Area 3-DK: Difference between revisions
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The level features six [[Mini Mario (toy)|Mini Mario]]s that can be used in the level. | The level features six [[Mini Mario (toy)|Mini Mario]]s that can be used in the level. | ||
In ''[[Mini Mario & Friends: amiibo Challenge]]'', The music that plays in night-themed main levels ([[Level 7]] onward) is a variation of the music of the level from this game. | |||
==Layout== | ==Layout== | ||
The level is an arrangement of several [[Purple Conveyor]]s that can be drawn. [[Hammer]]s also appear at the beginning, specifically for taking out the [[Shy Guy]]s throughout the stage. Donkey Kong may occasionally hit a switch, switching the directions of all present Purple Conveyors. He may also pound the ground to cause some [[barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Conveyor Belt|conveyor]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong. | The level is an arrangement of several [[Purple Conveyor]]s that can be drawn. [[Hammer]]s also appear at the beginning, specifically for taking out the [[Shy Guy]]s throughout the stage. Donkey Kong may occasionally hit a switch, switching the directions of all present Purple Conveyors. He may also pound the ground to cause some [[barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Conveyor Belt|conveyor]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong. |