Verbal Assault: Difference between revisions

45 bytes removed ,  11 months ago
→‎Gameplay: hundreds of shots; can we quantify the amount of shots? i don't think it's literally hundreds
(→‎Solo (1 player): does this appear is the mic is disabled, and you instead use the R trigger to bring up a menu?)
(→‎Gameplay: hundreds of shots; can we quantify the amount of shots? i don't think it's literally hundreds)
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Each member of the team controls a small walker with a rapid-fire [[cannon]] and two large shields on its front. The teammates run down the road in pursuit of the lone player, who is given control of a massive battle craft.
Each member of the team controls a small walker with a rapid-fire [[cannon]] and two large shields on its front. The teammates run down the road in pursuit of the lone player, who is given control of a massive battle craft.


By speaking certain phrases into the Mic, the solo player can perform different attacks to try to hit the team. If there is no Mic, the commands are selected from a blue box. The other three players must avoid the battle craft's attacks while returning fire with their walkers' cannons. The solo player has to hit each walker three times. Each walker's [[Health Meter|health]] is represented by three hearts on the bottom of the screen, as well as by the condition of the machine: The first two hits each knock off one of the walker's shields, and the third hit destroys the walker. After taking damage, a walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.
By speaking certain phrases into the Mic, the solo player can perform different attacks to try to hit the team. If there is no Mic, the commands are selected from a blue box. The other three players must avoid the battle craft's attacks while returning fire with their walkers' cannons. The solo player has to hit each walker three times. Each walker's [[Health Meter|health]] is represented by three hearts on the bottom of the screen, as well as by the condition of the machine: The first two hits each knock off one of the walker's shields, and the third hit destroys the walker. After taking damage, the walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.


On the other hand, the team of three has to hit the battle craft with hundreds of shots but without worrying about it becoming invincible. The battle craft moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green capsules near the cockpit: As it takes damage, the capsules fade to red and pop off the craft.
On the other hand, the team of three has to hit the battle craft with multiple small shots. The battle craft moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green capsules near the cockpit: As it takes damage, the capsules fade to red and pop off the craft.


The minigame ends when one side defeats the other. If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team within five minutes, the minigame ends in a tie.
The minigame ends when one side defeats the other. If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team within five minutes, the minigame ends in a tie.