Tippin' Totems: Difference between revisions

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{{more images|Remaining K-O-N-G Letters and Puzzle Pieces}}
{{level infobox
{{level infobox
|title=Tippin' Totems
|title=Tippin' Totems
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!Location
!Location
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Letter K.png|250px]]
|align="center"|K
|align="center"|K
|The letter K is beneath the second shooting Chomp in the level above a small gap.
|The letter K is beneath the second shooting Chomp in the level above a small gap.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Letter O.png|250px]]
|align="center"|O
|align="center"|O
|In a tunnel area shortly after the first checkpoint, the primates can find the letter O high in the air around many shooting Chomp enemies. They must pound on the ground below it to make a spring appear that can help them reach it.
|In a tunnel area shortly after the first checkpoint, the primates can find the letter O high in the air around many shooting Chomp enemies. They must pound on the ground below it to make a spring appear that can help them reach it.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Letter N.png|250px]]
|align="center"|N
|align="center"|N
|While the Kongs ride upwards on some totems just before the area where they must ride under grassy turf on other totems, they can find the letter N in the air. If they bounce on a Squeekly, they can reach it.
|While the Kongs ride upwards on some totems just before the area where they must ride under grassy turf on other totems, they can find the letter N in the air. If they bounce on a Squeekly, they can reach it.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Letter G.png|250px]]
|align="center"|G
|align="center"|G
|The letter G is shortly after the first DK Barrel near the canopy. The Kongs can roll-jump off of the nearest totem to reach it.
|The letter G is shortly after the first DK Barrel near the canopy. The Kongs can roll-jump off of the nearest totem to reach it.
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!Location
!Location
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Puzzle Piece 1.png|250px]]
|align="center"|1
|align="center"|1
|The Kongs should drop into the gap under the letter K to land in a hidden area behind the canopy with the first Puzzle Piece.
|The Kongs should drop into the gap under the letter K to land in a hidden area behind the canopy with the first Puzzle Piece.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Puzzle Piece 2.png|250px]]
|align="center"|2
|align="center"|2
|In the first area where the Kongs must ride on totems to cross a gap, the heroes should grab all of the bananas above the totems to make a Puzzle Piece appear.
|In the first area where the Kongs must ride on totems to cross a gap, the heroes should grab all of the bananas above the totems to make a Puzzle Piece appear.
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|The primates should pound on the round panel immediately after the first checkpoint to fall into a [[Bonus Level]]. There, they must shoot through a [[Barrel Cannon]] in order to collect fifty-seven bananas, two [[Banana Coin]]s, and a [[Red Balloon]]. If everything is collected within thirty seconds, a Puzzle Piece appears.
|The primates should pound on the round panel immediately after the first checkpoint to fall into a [[Bonus Level]]. There, they must shoot through a [[Barrel Cannon]] in order to collect fifty-seven bananas, two [[Banana Coin]]s, and a [[Red Balloon]]. If everything is collected within thirty seconds, a Puzzle Piece appears.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Puzzle Piece 4.png|250px]]
|align="center"|4
|align="center"|4
|The Kongs should grab onto the second ceiling of grassy, climbable turf after the letter N to find a plant that they can break open to reveal a Puzzle Piece.
|The Kongs should grab onto the second ceiling of grassy, climbable turf after the letter N to find a plant that they can break open to reveal a Puzzle Piece.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Bonus Room 2.png|250px]]
|align="center"|5
|align="center"|5
|Immediately before the first and only DK Barrel in the level, Donkey and Diddy should drop into the abyss behind them, where a banana floats. Below the banana is a Barrel Cannon that can shoot them into a Bonus Level, where they must collect 78 bananas and two Banana Coins while climbing on numerous stationary platforms. If they grab everything within thirty seconds, a Puzzle Piece appears.
|Immediately before the first and only DK Barrel in the level, Donkey and Diddy should drop into the abyss behind them, where a banana floats. Below the banana is a Barrel Cannon that can shoot them into a Bonus Level, where they must collect 78 bananas and two Banana Coins while climbing on numerous stationary platforms. If they grab everything within thirty seconds, a Puzzle Piece appears.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Puzzle Piece 6.png|250px]]
|align="center"|6
|align="center"|6
|The Kongs should roll jump from the totem shortly after the first DK Barrel and head towards the letter G while in mid-air. If they continue past the letter G, they can land on a hidden platform behind the canopy, where a Puzzle Piece sits.
|The Kongs should roll jump from the totem shortly after the first DK Barrel and head towards the letter G while in mid-air. If they continue past the letter G, they can land on a hidden platform behind the canopy, where a Puzzle Piece sits.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Tippin' Totems Puzzle Piece 7.png|250px]]
|align="center"|7
|align="center"|7
|Near the end of the level when the duo reaches the group of five [[Bopapodamus]]es, they should collect all of the bananas above the hippos to make a Puzzle Piece appear.
|Near the end of the level when the duo reaches the group of five [[Bopapodamus]]es, they should collect all of the bananas above the hippos to make a Puzzle Piece appear.
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