User:EleCyon/Time Attack draft: Difference between revisions

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*A special border is visible around the screen to differentiate it further from regular gameplay.
*A special border is visible around the screen to differentiate it further from regular gameplay.
*Casual Mode is unavailable in Time Attack. If enabled before starting a Time Attack, the player will automatically switch to Classic Mode.
*Casual Mode is unavailable in Time Attack. If enabled before starting a Time Attack, the player will automatically switch to Classic Mode.
*If Mario or the [[Mini-Mario]] is defeated, no lives are lost. However, in regular levels, the player will need to restart from the beginning of the level if they get defeated in a level's second area (which normally has a checkpoint).
*If Mario (or the [[Mini-Mario]] in Plus levels) is defeated, no lives are lost. However, in regular levels, the player will need to restart from the beginning of the level if they get defeated in a level's second area (which normally has a checkpoint).
*Collectibles such as [[Present (Mario vs. Donkey Kong)|present]]s and [[1-Up Mushroom]]s are removed from the level.
*Collectibles such as [[Present (Mario vs. Donkey Kong)|present]]s and [[1-Up Mushroom]]s are removed from the level.
Time Attack can also be played on the "mm" (Mini-Mario) levels and in each world's boss battles against [[Donkey Kong]]. Taking damage or losing one of the Mini-Marios does not bar the player from completion, as the only way to lose a Time Attack is by getting defeated or not completing the level before the target time.


A unique results screen will appear if a Time Attack is concluded in any way (whether by completing the level or getting defeated). Here, the player's best time is recorded, which if it beats the past record (or the target time on first clear), will flash yellow. The results screen will instead say "Too bad!" if the player is defeated in any circumstance (including failing to clear the level before the target time). Completing a level in Time Attack mode will add a gold medal with a clock insignia to its icon on the level select screen. Clearing all the levels in Time Attack mode is required for a [[Completion|full completion]] of the player's savefile.
A unique results screen will appear if a Time Attack is concluded in any way (whether by completing the level or getting defeated). Here, the player's best time is recorded, which if it beats the past record (or the target time on first clear), will flash yellow. The results screen will instead say "Too bad!" if the player is defeated in any circumstance (including failing to clear the level before the target time). Completing a level in Time Attack mode will add a gold medal with a clock insignia to its icon on the level select screen. Clearing all the levels in Time Attack mode is required for a [[Completion|full completion]] of the player's savefile.
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