Health Meter: Difference between revisions

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When the Health Meter has lost five sections of energy, an alarm will start to sound for the remaining three sections of health. As each section after this is gradually lost, the alarm will sound faster, and the energy sections will flash to match its warning. As it gets gradually lower, Mario will start to droop lower and lower, visibly getting weaker from the lack of energy. When it has been completely depleted, Mario will lose a life, or if he has no more to lose, will receive a [[Game Over]]. It will automatically be fully depleted if Mario falls in [[lava]], fails a timed Red Coin challenge, or loses a race to [[Il Piantissimo]].
When the Health Meter has lost five sections of energy, an alarm will start to sound for the remaining three sections of health. As each section after this is gradually lost, the alarm will sound faster, and the energy sections will flash to match its warning. As it gets gradually lower, Mario will start to droop lower and lower, visibly getting weaker from the lack of energy. When it has been completely depleted, Mario will lose a life, or if he has no more to lose, will receive a [[Game Over]]. It will automatically be fully depleted if Mario falls in [[lava]], fails a timed Red Coin challenge, or loses a race to [[Il Piantissimo]].


Like ''[[Super Mario 64]]'', this meter also doubles as Mario's air meter when he is underwater, the only difference being that the entire meter turns blue when he swims underwater. The health sections will gradually begin to deplete when he swims underwater. When the meter depletes to three sections, an alarm will sound as it gets steadily lower, and will continue to do so until Mario collects a coin or returns to the surface.
Unlike ''[[Super Mario 64]]'', there is a separate meter for Mario's air meter when he is underwater, the only difference being that the entire meter is blue when he swims underwater and that the health sections will gradually begin to deplete when he swims underwater. When the meter depletes to three sections, an alarm will sound as it gets steadily lower, and will continue to do so until Mario collects a coin or returns to the surface.
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