the user's smash attacks more powerful during battle.
The spirit is enhanced at level 99 into "Boom Boom & [[Pom Pom]]", an Ace-class spirit that makes the user's smash attacks more powerful during battle.


===''Dr. Mario World''===
===''Dr. Mario World''===
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{{main|List of Boom Boom profiles and statistics}}
{{main|List of Boom Boom profiles and statistics}}


==Video game appearances==
==List of appearances==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable"width=100%
|-
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!width=40%|Title
!width=40%|Title
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|SpaE=Bum Bum
|SpaE=Bum Bum
|SpaEM=Boom Boom
|SpaEM=Boom Boom
|Fra=Boum Boum
|Fre=Boum Boum
|FraM=Boom Boom
|FreM=Boom Boom
|Dut=Boom Boom
|Dut=Boom Boom
|DutM=-
|DutM=-
|Ger=Bumm Bumm
|Ger=Bumm Bumm
|GerM=Boom Boom
|GerM=Boom Boom
|Ita=Boom Boom<br>Boom-Boom
|Ita=Boom Boom<br>Boom-boom<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 17.</ref>
|ItaM=-
|ItaM=-
|PorA=Dom Dom
|PorA=Dom Dom
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|ChiM=Transliteration of the Japanese name
|ChiM=Transliteration of the Japanese name
}}
}}
==Trivia==
*Not counting ports and remakes, Boom Boom currently holds the record for the longest non-appearance gap in the series with 99 titles between his initial introduction and his reappearance.
*Despite being listed separately in the Friends and Foes section, the [[Prima Games]] guide of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' refers to Boom Boom as a [[Koopalings|Koopaling]].<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 22. "'''''WORLD FORTRESSES''' Every world has at least one Fortress. This is usually a set of fearsome hallways guarded by nasties and always ends with a Koopa confrontation, courtesy of Boom Boom the Koopaling. Fortresses are just like regular levels, except that when you beat one, any nearby locks (usually preventing you from accessing pipes or Toad Houses) disappear.''"</ref>


==References==
==References==
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{{MSBL}}}}
{{MSBL}}}}
[[Category:Koopas]]
[[Category:Koopas]]
[[Category:Fire creatures]]
[[Category:Mini-bosses]]
[[Category:Mini-bosses]]
[[Category:Playable characters]]
[[Category:Playable characters]]
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[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
[[Category:LEGO Super Mario characters]]
[[Category:LEGO Super Mario characters]]
[[Category:Mario & Sonic at the Olympic Games Tokyo 2020 characters]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games characters]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games characters]]
[[Category:Mario Sports Superstars characters]]
[[Category:Mario Sports Superstars characters]]
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