List of Donkey Kong 64 glitches: Difference between revisions

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[[Image:Invertnananaport.jpg|thumb|120px|The pink and green second bananaport.]]
[[Image:Invertnananaport.jpg|thumb|120px|The pink and green second bananaport.]]
Randomly the colors on second bananaport on DK island may become disoriented and standing on it for a while will freeze the game.
Randomly the colors on second bananaport on DK island may become disoriented and standing on it for a while will freeze the game.
===Test Room Glitch===
Once a player has collected all 40 Blueprints, Snide will give them the opportunity to play mini-games in his hideout. The options that appear on screen allow for the player to view their collected [[Blueprints]], exit the hideout, and play minigames, using the A, B, and Up C buttons respectively. If the player presses Up C, a menu will appear allowing the player to access the different mini-games available. If A and B are pressed simultaneously, on the mini-game selection menu, the player will be transported to a test room containing several pillars that can be jumped on, as well as an unmoving model of Donkey Kong. Also located in the Test Room is a yellow [[Banana Balloon]] that, if popped, will award the player 10 [[Banans]], regardless of how many have been collected in the level. If the player walks off of the platform, they will continue to walk through space until a scene change occurs. They will then appear back where they started in the room. The Test Room also lacks background music. Within the test room, the game also can not be paused.
This room was likely used for testing the games physics when it was still in development and left in the code of the game when it was released.


[[Category:Glitches]]
[[Category:Glitches]]
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