Bashmaster: Difference between revisions

12 bytes removed ,  1 month ago
no edit summary
No edit summary
Tags: Mobile edit Advanced mobile edit
No edit summary
Tags: Mobile edit Advanced mobile edit
Line 21: Line 21:
After taking three more hits, Bashmaster's fur becomes an even darker shade of purple and the fight transitions to its third and final phase. Bashmaster reverts to the attacks he uses in the first phase, but the ice blocks he pushes now appear in larger stacks, often forcing the Kongs to have to use the smaller stacks to jump over the larger ones, such as the last stack, which is always a four-block pillar. Additionally, the larger ice stacks make it more difficult for the Kongs to throw a Watermelon Fuse Bomb at Bashmaster. Bashmaster also utilizes a brand new attack for the third phase, where he summons a single ice block, and hits it with his mallet, creating a spiky projectile that must be jumped over. Bashmaster may perform this attack up to five times in a row, but for at least one of the ice blocks, Bashmaster will fake a powerful swing, then strike the ice block with less force to create a slow-moving projectile, usually to be followed by a faster one. Finally, Bashmaster's hammer attacks now creates a lone shock wave, similar to the ones in the second phase. Once Bashmaster is damaged three more times, he is defeated.
After taking three more hits, Bashmaster's fur becomes an even darker shade of purple and the fight transitions to its third and final phase. Bashmaster reverts to the attacks he uses in the first phase, but the ice blocks he pushes now appear in larger stacks, often forcing the Kongs to have to use the smaller stacks to jump over the larger ones, such as the last stack, which is always a four-block pillar. Additionally, the larger ice stacks make it more difficult for the Kongs to throw a Watermelon Fuse Bomb at Bashmaster. Bashmaster also utilizes a brand new attack for the third phase, where he summons a single ice block, and hits it with his mallet, creating a spiky projectile that must be jumped over. Bashmaster may perform this attack up to five times in a row, but for at least one of the ice blocks, Bashmaster will fake a powerful swing, then strike the ice block with less force to create a slow-moving projectile, usually to be followed by a faster one. Finally, Bashmaster's hammer attacks now creates a lone shock wave, similar to the ones in the second phase. Once Bashmaster is damaged three more times, he is defeated.


==Profiles and statistics==
==Statistics==
{{DK boss
{{DK boss
|name=Bashmaster
|name=Bashmaster
Line 53: Line 53:


==Trivia==
==Trivia==
*Bashmaster has some similarities with [[Kudgel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. Both wield some form of {{wp|melee weapon}}, have a pattern that shakes the ground and take damage from explosives.
*Bashmaster has some similarities with [[Kudgel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. Both wield some form of {{wp|melee weapon}}, have a pattern that shakes the ground, and take damage from explosives.


{{DKCTF}}
{{DKCTF}}
5,202

edits