Sinking Feeling (WarioWare: Touched!): Difference between revisions

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→‎Gameplay: Minor rewording.
m (→‎Gameplay: Minor rewording.)
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==Gameplay==
==Gameplay==
The objective of the game is to use the stylus to raise up platforms to help the car make it across the screen. The player will lose the microgame if they either just let the vehicle fall to it's doom or if they let it crash into a wall. This microgame also has twice the time to complete (8 seconds).
The objective of the game is to use the stylus to raise up platforms to help the car make it across the screen. The player loses the microgame if the vehicle falls or crashes into a wall. This microgame also has twice the time to complete (8 seconds).


*'''1st level difficulty:''' There is 1 platform to raise.
*'''1st level difficulty:''' There is one platform to raise.
*'''2nd level difficulty:''' There are 2 platforms to raise.
*'''2nd level difficulty:''' There are two platforms to raise.
*'''3rd level difficulty:''' In Touched, there are 3 platforms to raise. But in Gold, there are two 2 platforms to raise and at the other side of the screen where the car is going there are 2 paths 1 top path and 1 bottom path and one of them is blocked off by a stone head wall creature so the player has to raise or lower the second platform to direct the vehicle to the path the stone head wall creature isn't blocking to win the microgame.
*'''3rd level difficulty:''' In ''Touched'', there are three platforms to raise. However, in ''Gold'', there are two platforms, and on the left side of the screen are a top path and a bottom path. One path is blocked by a stone head wall creature, so the player has to raise or lower the second platform to direct the vehicle to the unobstructed path to win the microgame.


==Names in other languages==
==Names in other languages==
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