Good Times: Difference between revisions

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==Gameplay==
==Gameplay==
The objective is to set the time that matches the example. In ''WarioWare Touched!'', the example is shown on the top screen of the DS, while the clock that needs fixing is shown on the Touch Screen. In ''WarioWare Gold'', an analog clock with the correct time is shown on the top-left corner in Level 1 and Level 2, with a digital clock used for Level 3. In ''WarioWare: Get It Together!'', the clock is an alarm clock with the example shown at the top-right of the screen, and when set correctly, it rings to wake up the boy and annoy the bird.
The objective is to set the time that matches the example. In ''WarioWare Touched!'', the example is shown on the top screen of the DS, while the clock that needs fixing is shown on the Touch Screen. In ''WarioWare Gold'', an analog clock with the correct time is shown on the top-left corner in Level 1 and Level 2, with a digital clock used for Level 3. In ''WarioWare: Get It Together!'', the clock is an alarm clock with the example shown at the top-right of the screen, and when set correctly, it rings to wake up the boy and annoy the bird as the time of day changes from nighttime to morning.
===''WarioWare: Touched!''===
===''WarioWare: Touched!''===
*'''1st level difficulty:''' The time is close to the shown time.
*'''1st level difficulty:''' The time is close to the shown time.
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