Music Madness: Difference between revisions

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'''Music Madness''' is the fifty-third level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the seventh level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Music Madness''' is the fifty-third level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the seventh level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


The level's music has a unique beat with a loud clap being heard every now and then. The obstacles in the level also move to the beat of the music, such as hammers smashing the platforms at the clap and platforms moving every clap as well. The platforms are also shaped like instruments such as drums and cymbals. The [[Kong]]s have to study the movement and beat of the music if they want to get to the end. Enemies in this level include [[Tiki Buzz]]es, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s.
The level's music has a unique beat with a loud clap being heard every now and then. The obstacles in the level also move to the beat of the music, such as hammers smashing the platforms at the clap and platforms moving to the beat of every clap as well. The platforms are also shaped like instruments such as drums and cymbals. The [[Kong]]s have to study the movement and beat of the music if they want to get to the end. Enemies in this level include [[Tiki Buzz]]es, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:40:00 is needed to get a gold medal, a time of 1:45:00 for silver, and a time of 2:15:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:40:00 is needed to get a gold medal, a time of 1:45:00 for silver, and a time of 2:15:00 for bronze.
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==Overview==
==Overview==
[[File:DKCR Music Madness 2.png|thumb|left|250px|The Kongs almost hit by a hammer as it smashes a drum platform]]
[[File:DKCR Music Madness 2.png|thumb|left|250px|The Kongs almost hit by a hammer as it smashes a drum platform]]
The level begins with a straight pathway leading to some large, drum-like platforms. The first two of these platforms have hammers on them that hit the drum platform at the beat of the music. A cymbal object also hits the third platform to the beat. Another drum platform with a hammer is ahead, being followed by a fifth drum platform with a cymbal object similar to the one found previously. It has the letter K of the [[K-O-N-G Letters]] above it. A button is located on a flat area after a small gap with a Tiki Buzz flying in it. If the Kongs pound on it three times, a [[Barrel Cannon]] appears to blast the heroes onto a higher area nearby. Many more drum platforms are in this area, each with a small gap and a Tiki Buzz between them. Additionally, the drum platforms are being smashed by the flat, rectangular platforms found earlier. The [[Tutorial Pig]] at the checkpoint waits on a set of girders. A BuckBomb is also here.
The level begins with a straight pathway leading to some large, drum-like platforms. The first two of these platforms have hammers on them that hit the drum platform to the beat of the music. A cymbal object also hits the third platform to the beat. Another drum platform with a hammer is ahead, being followed by a fifth drum platform with a cymbal object similar to the one found previously. It has the letter K of the [[K-O-N-G Letters]] above it. A button is located on a flat area after a small gap with a Tiki Buzz flying in it. If the Kongs pound on it three times, a [[Barrel Cannon]] appears to blast the heroes onto a higher area nearby. Many more drum platforms are in this area, each with a small gap and a Tiki Buzz between them. Additionally, the drum platforms are being smashed by the flat, rectangular platforms found earlier. The [[Tutorial Pig]] at the checkpoint waits on a set of girders. A BuckBomb is also encountered here.


There is a Barrel Cannon placed nearby that can shoot the primates onto another set of girders on the other side of a wide abyss. Here, there is a [[DK Barrel]], a BuckBot, and a Pyrobot. The area ahead features many platforms placed over a wide abyss. The platforms quickly move to the left or right when the clapping sound is heard in the music. Throughout this part of the level are many [[Banana|Banana Bunch]]es, a few Tiki Buzzes, and even a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. The letter O is also under a platform near the end of the area. Once the primates jump off of a platform that moves in a vertical path at the end of this area, they are able to reach a set of girders with the Tutorial Pig on the first of them. When the Kongs reach the Tutorial Pig, the checkpoint is marked.
There is a Barrel Cannon placed nearby that can shoot the primates onto another set of girders on the other side of a wide abyss. Here, there is a [[DK Barrel]], a BuckBot, and a Pyrobot. The area ahead features many platforms placed over a wide abyss. The platforms quickly move to the left or right when the clapping sound is heard in the music. Throughout this part of the level are many [[Banana|Banana Bunch]]es, a few Tiki Buzzes, and even a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. The letter O is also under a platform near the end of the area. Once the primates jump off of a platform that moves in a vertical path at the end of this area, they are able to reach a set of girders with the Tutorial Pig on the first of them. When the Kongs reach the Tutorial Pig, the checkpoint is marked.
[[File:DKCR Music Madness 3.png|thumb|250px|The heroes approach the third checkpoint]]
[[File:DKCR Music Madness 3.png|thumb|250px|The heroes approach the third checkpoint]]
Other girders in this area hold two BuckBot enemies, a Pyrobot, and a Tiki Buzz. Five drum-platforms are after this part of the level with five hammers smashing them. The hammers smash them in a certain order, starting with the first hammer and ending with the last in a wave-like motion. Another section with five drum platforms is located after a girder and a Pyrobot, with five hammers smashing them at the beat of the music. The first, third, and fifth hammers hit the platforms at different beats than the second and fourth hammers and they alternate. A set of two thin platforms that move up and down at the beat follow this area. Between them is the letter N, while below them is an area of ground that supports a chicken robot, a Pyrobot, and a group of [[banana]]s. There is then a set of hammers that smash seven different platforms that are spaced out with a small gap between each of them. The hammers hit them in a wave motion from first to last similarly to the first set of hammers from the second checkpoint. When the Kongs pass this area, they reach some girders with the Tutorial Pig, the checkpoint, and a BuckBot.
Other girders in this area hold two BuckBot enemies, a Pyrobot, and a Tiki Buzz. Five drum-platforms are encountered after this part of the level with five hammers smashing them. The hammers smash them in a certain order, starting with the first hammer and ending with the last in a wave-like motion. Another section with five drum platforms is located after a girder and a Pyrobot, with five hammers smashing them at the beat of the music. The first, third, and fifth hammers hit the platforms at different beats than the second and fourth hammers and they alternate. A set of two thin platforms that move up and down at the beat follow this area. Between them is the letter N, while below them is an area of ground that supports a BuckBot, a Pyrobot, and a group of [[banana]]s. There is then a set of hammers that smash seven different platforms which are spaced out with a small gap between each of them. The hammers hit them in a wave motion from first to last similarly to the first set of hammers from the second checkpoint. When the Kongs pass this area, they reach some girders with the Tutorial Pig, the checkpoint, and a BuckBot.


The primates continue their way through the level by first coming up to a section full of machinery that shoots out fire or liquid. The Kongs must avoid the fire-shooting mechanisms, but only when they are shooting the fire. After the occasional clapping sound is heard in the music, the flames stop shooting until the next clap and the liquid from the other mechanisms, which are all placed between the fire shooting objects, begin to shoot out. They are harmless to the heroes but can push them into the air for a few moments. Once the Kongs cross this area, they reach another set of two thin platforms that move up and down to the beat of the music. The letter G, along with a fire-shooting and liquid-shooting mechanism, are between them. The second platform helps the primates access a high girder with two more platforms above it moving horizontally back and fourth to the beat. Above them are flame shooters that alternate the times that they shoot fire. A liquid-shooting object ahead can boost the Kongs into the air so they can reach a platform that moves them towards another liquid-blasting device at the beat. This shoots them onto another platform near a drum platform that is being beaten by a giant hammer. Two flame-shooters are ahead with three stationary platforms beneath them that appear as switches. Below the platform in the middle is a liquid-shooter. Another liquid-shooting object is nearby that pushes the duo into a Barrel Cannon that blasts them into an area with a few large drum platforms. These platforms are repeatedly being pounded on by huge hammers. The hammers hit them so hard that if the Kongs are standing on the platforms when they are hit, they are bounced into the air. With the ability to do this, they are able to climb the area full of these giant hammers to progress to the [[Slot Machine Barrel]] high in the air.
The primates continue their way through the level by first coming up to a section full of machinery that shoots out either fire or liquid. The Kongs must avoid the fire-shooting mechanisms, but only when they are shooting the fire. After the occasional clapping sound is heard in the music, the flames stop shooting until the next clap and the liquid from the other mechanisms, which are all placed between the fire shooting objects, begins to shoot out. They are harmless to the heroes but can push them into the air for a few moments. Once the Kongs cross this area, they reach another set of two thin platforms that move up and down to the beat of the music. The letter G, along with a fire-shooting and liquid-shooting mechanism, are between them. The second platform helps the primates access a high girder with two more platforms above it moving horizontally back and fourth to the beat. Above them are flame shooters that alternate the times that they shoot fire. A liquid-shooting object ahead can boost the Kongs into the air so they can reach a platform that moves them towards another liquid-blasting device at the beat. This shoots them onto another platform near a drum platform that is being beaten by a giant hammer. Two flame-shooters are ahead with three stationary platforms beneath them that appear as switches. Below the platform in the middle is a liquid-shooter. Another liquid-shooting object is nearby that pushes the duo into a Barrel Cannon which blasts them into an area with a few large drum platforms. These platforms are repeatedly being pounded on by huge hammers. The hammers hit them so hard that if the Kongs are standing on the platforms when they are hit, they are bounced into the air. With the ability to do this, they are able to climb the area full of these giant hammers to progress to the [[Slot Machine Barrel]] high in the air.


==Enemies==
==Enemies==
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