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|''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for [[Koopa Troopa]] who has only returned intermittently, and [[Donkey Kong Jr.]] who would never again be used in the series except for the much later ''[[Mario Kart Tour]]''{{'}}s "[[Super Mario Kart Tour]]", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. | |''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for [[Koopa Troopa]] who has only returned intermittently, and [[Donkey Kong Jr.]] who would never again be used in the series except for the much later ''[[Mario Kart Tour]]''{{'}}s "[[Super Mario Kart Tour]]", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. | ||
|{{release|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}} | |{{release|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}} | ||
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!colspan="3" style="font-size:125%;text-align:left"|''[[Nintendo Campus Challenge#SNES version|Nintendo Campus Challenge]]'' | |||
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|{{release|USA|1992}} | |||
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