Pre-release and unused content: Difference between revisions

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#In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms.  If Mario talks to Goompa, or if he attempts to talk to the [[Star Rod (PM)|Star Rod]], the game freezes.  There is a hammer in the chest and an unknown door with the number 0. (The 0 shown is the same text used from ''Super Mario 64'', possibly meaning that his game could be running on the SM64 Game engine.)
#In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms.  If Mario talks to Goompa, or if he attempts to talk to the [[Star Rod (PM)|Star Rod]], the game freezes.  There is a hammer in the chest and an unknown door with the number 0. (The text 0 shown is the same text used from ''Super Mario 64'', possibly meaning that this game could be running on the SM64 Game engine.)
#Here, there is a [[POW Block]] which is unused in the real game.  If Mario hits it, it will just shake and nothing will happen.
#Here, there is a [[POW Block]] which is unused in the real game.  If Mario hits it, it will just shake and nothing will happen.
#In the third room, if Mario goes through any of the doors, he will reappear in the same place.  This may mean that  puzzles based on this principle were intended to be included in the game but were not used.  It could also mean that these doors were assigned to different exits at different points, and that this room allowed developers to quickly reach areas that were troublesome to reach normally.
#In the third room, if Mario goes through any of the doors, he will reappear in the same place.  This may mean that  puzzles based on this principle were intended to be included in the game but were not used.  It could also mean that these doors were assigned to different exits at different points, and that this room allowed developers to quickly reach areas that were troublesome to reach normally.
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