Koopa (Bowser's species): Difference between revisions

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==Abilities==
==Abilities==
Koopas are in general fairly strong, with some also being heavy enough to create shockwaves by stomping extra hard after a jump; they can also jump quite high in most of their appearances. When retracted into their shells they can spin to move around and are able to control their speed and path, as well as jump. Sometimes, the shell can even be rolled into a [[Spike Ball (move)|Spike Ball]] similar to a [[Spiny Egg]]. On rare occasions, they are shown to be able to walk on walls and ceilings, similar to certain [[Buzzy Beetle]]s.
Koopas are in general fairly strong, with some also being heavy enough to create shockwaves by stomping extra hard after a jump; they can also jump quite high in most of their appearances. When retracted into their shells they can spin to move around and are able to control their speed and path, as well as jump. Sometimes, the shell can even be rolled into a [[Spike Ball (move)|Spike Ball]] similar to a [[Spiny Egg]]. On rare occasions, they are shown to be able to walk on walls and ceilings, similar to certain [[Buzzy Beetle]]s. In some cases, such as with Ludwig von Koopa and also Baby Bowser, Koopas are shown to have eyeshine in the dark, implying they possess natural night-vision.


A recurring trait is the ability to [[Fire Breath|breath fire]] in various ways; originally this was displayed almost exclusively by Bowser himself, though as time went on, other members were shown to be able to do so as well. The fire can come in small flares (often in large arrays) or large streams, with more powerful bursts requiring a deep breath or, as shown by [[Bowser Jr.]] in ''[[New Super Mario Bros. Wii]]'' holding the mouth shut for several moments while exhaling to store it in the cheeks before finally letting it out. The fire itself can be highly destructive, as in many games it can destroy [[Brick Block]]s and stone platforms; in ''[[Super Mario Galaxy]]'', Bowser can even breath solid [[meteor]]s. As shown in ''[[Mario & Luigi: Bowser's Inside Story]]'', the fire is dependent on a particular tube near the lungs called the [[Flame Pipe]], which nullifies the ability if obstructed. Long jets can only be breathed for a certain amount of time, as the length and power peters out after too long a use, causing the user to run out of breath.
A recurring trait is the ability to [[Fire Breath|breath fire]] in various ways; originally this was displayed almost exclusively by Bowser himself, though as time went on, other members were shown to be able to do so as well. The fire can come in small flares (often in large arrays) or large streams, with more powerful bursts requiring a deep breath or, as shown by [[Bowser Jr.]] in ''[[New Super Mario Bros. Wii]]'' holding the mouth shut for several moments while exhaling to store it in the cheeks before finally letting it out. The fire itself can be highly destructive, as in many games it can destroy [[Brick Block]]s and stone platforms; in ''[[Super Mario Galaxy]]'', Bowser can even breath solid [[meteor]]s. As shown in ''[[Mario & Luigi: Bowser's Inside Story]]'', the fire is dependent on a particular tube near the lungs called the [[Flame Pipe]], which nullifies the ability if obstructed. Long jets can only be breathed for a certain amount of time, as the length and power peters out after too long a use, causing the user to run out of breath.
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Koopas are capable of magic, particularly when in possession of a [[Magic Wand]]; this is primarily shown by the Koopalings, though Bowser occasionally uses it as well and was originally introduced as a master of dark magic. Usually, the magic manifests as a brightly glowing projectile that purely acts as a painful attack, though they have also been shown to use transformative, summoning, and teleportation magic, while Bowser combines dark magic and physical strength for a claw-swiping attack in ''Super Mario Galaxy''. It is implied by the [[Koopalings]] in ''[[New Super Mario Bros. 2]]'' that they can combine their magic to increase its power, but that they are individually less strong magically than experienced [[Magikoopa]]s like [[Kamek]].
Koopas are capable of magic, particularly when in possession of a [[Magic Wand]]; this is primarily shown by the Koopalings, though Bowser occasionally uses it as well and was originally introduced as a master of dark magic. Usually, the magic manifests as a brightly glowing projectile that purely acts as a painful attack, though they have also been shown to use transformative, summoning, and teleportation magic, while Bowser combines dark magic and physical strength for a claw-swiping attack in ''Super Mario Galaxy''. It is implied by the [[Koopalings]] in ''[[New Super Mario Bros. 2]]'' that they can combine their magic to increase its power, but that they are individually less strong magically than experienced [[Magikoopa]]s like [[Kamek]].


An ability used almost exclusively by Bowser is a large, mighty roar, which is powerful enough to shake the surrounding area. In general, Bowser has a very deep, gravelly, and animalistic voice (an exception being ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', where he has a comically high-pitched voice), while smaller members tend to have more varying human-like voices. [[Baby Bowser|As a baby]], he also has a high-pitched voice like a human toddler, implying that this ability comes with age, like many real-world creatures capable of roaring.
An ability used almost exclusively by Bowser is a large, mighty roar, which is powerful enough to shake the surrounding area. In general, Bowser has a very deep, gravelly, and animalistic voice (an exception being ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', where he has a comically high-pitched voice), while smaller members tend to have more varying human-like voices. [[Baby Bowser|As a baby]], he also has a high-pitched voice like a human toddler, implying that this ability comes with age, like many real-world creatures capable of roaring. That said, he does have the ability to roar in a low volume, as evidenced by how he made clear to Kamek that he had actually been awake just before confronting Yoshi, and to a lesser extent after being enlarged by Kamek shortly afterward.


As with certain other members of the Koopa clan, Koopas' shells can be removed, though this is rarely shown; in the PC versions of ''[[Mario is Missing!]]'', [[Luigi]] yanks Bowser's shell off, but in first-party games, this is only shown via empty [[Bowser's Shell]]s appearing as offensive items or armor upgrades in a few games. ''Super Mario Galaxy'' shows that the shell's spikes can be shattered with enough force, but can also be regrown instantaneously.
As with certain other members of the Koopa clan, Koopas' shells can be removed, though this is rarely shown; in the PC versions of ''[[Mario is Missing!]]'', [[Luigi]] yanks Bowser's shell off, but in first-party games, this is only shown via empty [[Bowser's Shell]]s appearing as offensive items or armor upgrades in a few games. ''Super Mario Galaxy'' shows that the shell's spikes can be shattered with enough force, but can also be regrown instantaneously.