Health Meter: Difference between revisions

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====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiframe|[[File:Power SM64.png]][[File:SM64DS Healthmeter.png]]|Mario's Power Meter from ''Super Mario 64'' and ''Super Mario 64 DS'', respectively|size=50+42|align=right}}
{{multiframe|[[File:Power SM64.png]][[File:SM64DS Healthmeter.png]]|Mario's Power Meter from ''Super Mario 64'' and ''Super Mario 64 DS'', respectively|size=50+42|align=right}}
In ''[[Super Mario 64]]'', [[Mario]]'s Health Meter (known as the '''Power Meter''') is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed on the top middle of the screen. It appears by popping up at a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it will disappear, except when Mario is in water. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges will gradually disappear.
In ''[[Super Mario 64]]'', [[Mario]]'s Health Meter (known as the '''Power Meter''') is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed on the top middle of the screen. When Mario takes damage, it appears by popping up at a short distance below from the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it will disappear, except when Mario is in water. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges will gradually disappear.


As some of the wedges disappear, the color of the wedges changes to correspond to the number of wedges that remain:
As some of the wedges disappear, the color of the wedges changes to correspond to the number of wedges that remain:
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Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] will replenish one wedge, [[Red Coin]]s will replenish two wedges, and [[Blue Coin]]s will replenish five wedges. He can also refill it by running through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the more health he will regain. The Power Meter will also automatically refill immediately after Mario exits a level after collecting a [[Power Star]] if it is not already filled.
Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] will replenish one wedge, [[Red Coin]]s will replenish two wedges, and [[Blue Coin]]s will replenish five wedges. He can also refill it by running through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the more health he will regain. The Power Meter will also automatically refill immediately after Mario exits a level after collecting a [[Power Star]] if it is not already filled.


In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter will show, even when he is on the surface of the water. After he goes underwater, the wedges will gradually disappear. On the flip side, if Mario remains in the water with his head above the water, the Power Meter will completely refill to eight wedges. The [[freezing water]] in [[Snowman's Land]] and [[Chief Chilly Challenge]] (''Super Mario 64 DS'' only) depletes his wedges three times faster than normal water, even if he is on the surface of the freezing water, and the Power Meter cannot be replenished when Mario has his head above the freezing water.
In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter will show at the top middle of the screen, even when he is on the surface of the water. After he goes underwater, the wedges will gradually disappear. On the flip side, if Mario remains in the water with his head above the water, the Power Meter will completely refill to eight wedges. The [[freezing water]] in [[Snowman's Land]] and [[Chief Chilly Challenge]] (''Super Mario 64 DS'' only) depletes his wedges three times faster than normal water, even if he is on the surface of the freezing water, and the Power Meter cannot be replenished when Mario has his head above the freezing water.


When the Power Meter has one or two wedges remaining, Mario will begin to pant when standing still on ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm will go off. If the Power Meter runs out at any time, Mario will lose a life and forcibly exit whatever level he is currently in (excluding the [[Peach's Castle|Mushroom Castle]], where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter will refill all of the wedges starting from one wedge. If Mario loses his last life, he will be given a [[Game Over]].
When the Power Meter has one or two wedges remaining, Mario will begin to pant when standing still on ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm will go off. If the Power Meter runs out at any time, Mario will lose a life and forcibly exit whatever level he is currently in (excluding the [[Peach's Castle|Mushroom Castle]], where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter will refill all of the wedges starting from one wedge. If Mario loses his last life, he will be given a [[Game Over]].


When Mario gets swallowed by [[Cheep Chomp|Bubba]], all of the wedges remaining will disappear simultaneously. This happens only in ''Super Mario 64''.
In ''Super Mario 64'', when Mario gets swallowed by [[Cheep Chomp|Bubba]], all of the wedges remaining will disappear simultaneously.


The Power Meter appears again in the remake, ''[[Super Mario 64 DS]]'', now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as Bowser stages' Red Coin Stars or 100-Coin Stars, the Power Meter fully refills. Also, if the player is under the [[toxic cloud]] and there are one or two wedges left, the alarm that sounds while underwater will sound. The Power Meter depletes or replenishes multiple wedges at a slower speed than in ''Super Mario 64''.
The Power Meter appears again in the remake, ''[[Super Mario 64 DS]]'', now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as Bowser stages' Red Coin Stars or 100-Coin Stars, the Power Meter fully refills. Also, if the player is under the [[toxic cloud]] and there are one or two wedges left, the alarm that sounds while underwater will sound. The Power Meter depletes or replenishes multiple wedges at a slower speed than in ''Super Mario 64''.
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