MarioWiki talk:Canonicity: Difference between revisions

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There is no Mario canon. You would have to rely on your own headcanon and there's nothing wrong with that
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:::Yes it is, Super Mario World was the latest platformer game involving Yoshi chronologically before Super Mario 64, and Nintendo didn't directly state it, only the maker of this article. The games and spinoffs are canon, the cartoons and movie are not, and the remakes are retellings of the original games. So I can confirm that there's indeed a canon. The Yoshi's Island series is further proof of this. [[User:Jackjolt1|Jackjolt1]] ([[User talk:Jackjolt1|talk]]) 10:17, January 15, 2024 (EST)
:::Yes it is, Super Mario World was the latest platformer game involving Yoshi chronologically before Super Mario 64, and Nintendo didn't directly state it, only the maker of this article. The games and spinoffs are canon, the cartoons and movie are not, and the remakes are retellings of the original games. So I can confirm that there's indeed a canon. The Yoshi's Island series is further proof of this. [[User:Jackjolt1|Jackjolt1]] ([[User talk:Jackjolt1|talk]]) 10:17, January 15, 2024 (EST)
::::<small>If only I could wipe out my 2008 eyesore.</small> To be fair, I'm not sure if "Mario has no canon" is correct so much as "Mario has no canon '''''<u>policy</u>'''''" (maybe rephrasing it as such would make things clearer?). If Nintendo ever formally declares a committed policy for such a long-running franchise, that would be a different story, but until then, this is fan-fluff whose discourse has no business being dictated by an encyclopedia source. All something as loose as this does is open the door to silly editing arguments that make wiki maintenance harder. It's not unlike the [https://tfwiki.net/wiki/Canon TFWiki] approach. Does that make sense? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:30, January 25, 2024 (EST)
::::<small>If only I could wipe out my 2008 eyesore.</small> To be fair, I'm not sure if "Mario has no canon" is correct so much as "Mario has no canon '''''<u>policy</u>'''''" (maybe rephrasing it as such would make things clearer?). If Nintendo ever formally declares a committed policy for such a long-running franchise, that would be a different story, but until then, this is fan-fluff whose discourse has no business being dictated by an encyclopedia source. All something as loose as this does is open the door to silly editing arguments that make wiki maintenance harder. It's not unlike the [https://tfwiki.net/wiki/Canon TFWiki] approach. Does that make sense? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:30, January 25, 2024 (EST)
==There is no Mario canon. You would have to rely on your own headcanon and there's nothing wrong with that==
Continuity poses a perennial challenge for writers, demanding coherence and narrative logic while potentially constraining future developments. It can be a source of headaches, requiring meticulous attention to detail and inducing plothole-induced despair. Yet, some series prioritize consistency, adhering closely to their Universe Bible where every detail must align with existing history. In contrast, others are more forgiving, occasionally overlooking continuity errors in favor of advancing the current episode's plot. Then there is Negative Continuity, with no established continuity, the show enjoys the liberty to completely disregard it, confident in a full reboot by the next episode. Did you burn a hole in your favorite outfit? Fear not, it'll be pristine in the next episode. Burned down your house? No sweat, it'll be standing tall again next time. Turned into a frog, perished, or obliterated the universe? No problem! If an episode ever continues from the last, it's likely part of a longer storyline. One significant advantage of this concept is its facilitation of syndication out of sequence. The absence of continuity ensures that even unfamiliar viewers can enjoy each episode without feeling lost or disconnected. Consequently, continuity-heavy shows, regardless of their popularity, typically receive limited airtime outside of episode premieres. However, not everything is always reset. The events that establish the premise of the work typically remain unchanged. Additionally, aspects such as proper introductions for new characters or the permanence of character deaths may occasionally be respected. In some cases, a Clip Show Episode may diverge from this trend by featuring scenes from multiple past episodes as remembered events by the characters, though this continuity may only apply to that specific episode.  
Continuity poses a perennial challenge for writers, demanding coherence and narrative logic while potentially constraining future developments. It can be a source of headaches, requiring meticulous attention to detail and inducing plothole-induced despair. Yet, some series prioritize consistency, adhering closely to their Universe Bible where every detail must align with existing history. In contrast, others are more forgiving, occasionally overlooking continuity errors in favor of advancing the current episode's plot. Then there is Negative Continuity, with no established continuity, the show enjoys the liberty to completely disregard it, confident in a full reboot by the next episode. Did you burn a hole in your favorite outfit? Fear not, it'll be pristine in the next episode. Burned down your house? No sweat, it'll be standing tall again next time. Turned into a frog, perished, or obliterated the universe? No problem! If an episode ever continues from the last, it's likely part of a longer storyline. One significant advantage of this concept is its facilitation of syndication out of sequence. The absence of continuity ensures that even unfamiliar viewers can enjoy each episode without feeling lost or disconnected. Consequently, continuity-heavy shows, regardless of their popularity, typically receive limited airtime outside of episode premieres. However, not everything is always reset. The events that establish the premise of the work typically remain unchanged. Additionally, aspects such as proper introductions for new characters or the permanence of character deaths may occasionally be respected. In some cases, a Clip Show Episode may diverge from this trend by featuring scenes from multiple past episodes as remembered events by the characters, though this continuity may only apply to that specific episode.  


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