Wii Rainbow Road: Difference between revisions

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[[File:MK8D Wii Rainbow Road Scene 1.png|250px|thumb|right|Rainbow Road in ''Mario Kart 8 Deluxe'']]
[[File:MK8D Wii Rainbow Road Scene 1.png|250px|thumb|right|Rainbow Road in ''Mario Kart 8 Deluxe'']]
This version of Rainbow Road reappears in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC. It is the fourth and final course in the [[Spiny Cup]], and the final course in the DLC and game overall. The course is largely based on its appearance from ''Mario Kart Tour'', but with significant visual upgrades. Unlike other Booster Course Pass tracks, the course model has not been upscaled from ''Tour'', meaning the track is narrower than most other ones in the pass, matching the ''Mario Kart Wii'' version. The entire course is now in [[anti-gravity]], making it the first Rainbow Road, and one of five courses in the game with this distinction, alongside [[Mute City]], {{classic-link|GCN|Baby Park}}, [[Big Blue]], and [[Sky-High Sundae]]. This also results in several [[Spin Boost Pillar]]s appearing along the track. In the figure-8 section of the course, the ramps lining the holes and the Item Boxes above the half-pipes have returned<ref>GameXplain (November 1, 2023). [https://youtu.be/Zp88vZ2POcc NEW Gameplay + Music of All 8 Tracks in Wave 6 of Mario Kart 8 Deluxe Booster Course DLC! (JP Site)]. ''YouTube''. Retrieved November 1, 2023.</ref>, and there are Double Item Boxes at the set before the wavy track. The required half-pipe jump has been modified from ''Tour'' to be closer to the ''Wii'' original, though it is not identical. The dash panels along the second curve of each split path are now on the outside of the curve, and each dash panel along the final U-turn has been moved to the opposite side of the track. Even more guard rails have been added along the sides of the split path part of the track: Both paths are fully covered on the outside of both of their turns. In the case of the first turns, there are no guard rail gaps between them and the start of the section, and in the case of the second turns, there are no guard rail gaps between them and the dash panel ramps. Unlike in ''Mario Kart Tour'', the course has reverted to having three laps instead of sections. It is the longest three-lap course in the game, beating [[Toad Harbor]] from the original ''Mario Kart 8'' and {{classic-link|DS|Waluigi Pinball}} and {{classic-link|Wii|Maple Treeway}} from previous waves of the ''Booster Course Pass''. Like the ''Tour'' version, the wavy section does not get increasingly more bumpy as the race goes on.
This version of Rainbow Road reappears in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC. It is the fourth and final course in the [[Spiny Cup]], and the final course in the DLC and game overall. The course is largely based on its appearance from ''Mario Kart Tour'', but with significant visual upgrades. Unlike other Booster Course Pass tracks, the course model has not been upscaled from ''Tour'', meaning the track is narrower than most other ones in the pass, matching the ''Mario Kart Wii'' version. The entire course is now in [[anti-gravity]], making it the first Rainbow Road, and one of five courses in the game with this distinction, alongside [[Mute City]], {{classic-link|GCN|Baby Park}}, [[Big Blue]], and [[Sky-High Sundae]]. This also results in several [[Spin Boost Pillar]]s appearing along the track. In the figure-8 section of the course, the ramps lining the holes and the Item Boxes above the half-pipes have returned<ref>GameXplain (November 1, 2023). [https://youtu.be/Zp88vZ2POcc NEW Gameplay + Music of All 8 Tracks in Wave 6 of Mario Kart 8 Deluxe Booster Course DLC! (JP Site)]. ''YouTube''. Retrieved November 1, 2023.</ref>, and there are Double Item Boxes at the set before the wavy track. The required half-pipe jump has been modified from ''Tour'' to be closer to the ''Wii'' original, though it is not identical. The dash panels along the second curve of each split path are now on the outside of the curve, and each dash panel along the final U-turn has been moved to the opposite side of the track. Even more guard rails have been added along the sides of the split path part of the track: Both paths are fully covered on the outside of both of their turns. In the case of the first turns, there are no guard rail gaps between them and the start of the section, and in the case of the second turns, there are no guard rail gaps between them and the dash panel ramps. Unlike in ''Mario Kart Tour'', the course has reverted to having three laps instead of two sections. It is the longest three-lap course in the game, beating [[Toad Harbor]] from the original ''Mario Kart 8'' and {{classic-link|DS|Waluigi Pinball}} and {{classic-link|Wii|Maple Treeway}} from previous waves of the ''Booster Course Pass''. Like the ''Tour'' version, the wavy section does not get increasingly more bumpy as the race goes on.


Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''[[Mario Kart Wii]]''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The sound effect for the cannon has been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally.
Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''[[Mario Kart Wii]]''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The sound effect for the cannon has been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally.
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