Flippin' Out: Difference between revisions

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The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the [[lava]] below, they lose.
The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the [[lava]] below, they lose.


In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike most of the single-player minigames on Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns [[point]]s every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike in most of the single-player minigames in Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns [[point]]s every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.


===Pegs===
===Pegs===
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